Pistoleer Archive

Thread: The Dodge Animation is FIXED on Test Center!

Randonb
Mon Apr 12, 2004 7:19 pm
#1


Publish 8 went on Test Center today, and I had the opportunity to test it. I can tell you that I dodged several times while moving and the animation didn't play once. We can now run freely without stopping every time we dodge. Publish 8 will be pushed to Live servers as soon as it has been adequately tested.


I am afraid there were no more fixes for Pistoleer in Publish 8. I will let you know as soon as I can what will be fixed in Publish 9, if anything. There is very little that we as players can do to speed up this process, aside from what we have been doing.

Message Edited by Randonb on 04-12-2004 09:20 PM





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
BZebub
Mon Apr 12, 2004 7:19 pm
#2

but these aren't the COMPLETE patch notes, aye?


its the shortest list i've ever seen.


Randonb
Mon Apr 12, 2004 7:27 pm
#3



Those are the real patch notes. The majority of the work in this publish went toward new droid modules. Here is the whole list:



Test Center Update April 12, 2004


*** Droids Rebuilt ***


Profession: Droid Engineer

  • Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet.
  • Added Merchant Barker Module to the DE skill tree: This module allows for the owner to input a short message that is continuously transmitted to nearby players. It also allows him or her to place a waypoint in the droid that is given to any player that requests it via the radial menu on the droid.
  • Added Structure Maintenance Module to the DE skill tree: This module will allow a player to pay maintenance on structures they own from a remote location.
  • Added Auto Droid Repair Module to the DE skill tree: When this module is activated, it sends out a ?healing pulse? which repairs every other nearby friendly droid within a 15? radius. The pulse fires every 10 seconds and heals an amount equal to the droid?s Auto Repair Power. The more auto-repair modules that are added to a droid, the higher this attribute will be
  • Added Stimpack Dispenser Module to the DE skill tree: This skill allows a player with Pharmacology IV to load up a properly equipped droid with Stimpack A?s. Once loaded, any player within the droid master?s group may issue a /requestStimpack command to receive healing.
  • Added Musician Playback Module to the DE skill tree: This module allows an entertainer or a musician to record a musical track onto the droid. The droid will then be able to play back the music that was recorded as accompaniment in the player?s band. Multiple modules of this type will stack and allow multiple musical tracks to be recorded, although only one track can be played at a time
  • Added Entertainer Lighting Effects Module to the DE skill tree: These droid modules can have up to 5 unique lighting effects that can be used by dancers and musicians.
  • Added Scout Trap Module to the DE skill tree: This module will allow any player with the novice scout ability to program and arm a droid with player made scout traps which will then fire when given the command by the player.
  • Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type.
  • Added Detonation Module to the DE skill tree: This module grants Bounty Hunters and Smugglers the ability to destroy his droid causing damage to every enemy target nearby. The destruction is ordered by the /detonateDroid command or via the droid?s radial menu.
  • Droid deeds now have the appearance of the droids they represent and are customizable. The customization will carry over to the droid pet when generated. (Correspondent Issue)
  • Fixed Droidsmith Tool Belt schematic to use the proper item in the Tool Set slot
  • Fixed a problem with installed modules not displaying properly when examining droid deeds and control devices. (Correspondent Issue)


  • Pets



  • Anyone can use a droid customization kit on a droid pet (although experienced droid engineers will have more customization options available). (Correspondent Issue)
  • Droid customization kits now have an extended lifespan before the custom colors fade. (Correspondent Issue)
  • Displaying remaining battery power when examining a droid pet (Correspondent issue) Increased the effectiveness of combat droids so that they are more effective.


  • Gameplay



  • Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).
  • NPC?s should now use special attacks in combat again (such as Nightsisters using the Force)
  • Fixed a bug commonly referred to as the ?armor hole?
  • Changed some profession titles to remove redundant or inconsistent names
  • Fixed a bug that prevented the Tusken Robe and Helmet from dropping. (Correspondent Issue)
  • Changed references from "coins" during group looting to "credits".
  • Exploring the Talusian Aqualish Cave will now grant the correct exploration badge
  • Fixed issue with players not being able to accept missions from some mission terminals
  • Added hooded dress for Trandoshan females


  • GCW



  • Now players can manually control turret targeting for turrets that protect bases. This will give defenders a much greater chance of success in defending their HQ and make attackers have to be more organized when attacking a base.
  • Exploit fix: flooding the combat queue while out of combat range will not cause multiple attacks to go off when combat range is entered.


  • Special Changes



  • Added additional novice player tutorial to improve the initial experiences of a new players to Star Wars Galaxies. Once the current tutorial has finished, new players will have novice profession quests to complete that will make being a new player more fulfilling.


  • Art



  • Made Stormtrooper black palette color darker
  • Fixed an issue with some polygons on twilek and human faces lighting incorrectly
  • Made fixes to Ubese jacket mesh
  • Fixed hood issues on Grand Healer's Robe for Humans, Twilek and Mon Calamari (Correspondent Issue)
  • Fixed seam on Bantha mount


  • GUI



  • Fix HAM bar to reflect increased (buffed) maximum attributes.
  • Door/camera interaction: the camera now maintains its distance behind a player when walking through a doorway when the camera has line of sight to the player.
  • Fixed a problem with power of cure dot medicines not being displayed.
  • Fixed a problem with the examination of armor components which would prevent it from showing health encumbrance.


  • Player Structures



  • Door visuals: the player now keeps a door open when within range of the door but not moving.
  • Tatooine player garage ramp edge fixed: both sides now crossable Profession: Bounty Hunter
  • If a Bounty Hunter with a Jedi bounty mission is incapacitated by the Jedi, the Jedi loses his Bounty Hunter enemy flag.

  • Profession: Dancer / Musician



  • Fixed performance buffs to add buff amount to current value instead of just maximum value.


  • Profession: Jedi



  • Tweak to Jedi Bounty Hunter TEF clearing. There is a 30 second wait before the TEFs are cleared giving the Jedi a moment to perform a deathblow if he/she so desires.


  • Profession: Pistoleer



  • Fixed problem with dodge; dodge no longer stops Pistoleer from running while in combat (Correspondent Issue)



  • Profession: Scout
  • Fixed a problem where traps could not be thrown indoors.


  • Vehicles / Mounts



  • Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.
  • Removed fidget action from Cu Pa while mounted





  • "...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
    Former Pistoleer Correspondent (02/04/04 - 09/05/04)
    BZebub
    Mon Apr 12, 2004 7:31 pm
    #4


    these patch notes keep getting shorter and shorter.


    see, what confused me was this in the DE forums:


    " A lot of people pu in a lot of extra time and came up with some pretty cool stuff "


    i was assuming the DE enhancements were more of an extra initiative people took, and not the whole of the patch, after this post. apparently not.


    haun
    Mon Apr 12, 2004 8:27 pm
    #5

    too bad they didn't take an extra day or 2 to fix our specials like they did with carbineer.



    bastards





    --------------------------------------------------------------------------
    "Everything seems calm here..."
    haun
    Mon Apr 12, 2004 8:29 pm
    #6

    i pet half that droid crap won't even work until this summer..........kinda like how most of the food they put in still doesn't work.



    --------------------------------------------------------------------------
    "Everything seems calm here..."
    Doobeous
    Mon Apr 12, 2004 8:34 pm
    #7

    JESUS CHRIST

    /happydance




    Dubious
    +Imperial Colonel+Master Smuggler+
    +IMPOL White Cell Squadron+

    A fiesty little fellow to be sure

    Terance
    Mon Apr 12, 2004 8:44 pm
    #8

    well. . .at least the dodge animation is fixed. . . . .crap. . how long till publish 9!??!!?
    WesBelden
    Mon Apr 12, 2004 9:01 pm
    #9




    Ah well, guess we can be thankful that this publish wasn't for pistoleers.. otherwise it'd have been something like below.



    Profession: Pistoleer



  • Fixed problem with dodge; dodge no longer stops Pistoleer from running while in combat (Correspondent Issue)

  • Changed some Pistoleer profession titles to remove redundant or inconsistent names better reflect that they are nearly all relatively useless, along with the profession as a whole. Pistoleer has now officially been changed to a new class of profession, set in between 'Starting' and 'Elite', code named 'pants'

  • Guess we have to wait, hope and pray that publish 9 will bring with it our fixes. Just don't hold your breath, as that publish is supposed to be devoted to smugglers and smuggling. Can't see them going out of their way to do anything for pistoleers given their previous track record. I suppose we should be *greatful* that they've fixed the dodge animation while running... despite it being a removal of the animation rather than a fix.... and despite the fact fencers got it a month before us... and despite the fact we've been waiting 7-8 months for the same issues to be addressed and fixed. Hmm.. roll on the space expansion I say; Once it's out, I doubt my character's feet will touch soil often.



    Here endeth the glum depressed rant.



    =======================================================================
    WesBelden the last Smuggler Correspondent.
    Who's the more foolish? The fool, or the fool who follows him?
    BZebub
    Mon Apr 12, 2004 9:02 pm
    #10

    terance, please take that last line out of your sig. i know its a joke, but some people may take it to heart.
    WesBelden
    Mon Apr 12, 2004 9:11 pm
    #11






    BZebub wrote:
    terance, please take that last line out of your sig. i know its a joke, but some people may take it to heart.






    *Falls off his chair*



    =======================================================================
    WesBelden the last Smuggler Correspondent.
    Who's the more foolish? The fool, or the fool who follows him?
    BZebub
    Mon Apr 12, 2004 9:27 pm
    #12






    WesBelden wrote:





    BZebub wrote:
    terance, please take that last line out of your sig. i know its a joke, but some people may take it to heart.






    *Falls off his chair*





    you shouldn't have been on your chair in the first place. sit down, thats what they are made for
    WesBelden
    Mon Apr 12, 2004 9:31 pm
    #13








    =======================================================================
    WesBelden the last Smuggler Correspondent.
    Who's the more foolish? The fool, or the fool who follows him?
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