Pilot Archive

Thread: My first time in deep space.

TheLastV8
Wed Jun 15, 2005 1:16 am
#1

Well, I run a krayt ship. I have two 4.4k damage guns and a 3k damage gun. 2000 point shields and a 119.5 speed engine.

I've had ace for about a week now. I've started to collect stuff to RE. Haveing lots of fun.


So I thought what the hell, lets go to deep space and see how I do. I didnt expect do kill anyone. Just wanted to test the waters so to speak.

So I talk to the station and off I go. First target, a rebel space staion. Next, a player! Wow, I thought. Here it comes. I move towards him we are comeing right at eachother. And then bang, Im dead

I think he got me in one hit. I dont even know if I got him too.

I had a blast, my heart was raceing! And I can't wait to go back.

One question tho, is pvp that fast or does my ship just suck? What kind of gear should I aquire to be more up to par in deep space?

And to the guy who got me, all I have to say is, nice ship



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
TomoRainer
Wed Jun 15, 2005 1:37 am
#2

PVP in space usually only takes a handful of hits to decide, so it can be a very fast and brutal affair. However, once you've got more experience, you'll probably find that landing those few hits is the tricky part.

Glad to hear you liked it, though. I still get a rush whenever I go up overt.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Asuph
Wed Jun 15, 2005 4:57 am
#3

Depending on the guns that are shooting at you, 1 hit is probably enough to kill you.


The new ROTW fighters have 2 hardpoints, AND a missle slot... So if you get hit with both guns, (likely because they fire from nearly the same spot) your looking at about 7k damage at once.


In head on passes like the one you described, the person who fires first, will probably get the kill... Basiacly hold down the button, and hope your shot hits before his does. Having a smaller ship profile helps too. The jedi starfighter, Bub-22, and Awing have the smallest profiles as far as i know.


In dogfights, the ypr and speed makes a HUGE difference... If you ship is slow, your gonna die. The new fighters like the Jedi starfighter, and Bub-22 can make even the poorest pilots nearly un-beatable by anenemy in any other type of ship.
Kalia
Wed Jun 15, 2005 5:15 am
#4

My first ever PvP was in Kessel personally... I was flying around for practice and was overt of course to get any FP I happened to come across. Well, a named ship came up as my target, and after a second it clicked in my head that this was an overt rebel.... uh oh. I'm by no means any great pilot at all... but I wasn't about to run. I start flyng towards him (he was over 4.5k away) and then make sure my weapons were configured properly. I also did a quick rundown of all I'd read in the PvP guides posted in the Pilot FAQ... especially the part about "jousting". About 2.5k away the pilot in the other ship (a Krayt I think) turned and started flying directly at me. I immediately rememberd that part in the PvP guide where it said if you're doing a head to head run instead of actually maneuvering (sp?) you should start firing before coming into range, cause if you wait for the reticle to light up it's already too late cause of the combined closing speeds... so that's what I did. I was staring at the distance counter and the other pilot just in case he decided to start zig zagging... but no, he flew straight at me. A few seconds before he got to 500m away I started firing and seconds later I flew through the remains of his ship.


Totally fun!





----------------------------------------
"You can't take the sky from me."
Washell
Wed Jun 15, 2005 5:26 am
#5






TomoRainer wrote:
you'll probably find that landing those few hits is the tricky part.



Landing those few hits on a krayt is pretty easy though. If you're serious about PvP get a grievous, JSF, Lizzy or Heavy Scyck. Small, manouverable ships.


Goraf
Wed Jun 15, 2005 5:27 am
#6


TheLastV8 wrote:
One question tho, is pvp that fast or does my ship just suck? What kind of gear should I aquire to be more up to par in deep space?



Yes and yes...

With an REd level 8 reward shield and MkII or III armor, you might survive the first hit. The trick is to not get hit. Next time fly something smaller like a heavy scyk, B-22, or JSF. A Vaksai or Dunelizard can also work too. Don't fly straight at your opponent, you'll be too easy to hit and/or lock onto with missiles.

Also, read Ducimus' PVP Primer for the Rookie Pilot and Kitten's PVP Tactics Collection if you have not already. They are very good. These are linked to by the Pilot FAQ already.

Message Edited by Goraf on 06-15-2005 08:28 AM



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

TheLastV8
Wed Jun 15, 2005 7:15 pm
#7

Thanks for all the tips guys.



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
xTekx
Wed Jun 15, 2005 7:31 pm
#8

That's Great! I'm glad you enjoyed it even though you died. The greatest part about pvp in space is the rush you get. Knowing that you could die with 1 hit makes that rush even better. That is why pvp damage is fine how it is, and puts emphasis on knowing how to fly right. Win or Lose I have fun everytime.


You can pvp in Any ship though. But like people said you'll have an advantage with the smaller profile ships like the syck. Because the weapons can go through shields so fast I personally don't worry about armor. On my Xwing(original), which is my pvp ship, I use 3/4 of the mass between the Engine and the Weapons. Then the shields come next and then Cap. A good level 2 cap with a recharge around 40 will do you good. With WO3 working(or not working) the way it does you don't need a high energy cap, but it's nice to have 1k or more for the Shield shunt option. But it's all personal preference. Hope you get back up there and try again. Oh, and don't fly straight on the head to head pass hehe, that was probably why you winked out pretty fast. But there's no better way to learn then trial and error. Good Luck out there.



__________________________
xTekx-Omega 9

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TomoRainer
Wed Jun 15, 2005 8:37 pm
#9

The Krayt's wide spread of heavy weapons can make it a decent PVP ship. And if you've got a turret gunner, these things are some of the most deceptively difficult ships to fight out there. You see em and think they're a big fat kill, but they can really rake you with all those guns.

I would think that, if you stick with the Krayt in PVP, you don't want to get into a turn fight with anyone unless you've got a monstrous engine. But if you've got a fast engine and boosters, trying to force your opponent into a jousting match where your big guns and shields/armor are put to full advantage could be a solid strategy. Equip a Mk II Image-Rec launcher to add even more damage to your arsenal, and you might do okay.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


TheLastV8
Wed Jun 15, 2005 8:51 pm
#10

I like the Krayts loadout options. Haveing 3 guns and 210k mass is fun.

Does a Firespray outperform a krayt in terms of speed/turning? It seems like my krayt is sluggish when recovering from a roll move. But when I was mastering pilot, that necrosis ship was very fast and good at turning.



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
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