Pilot Archive
Thread: This is just borked
So you figure a total of 96k shields and 96k armor. 192k total to get through, unless you manage to land all your spacebombs on one side. Figure an average damage to shields of 20k from your bombs and you're looking at 10 just to cut through all the armor/shielding.
Benefit of the Vette is you don't ever have to take out it's shield. You just take out the shield subsystems, which are by far much weaker.
Nearro wrote:
Benefit of the Vette is you don't ever have to take out it's shield. You just take out the shield subsystems, which are by far much weaker.
Either that, or every Corvette has a really piss-poor pilot that didn't save enough mass for a shield, just a shield generator. Or didn't run RO4 when he launched.
Gunboats are still my own personal achilles heal, I can take on anything that JTL throws at me apart from these bloody things.
Isamu-alva wrote:
Gunboats have a shield component if you cycle through and even if you hit that with a couple of mark II spacebombs it still has no impact.
Gunboats are still my own personal achilles heal, I can take on anything that JTL throws at me apart from these bloody things.
The only thing you can do with gunboats is go in blazing and evade like hell on the exit. I've gotten to the point I can handle YE-4s without armor damage on my Advanced X-Wing and A-Wing, but ittakes time and patience, especially the A-Wing. CapShunt is a must, and you've got to know your limits. If your shields are getting battered, break off and regroup, even if you have to abort a run with opportunity shots still available. Preserve your ship and come around again. You're xp/reward isn't improved for quick kills, so stop worrying about speed. Do what damage you can, then break off to 1km and regen your shields completely before you go back in.
Missiles are hinky against gunboats, so I avoid using them usually.
JanuHull wrote:
Isamu-alva wrote:
Gunboats have a shield component if you cycle through and even if you hit that with a couple of mark II spacebombs it still has no impact.
Gunboats are still my own personal achilles heal, I can take on anything that JTL throws at me apart from these bloody things.
The only thing you can do with gunboats is go in blazing and evade like hell on the exit. I've gotten to the point I can handle YE-4s without armor damage on my Advanced X-Wing and A-Wing, but ittakes time and patience, especially the A-Wing. CapShunt is a must, and you've got to know your limits. If your shields are getting battered, break off and regroup, even if you have to abort a run with opportunity shots still available. Preserve your ship and come around again. You're xp/reward isn't improved for quick kills, so stop worrying about speed. Do what damage you can, then break off to 1km and regen your shields completely before you go back in.
Missiles are hinky against gunboats, so I avoid using them usually.