Pilot Archive
Thread: Freelancer 4333
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NjallParker
Mon Aug 22, 2005 12:42 am
#1
Hi everyone... I will try to be polite and "zen".
I'm a freelancer 4333 for the Smuggler's alliance.
I take my mission to the guy in Dathomir : cargo between Lok and Dantooine.
I go to Lok, take the cargo, jump to Dantooine.
Imperials come, I kill them then and die.
Second try, I take a friend with me who kills the Imperials while I run to the rendezvous point.
I deliver the first cargo, all is ok.
I go to the second rendezvous point... and there, the Hutt transport is just near an asteroid.
I try to dock but become stuck in the asteroid... impossible to dock, impossible to undock and the corsec fighters can easily kill me.
I respawn in the Dantooine station, repair what I can, land to repair and, when I launch the ship after that, discover that I have no capacitor, no engine active (I still can hyperjump but it's all) and no weapons...and my componants are at 100% : so I have to /escapePod yes for I'm too far from the station.
Ok, it's a bug, it happens.
But... I have tried this f---ing mish 5 times today... and I got this bug 4 times !!! it means 4 destructions of the ship caused by this bug.
This mission cost me more because of this bug that the money I can have killing other ships...
Moreover I can't train new skills (I have 1M xp now) because I still can't do the mission because of this...
Am I the first in this case ?
Is it normal ?
NjallParker
Mon Aug 22, 2005 12:45 am
#2
Well... you can add a 6th try and a 5th bug... but this time, I can't even hyperjump... I begin to think I will cancel my pilot skills and grind a Jedi like anybody else 
Kryxal
Mon Aug 22, 2005 12:49 am
#3
It wouldn't surprise me if they neglected to cross-check the asteroids against mission locations except for maybe direct collisions...
NjallParker
Mon Aug 22, 2005 12:49 am
#4
Well... you're going to laugh... now, I can't even autodestroy my ship to land for, when I do this, I haven't the time to land before being teleported too far away of the Dantooine station...
NjallParker
Mon Aug 22, 2005 1:33 am
#5
Well.. after a fex bugged tries yesterday, I give up and go to sleep.
This morning, I was ready to make my way through all the imperial army, except than, after having launched my ship, I discovered that :
-no speed indicator active, no capacitor indicator active, no weapons active
I check my ship components : all are at 100%.
So it seems I can't fly anymore with this ship...
Never heard of this kind of thing ?
I don't want to have to play music in a cantina to earn 500k creds to buy a new ship....
Wagadodo
Tue Aug 23, 2005 12:03 am
#6
You might want to unload, and redeed your ship on the ground, then re load it. I have had droid programs get unloaded but never anything that you had suggested.
Dadoum
Mon Aug 29, 2005 8:33 pm
#7
Were you ever able to complete this mission? Has anyone else had these problems with the same mission?
blackshot_fm
Tue Aug 30, 2005 4:37 am
#8
You might want to unload, and redeed your ship on the ground, then re load it. I have had droid programs get unloaded but never anything that you had suggested.
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ye, I think he's right, if it won't work then try your former ship ,Good luck dued.
c-mot
Tue Aug 30, 2005 9:22 am
#9
this mission is not for fighting - its mainly to use the IFF scramble command and your avoid combat skills
.
its really easy - the hard stuff on this mission is the corsec attack. i used iff scramble on the first wave and got blown away in seconds on the 2nd wave of 3 or 4 corsec gunboats as iff wasnt ready. so next time when the first wave appeared i turned around and initiated an insystem hyperjump. the 2nd wave appeared the second i jumped to another sector. from there i flew to the rendevous point without further agro and finished the mission.
its really easy - the hard stuff on this mission is the corsec attack. i used iff scramble on the first wave and got blown away in seconds on the 2nd wave of 3 or 4 corsec gunboats as iff wasnt ready. so next time when the first wave appeared i turned around and initiated an insystem hyperjump. the 2nd wave appeared the second i jumped to another sector. from there i flew to the rendevous point without further agro and finished the mission.
Falanthalis
Tue Aug 30, 2005 10:59 am
#10
Well, I just completed this mission. I found that if you hyperjump IN SYSTEM, that the mission doesn't fail and the pursuers won't chase you. I dont know if thats a bug or thats how it's meant to be, but give it a shot and you should be ok.
Gaabreal
Tue Aug 30, 2005 12:58 pm
#11
damn, i feel lucky now, i completed it 1st try no deaths. sorry dude
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