Pistoleer Archive

Thread: What specials are broken ATM?

Squidwalker
Fri Jan 09, 2004 3:29 pm
#1

Most of them. Only ones seem to REALLY work are body shots, double tap, and stopping. The others don't work as described or as they should.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
Mkappus
Fri Jan 09, 2004 4:14 pm
#2

I use body shot, double tap,health shot, and stopping shot.On lairs disarming shot is great.


I don't get fan shot. I thought it used to hit multiple targets, now it says it hits one target multiple times. But there is a new multi target shot at master, which Im not. Fan shot does not seem as good as the specials at lower levels.




Goliath
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Randonb
Fri Jan 09, 2004 4:21 pm
#3

Well they are all broken in one respect or another. Fanshot is really only useful for if you have a tank or a group and you are racking up experience, because it doesn't kill very quickly. Stopping shot has the same problem but it is worse, because not only is it random HAM, but it only attacks a single target. Double Tap is a joke. Our best special for soloing is Body Shot 3, which is probably only useful for you at master level.


But dodge is working. Not as well as eye shotting a target to blind it, but it is working. And the whole "sidestep" animation while on the move (which stops you, hindering your mobility) is supposed to get fixed real soon.






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Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Neutral
Fri Jan 09, 2004 8:19 pm
#4

Check the FAQ for a complete list.





*The Pistoleer FAQ 2.1*

Goethe Sanskra
New Acropolis, Naboo (VALCYN)
Doratos
Fri Jan 09, 2004 10:56 pm
#5

uhm, fan shot is awesome against multiple attackers. the description says hit ONE target multiple times,. but thats not how it works, i would assume that its just a higher lvl fan shot. ive shot 6 or more targets with one shot and like 500 dmg per...and its a fast shot too....fan shot is awesome, stopping shot is VERY strong for pvp though...kinda slow...



Doratos: MSwords//Medic/MBrawler/TKM
Sov Nalniuq: Light Jedi Knight
bonecircus
Sat Jan 10, 2004 1:22 am
#6



Ocho'Rios TKM/Carbs
Captain in the Imperial Army

Smaury Oumac Master Doctor/Master Combat Medic
Seargent in the Imperial Army
bonecircus
Sat Jan 10, 2004 1:23 am
#7

Sorry about second post, I hit enter on accident.



Ocho'Rios TKM/Carbs
Captain in the Imperial Army

Smaury Oumac Master Doctor/Master Combat Medic
Seargent in the Imperial Army
FM_Warblood
Sat Jan 10, 2004 12:26 pm
#8

I know one that is broke for sure. Melee Defense 2. I can use MD 2 10 times in a row and not KD. I can then hit MD 1 just one time and the target falls. I really cant say I have ever seen a target fall by MD 2 and I have tried. I removed MD 2 after 2 days and replaced it with my old MD 1 macro.
Isavelia_Erosxkei
Sun Jan 11, 2004 6:07 am
#9






FM_Warblood wrote:
I know one that is broke for sure. Melee Defense 2. I can use MD 2 10 times in a row and not KD. I can then hit MD 1 just one time and the target falls. I really cant say I have ever seen a target fall by MD 2 and I have tried. I removed MD 2 after 2 days and replaced it with my old MD 1 macro.




i figured out why! MD 2 hits for more damage, its discription does not say knocks down, or better chance to... MD2 is for use after you hit with MD1... get the idea?



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electricnomad
Mon Jan 12, 2004 2:08 am
#10

This stickied thread shows which specials are broken:


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=24714


As you can see, most of them have never been effective.





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thewampas1138
Mon Jan 12, 2004 5:09 am
#11

Actually wouldn't use disarming shot against lairs, it seems to have a slight area effect. I was shooting at a Baz Nitch lair today, and there were two nightsister rangers nearby and as I was alone, hitting them would be bad. The lair was dead without them being disturbed so I should have been patient, but I wasn't, so I used disarming shot with the lair targeted and sure enough, hit the nightsister ranger as well. So, wouldn't recommend disarming shot for lairs unless there's nothign around for miles.



Isavelia_Erosxkei
Mon Jan 12, 2004 3:55 pm
#12






thewampas1138 wrote:

Actually wouldn't use disarming shot against lairs, it seems to have a slight area effect. I was shooting at a Baz Nitch lair today, and there were two nightsister rangers nearby and as I was alone, hitting them would be bad. The lair was dead without them being disturbed so I should have been patient, but I wasn't, so I used disarming shot with the lair targeted and sure enough, hit the nightsister ranger as well. So, wouldn't recommend disarming shot for lairs unless there's nothign around for miles.




Umm you must have hit fan shot, maybe




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Kuru'mi / Isavela
$ Loot Collector $
Proud Member of KEG

Squidwalker
Mon Jan 12, 2004 4:46 pm
#13

And of course I have not gotten BS3 and it doesn't work nearly as good as it's worth. Guess I shouldh have gone for Fanshot first. Who knew.




Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
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