Pistoleer Archive
Thread: State Of Profession- Pistoleer 2005
Darth-Kevlar wrote:
pve dps problems
Actually, to be completly honest, I don't think we have problems in PVE... the others are just overpowered. From what i know of the initial swg concept and my own experience in July/august 2003, pistoleer,in the way it is and works at the present is "inside the expected scenario". Pistoleer -and to a point fencer- were supposed to be fast hitting/low to medium damage professions, being thespeed the equaliser factor in dps.Riflemans, carbineers, swordsman etcwere not supposed to spam their ultimate skill each second. Nevertheless, the unperfect speed formula allowed what i think the developerswere not expecting, speed cap to every combat profession. Let's not be naive, riflemans were not supposed to spam headshot3at 1.0 speed. And this can be extended to any other combat profession that uses slow firing high damageweapons with medium toheavy armor piercing. So, the others are overpoweredwhile we aren't.
Possible solutions:
-nerf others
-increase our damage output potential
When faced with the abysmal damage output of many combat professions , the dev team tried to counter that creating npcs and creatures with THOUSANDS and THOUSANDS of HAM, and that didn't help the pistoleer profession. Worse. without any AP above light, basicly 75% is not only above pistoleer capacity but also puts pistoleer in dependency of the "good will of others", since pistoleer can't even make any valuable contribution to "group offensive power".
And to make things even worse, not only our specials were bably designed (few states, health or randon ham targeting) but around 60% of them aretruely brokenor don't work as intended. Things got to a point where the purepistoleer lives and breaths on a "bugged" special, fanshot... an AOE skill that was not supposed to be AOE ( in theory fanshot would mean hitting 1 target multiple times, not multiple targets 1 time)or simply has to stack his pistols skills with other profession that have pistol special (BH, Commando, Smuggler) to achieve a slightly better offensive power ( a costly solution in skill point terms).
In pvp pistoleer profession suffers from the conjugation of all these factors plus the stoppingpower of composite armors, that deny what could be the pistoleer saving factor, the ability to use multiple damage types -kinetic, energy, heat, acid, blast, stun; and the high regeneration power of health due to buffs .
Exactly. Without supporting skills a pistoleer can not compete against a profession like rifleman. We need to basicly either go up the bounty hunter pistols tree or the smuggler to get any decent attacks. Where as a rifle only needs his proffesion. To top that off as powerful as a rifleman is it only needs one skill tree to get leaving the master rifle many chocies to make templates with to add to his power. Mainly CM.
Combine a high strength posion and desease with head shot three and the person on the recieving end is going down fast. This template is one that most people use to hunt krayts with. Ive had one person using this template outdamage me and 9 other people while hunting krayts. Unfair?? I think so.
Message Edited by Infuser_Even on 01-17-2005 01:01 PM
RenKesson wrote:
When this is all over, all Pistoleers should get a special badge for having stuck it out just because we love the prof.
Well said.
Darth-Kevlar wrote:we suck at pvp in 2005, same way that we sucked in 2004 and 2003. And for the lunatic people that say we don't suck, here's a highlight:"sure, i can be competitive in pvp with my super buffs , my +7xx dmg de-10 and my +550 geo blaster, my 90%, 40% stun resist armor, good fire and poison mind dots all my cloth and armor attachs that costed around 100 milions , and sliced psg's... problems start when i face someone that also invested thousands of credits on his FOTM profession, that uses a +1100 t-21 and has as many dot as me,, then i stop being competitive.... and i'm owned as fast as I own normal guys using standard weaponry vs my top loot weapons.."
just to clarify, in the early days of '03, before the knockdown nerfs, pistoleer and bounty hunters were kings
but i do agree, we are horribly slighted atm