Pilot Archive
Thread: Idea's for alternatives to ordinance launchers.
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Tarnak_Archvold
Wed Jun 15, 2005 10:45 am
#1
I would love to se alternative components for this slot. Personally, I do not use missiles for the most part. Partly because I am to cheep
and partly be cause thair supply is so limited even when I do use them.
Anyway it would be nice to put something else in that spot. Like say a hyper-drive computer booster, that would decrees the time to took to make a hyper jump. Or a gun that had a extremely slow re-fire rate and high energy per shot consumption, but did more damage. Kind of a first shot option to weaken gunboats.
Alternative non-homing missiles that flew in a strait line but had a many more missiles to the pack, and perhaps a longer range the guns.
Anyway it would be nice to put something else in that spot. Like say a hyper-drive computer booster, that would decrees the time to took to make a hyper jump. Or a gun that had a extremely slow re-fire rate and high energy per shot consumption, but did more damage. Kind of a first shot option to weaken gunboats.
Alternative non-homing missiles that flew in a strait line but had a many more missiles to the pack, and perhaps a longer range the guns.
psikobunny
Wed Jun 15, 2005 7:58 pm
#2
The timer on a hyperjump is already as quick as it can be (Dev direct info from during the beta). I would never want to see that sort of addition since it makes much more sense to allow the quality of your Droid/FC to effect the timer and that would be a MUST ADD before any Ord slot replacement. There was a strong movement during beta to increase the base timer for a jump, and allow for a quality on your Droid/FC to lower it.
Personally I would much rather see a lowering of the resource amounts needed for Missile Packs so that SWs could make more and sell for less.
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