Pilot Archive
Thread: Two Privateer Questions: Reactor Overload and Energy Pulse
1) Reactor Overload allows you to run your ship when your energy is in the red on the ground, yes. There are other commands to overload Weapons and Engines (Imperial ones, those).
2) It's great for agroing a tight group of neutral NPCs, and that's about it
Uses your capacitor energy as an area-of-effect blast, centered on your ship.
psikobunny wrote:
I can take out (either boomed, or severely damaged) waves of tier4 fighters with epulse3 on the first pass, if I catch them all in the tight group by charging them quick. Distance is critical (100m at most for best results), and so is the amount of cap energy or shield hp you have (epulse 1-2 use cap power, epulse3 uses your shield). You're vulnerable after, but if everyone is dead or limping, does that matter?If I epulse3 and there are survivors, then a quick CtSS or two keeps me more than safe to deal with stragglers.
Hey, that's pretty cool. I've only ever played with epulse1 and 2, gave up after that.
Any numbers on range and damage?
ahh for the days whenloser aces would park at space stations and pop off epulse 3s killing every noob in 500m. *sarcasm* no clue why they nerfed that.
Thank you very much! This was exactly the type of info I needed.
I'll have to try that EP trick myself until I can work out the parameters for myself.
Message Edited by Amuro0079 on 05-30-2005 03:35 PM