Pilot Archive

Thread: advice on guns for mah jsf?

twosweeeeeeeeet
Sat Jul 23, 2005 11:53 pm
#1

Ok advice pls,


Right now on my jsf I have two advanced heavy blasters, someone suggested I use on disruptor and one ion cannon, what do you all think?



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mascol
Sun Jul 24, 2005 1:35 am
#2

Well on mine m8 i use 2 leval 7 max damage blasters 2800 max damage i cant quite remeber the minimum and it has a decent refire rate



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HewerofWood
Sun Jul 24, 2005 9:08 am
#3

On my Bel I switch between One RE'd lvl Borstel, coupled with an RE'd lvl 7 and a Reward lvl 8 Shield (2,555 HP front and Back) and Two RE'd lvl 8 Borstels with an RE'd lvl 7 Shield (about 1600 HP Front and Back). I do a break down, by the numbers, of one of the Borstels I use and some of the best Crafted Comparables that were available at the time on my server. http://forums.station.sony.com/swg/board/message?board.id=profshipwright&message.id=24358#M24358



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imppilot421
Sun Jul 24, 2005 9:58 am
#4

I use an REed level 7 and a level 10 on a JSF.
santoro
Sun Jul 24, 2005 10:03 am
#5

Good lord, how do you fit a lvl 10 gun as well as a 7 onboard

Maybe it was just some bad RE'ing on my part, but I'm cutting it close with my current setup, and I'm running a lvl 7 re'd gun, lvl8 reward shield RE, and lvl 8 nym's starmap engine RE'd, which end up taking the majority of space in my JSF/B-22.



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JaekeW
Sun Jul 24, 2005 10:10 am
#6

I use twin level 7 Quickfire crafted. at about 15k mass each, leaves plenty of mass for other high quality parts.



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imppilot421
Mon Jul 25, 2005 12:23 am
#7






santoro wrote:
Good lord, how do you fit a lvl 10 gun as well as a 7 onboard

Maybe it was just some bad RE'ing on my part, but I'm cutting it close with my current setup, and I'm running a lvl 7 re'd gun, lvl8 reward shield RE, and lvl 8 nym's starmap engine RE'd, which end up taking the majority of space in my JSF/B-22.




I REed the level 10 down to 41k mass, and the level 7 is REed down to 15k mass. This leaves me 34k mass for everything else, which is plenty.
Yalton
Mon Jul 25, 2005 12:41 am
#8

My personal prefrance is hancrafted guns. Make sure they are crafted for speed. They might not hit as hard or have effectiveness equal to the good RE guns. BUT, they have a refire of around .260, that means I have a lot more the blaster bolts in space then most other fighters. These guns have given me a real edge in PvP and PvE. Mostly in PvP. When I score one hit with them, chances are I hit them a second or third time. This results in them becoming space dust very fast. In PvE,since I hit the same percentage of the time I do more damage. Just like the ground game the faster you fire the more damage you can do in the long run.

As for using disrupters and/or ions. DON'T. The diffrence in damages doesn't make a big enough diffrence int eh gaem. If there were ships that ahd light armor and heavy shields or light shields and heavy armor it would be worth it. All fo teh NPC ships ahve what seems to be equal amounts of boh. In PvP, people seem to have more shields then armor, BUT the shields doie so fast any way with blasters it doesn't amke a diffrence.

Message Edited by Yalton on 07-24-2005 11:42 AM

DeepFatFryer
Mon Jul 25, 2005 12:41 am
#9

This and this



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