Pilot Archive
Thread: Quick look at RotW bugs
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Attacca
Thu Jun 09, 2005 9:31 am
#1
This is frustrating, has anyone considered exactly what came with RotW?
Lets start with ships. Nine new ships, all but three of which are bugged.
Y-8 quest seems to work fine. However the ship was released bugged (couldn't place items, items still won't go up or down), and I understand turrets have some real issues still.
Actis Interceptor (JSF) - BUGGY quest with NPCs not spawning correctly, and the Actis sufferes from issues where it may or may not deed/unpack correctly for you.
ARC-170 - Basically the same issues as the Actis, NPCs don't behave correctly and it won't unpack for many people.
Heavy X-Wing, Royal Guard TIE, Vaksai - Need I even mention how bugged this is? You may not be able to proceed on the quest, or you'll ge the wrong badge, or the wrong deed. And if you answer wrong on the quest or change factions, you're completely stuck.
Belbullab-22 - Dunno how bugged I'd consider it, but since the encounter to get the deed had to be tuned several times (including a dev post somewhere stating Necrosis was harder than intended) I'll still consider it released incorrectly. Also, certain weapons cannot be mounted/fired correctly on this ship.
That leaves the three heavy Tier 1 ships as the only ones working correctly.
Other bugs - since RotW came out /findfriend still doesn't work in space. When it came out we couldn't target components on vettes (since then fixed, thankfully). The ISD and Freedom Station were both bugged - Freedom Station is still invulnerable as of a few days ago. And Deep Space is completely borked if a starfighter gets stuck against one of these targets and the cannons go nuts, lagging out the zone. You can't texture/paint ships in 4/5/6 of the management screen.
Dunno if it's related, but I never had as much trouble pre-RotW with space lag and bumblebees as I have now.
Asteroid resources still don't work right for shipwrights making elite POB gear.
Probably a handful of other bugs I've forgotten about.
Now, I realize some or many of these can be worked around. However, out of the entire expansion as it relates to space, we have 3 ships that actually work right? I'm usually the last person to sit and gripe at an MMO company for bugs, I know they come with the territory. But by my count it looks like we lost more/gained more bugs in space than we gained with the expansion. Considering it's been what, a month since the expansion came out, how long are we supposed to deal with this?
EnFERn0
Thu Jun 09, 2005 11:20 am
#2
Forgot all the mission you get, where you can't attack your targets.
As Imperial you should be able to blast wookie restance fights, but nooo!
As Imperial you should be able to blast wookie restance fights, but nooo!
Attacca
Fri Jun 10, 2005 12:48 am
#3
Add that to the list too.
Just seems to me that when more of the space oriented content is broken in the expansion than not, it demands some serious attention. I know poor Tomo is bringing this stuff to the devs already, but ya know...sucks for all of us in the meantime.
Attacca
Fri Jun 10, 2005 10:02 am
#4
Add the fact that joiningwhen two new squardons lately, the waypoint to the first trainer is out in the middle of nowhere instead of where it should be. If I hadn't flown some of these squadrons before, I never would have been able to find the trainer.
Am I the only one bothered by an extensive list of things like this?
psikobunny
Sat Jun 11, 2005 12:01 am
#5
Also add that in the new New Player experience there is absolutely no primer on how to become a Pilot. Sure they'll give you a 5minutemission on how to use the bank and the bazaar, but as to factions, squads, starting on any planet other than Tatooine? Forget it.
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