Pistoleer Archive

Thread: Opinions on this Master Pistoleer/Smuggler template.

Vespya
Sun Feb 08, 2004 9:15 am
#1

Hi,

I'd like your opinions on the following template:

Master Pistoleer
Master Smuggler
Marksman 0/4/0/4
Brawler 4/0/0/0
Medic 1/0/4/0
TKA 4/0/0/0

This would be primarily for PvP and some PvE now and again.

I'm open to suggestions specifically on the Medic Trees and whether or not the skillpoints in Ranged Support I-IV of Marksman would be better spent elsewhere, thanks.


Vennt Vespya
--
Custodae Equitas



Vennt Vespya

Master Smuggler & Rebel Colonel

Spice & Sliced Goods: Naboo, Kaadara 6100 6770 - Faction @ 120Cr per FP

Daermoth
Sun Feb 08, 2004 10:45 am
#2

Personally id switch out the ranged support for the second tree of medic, you can pop heals incrediby fast and bugger your enemies that way.



0000000000000000000.Colonel Daermoth Kaetan..0000000000000000000
0000000000000000000.......Bloodfinian, Tester......0000000000000000000

0000000000000000000.........Master Smuggler......0000000000000000000
000000000000000000
0....Always Selling Faction.....0000000000000000000
000000000000000000
0.......................................0000000000000000000
0000000000000000000.So tell me what to slice, but.000000000000000000

0000000000000000000.the server gods watch, and.0000000000000000000
0000000000000000000..the server gods are mean.0000000000000000000
Roustabout
Sun Feb 08, 2004 4:00 pm
#3

Agreed. I'd go with 2/2/0/0 on medic and just use stim-B's.The extra first aid will make them more potent and the speed will be the deal breaker in my opinion. Or even go 3/1/0/0 with Stim B's. Good stim B's get past the 300's in base and with that you would be hitting yourself for 500+ on a pretty regular basis I believe.
Vespya
Sun Feb 08, 2004 4:12 pm
#4

Thanks, this is exactly whay I was looking for.

Hmmm, If I drop Ranged Support from Marksman I can put all the SP gained into Medic, so would manage quite a few more boxes, and don't use the Ranged Support specials anyway, and will pick up an Aakuan Ring for Ranged Defence +5.

Now it's just a matter of deciding which Medic boxes to fill, as I should be able to fill more than just 3/1/0/0.

Again thanks.

Vennt Vespya
--
Custodae Equitas



Vennt Vespya

Master Smuggler & Rebel Colonel

Spice & Sliced Goods: Naboo, Kaadara 6100 6770 - Faction @ 120Cr per FP

Marsupial-DREAD-
Sun Feb 08, 2004 4:29 pm
#5

Ranged support is a waste, though has some specials which are nice for PVE. Only thing worthy of spending your skill points on in smuggler is the dirty fighting line IMO, unless you had your heart set on master smuggler. If you dropped all the unnecessary stuff, you could pick up some of the TKA defenses, and switch to medic 2-0-4-0, which would let you cure bleeds, and use stim D's to heal for 1000+ every time.
KnightHawk420
Sun Feb 08, 2004 10:39 pm
#6

Master Pistoleer


Master Smuggler


Master TKA








Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
David665
Sun Feb 08, 2004 11:56 pm
#7

I'm at medic 1-1-2-2 and can hitfor almost 800 with a good Stim B. That goes good with my Pistoleer 1-1-2-1-
AhJahFrolio
Mon Feb 09, 2004 4:20 am
#8

/agree KnightHawk420


For the longest time I tossed up between Master Marksman and TKM, but then I realized how stupid it would be to pass up on TKM with Meditation, Ranged Defense, and the other extremely powerful abilities and defenses they have.





Tulkas Stormcrow
-----------------------
Master Bounty Hunter
Marauder/Infiltrator
Teras Kasi Mystic
-----------------------
Warrant Officer I, Imperial Military
Vespya
Mon Feb 09, 2004 6:28 am
#9

Arrghghg,now I'm torn,

I didnt realise there was enough SP for Master Pistol/Smuggler/TKM, and my guildmates are suggesting that direction too saying that the novice medic skills won't be as useful as I think in PvP due to mind costs.

Decisions, Decisions.

Vennt Vespya
--
Custodae Equitas



Vennt Vespya

Master Smuggler & Rebel Colonel

Spice & Sliced Goods: Naboo, Kaadara 6100 6770 - Faction @ 120Cr per FP

RakeOdimo
Mon Feb 09, 2004 7:08 am
#10

The Triple master template is nice, and if you are buffed all the time (my other char is a Master Dr) then you don't really need the medic.


If you are only using this for PvP the mind cost and the speed of healing is normally enough to turn the fight around.


Plus being a TKM you can meditate you wounds, disease, poison and bleeds away....and with powerboost you get some extra ham. (50% of your mind points to your health action and mind)






Rake Odimo / Phov Odimo

- Tarquinas / Mistmoore
Yeah I play EQ2, but I still <3 Tarquinas..
- You can too!
PS This is Old School Rake from now on

SilentJay1284
Mon Feb 09, 2004 9:16 am
#11






KnightHawk420 wrote:

Master Pistoleer


Master Smuggler


Master TKA











I tend to disagree.Both you and the original poster. I findat least exploration 1 to berequired.The problem with KnightHawks is thefact that you depend ona friend for heals. And friends are NOT always there. Here is my personal template:


Master Pistoleer


Master Teras Kasi Artist


Smuggler 0-1-4-0 (the slicing1 for bases)


Medic 1-0-0-0 (with constant clothing with +injury treatment)


Scout3-0-0-0



Now, for the original poster. Thats a very good template. Except, I find scout to really be a must personally, so I would go:


Master Pistoleer


Master Smuggler


TKA 4-0-0-0


Scout 3-0-0-0


Medic 2-0-0-0 or go Scout 1-0-0-0 and Medic 2-0-3-0 (high value Stim Cs)



Thats just my opinion. As for money, resources






Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


xSiratx
Mon Feb 09, 2004 10:27 am
#12

I currently have Master Smuggler/ Master Pistoleer/ Fencer 0040/ TKA 3004
Sosstuborx
Mon Feb 09, 2004 10:38 am
#13






I findat least exploration 1 to berequired.



Mind if I ask why?


I gave up all of my scout skills last week, and I'm loving every minute of it. I have been chained to Explore 3 since 4 weeks after release, and I'm happy as a clam to be rid of it.


The only drawback so far has been Dathomir, but that is only because a nightsister rancor ate my speeder (**edit**!). Once the patch rolls through and we can have 3 in our datapad and pull them without camps i'll be sitting pretty.


My final build will be something like:


Master Smuggler, Master Gunfighter, TKA 4-0-0-4, Novice Medic & Artisan.


My heals (even with 400 base stim B's) downright SUCK with just novice medic so I may just dump it all together, freeing up yet another set of skill points i've been chained to forever.


I'm a resource seller, so I must keep artisan, but thats cool. I'd like to pick up Bus. 4 again, but mostly for the title. I loved PvPing as a "Businessman".


I just don't run up too many hills while in PvP...









Col. Cristos Diaz
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