Pilot Archive

Thread: Corvette part of advanced X-wing quest help

Rhylis
Mon May 30, 2005 10:46 am
#1

I saw post here the other day but I can't find it, that gave the exit point for the corvette so you could disable just before it exited, anybody have the cords for the exit point?



______________________________________

Bossman Owaw - Master Rifleman/Rebel pilot Ace on Gorath
Nozokai Owaw - Master Smuggler/Shipwright
Vipo Owaw - Master Swordsman/Doc

Tyro - Master Pistoleer, Master Doc wookie on Lowca - retired
psikobunny
Mon May 30, 2005 10:54 am
#2

when the vette was about 4km from the rebel outpost seemed to work fine.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Rhylis
Mon May 30, 2005 11:43 am
#3

If you disable it 4km away you will still get gunships to spawn, someone had the exit coords so you did not have to deal with the gunships.

Message Edited by Rhylis on 05-26-2005 11:43 AM



______________________________________

Bossman Owaw - Master Rifleman/Rebel pilot Ace on Gorath
Nozokai Owaw - Master Smuggler/Shipwright
Vipo Owaw - Master Swordsman/Doc

Tyro - Master Pistoleer, Master Doc wookie on Lowca - retired
psikobunny
Tue May 31, 2005 12:23 am
#4

yeah, and the gunship is there for all of 2 minutes. if you can't manage to evade a gunnie for 2-3 minutes, there's a bigger problem than knowing the exact exit point.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Rhylis
Tue May 31, 2005 12:28 am
#5

umm, why deal with it if I don't need to?? If you don't want to help then don't reply, jeez.



______________________________________

Bossman Owaw - Master Rifleman/Rebel pilot Ace on Gorath
Nozokai Owaw - Master Smuggler/Shipwright
Vipo Owaw - Master Swordsman/Doc

Tyro - Master Pistoleer, Master Doc wookie on Lowca - retired
Zade_Taerin
Tue May 31, 2005 12:42 am
#6


I was assisting a guildmate with the mission last night, we were waiting till it was 4.5k from the Rebel Outpost... it got to 4.7k, popped up to take out engines, it suddenly jumps just as I'm about to pull the trigger... 4k-5k is just to close. Regardless of when you disable it all of the waves have to materialize for a period of time. It took about 1-2 minutes after the last wave for the vette to eventually pop and it was close to 2k from the station...




ZADE TAERIN - Crimson Fleet Alliance (-CFA-) - KETTEMOOR
- CL90 OFFICER (ELDER SQUAD LEADER) / ALLIANCE ACE (CFA-88) / CAPTAIN OF THE "NEMESIS" -
VF-88 MARAUDER SQUADRON "DO RIGHT, FEAR NOTHING"

RedRiver
Tue May 31, 2005 12:55 am
#7

when I did mine the timin' was perfect and only 2 or 3 attack waves spawned.. no gunboats! just 4-5 t5 fighters!
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