Pilot Archive

Thread: GCW in space ( good idea )

trojanman666
Mon Aug 22, 2005 12:26 am
#1




i was thinking the only way tomake GCW in space workis by add something that is going to affect everyone. i was thinking their should be in deep space where 5 space stations that can flip to imp or rebel. The stations should be placed in the center of deep space and on each side their is a star distoryer and a rebel command center. Now the faction that has the most bases fliped is the faction that should get a 20% bouns in faction and a 10% lower faction cost to base and other faction idems on every plant. Every day for 6 hours a base in deep space and be fliped. The only way to flip thestation is by playersdocking in to them and fliping them like they do to bases but with a longer timer.Then if the faction that is winning manges to get all the bases they will be able to enter the emenys base (star distoryer or rebel command center)and distory it with in and can be distoryed on a ship where it will be a PvP zone. The star distoryer and the rebel command center will have cloning centers and can take their ships off right from their faction base. Once a faction is winning the war in deepspace the faction will get the bouns.


1. deep space should be bigger sense it is the only place pvp gose on.


2. the timer for loading in overt should be upped


3. And add the system i was taking about


4. adding quest is not going to fix space changing the system of pvp is becuase once swg players make it to ace space is over because pvp is almost not their.


This well give Ace's something to do and is fun


Message Edited by trojanman666 on 08-21-2005 12:28 PM

Message Edited by trojanman666 on 08-23-2005 10:28 AM

trojanman666
Tue Aug 23, 2005 10:21 am
#2

/bump

NeoBlueMaX
Tue Aug 23, 2005 10:32 am
#3

So are you talking about having the ground based GCW affect Space? OR have space own its new brand of the GCW game?




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