Pilot Archive
Thread: Very new pilot needs help
At this point the only thing you need to do is to get enough xp for your next box. It doesn't matter how you do this (if you have higher level friends you can go hunt with them) but destroy duties are a good way of getting xp.
You are indeed qualified to fly a Y-wing. I'm guessing you are flying the z-95 thatthe trainer gave you. You buy new ships from shipwrights or from other players. You'll either get them as a blueprint, in which case you need to go to a chassis dealer and get a deed, or as a deed outright. Some people skip the Y-wing entirely and wait for the Y-wing longprobe. Others love them. The drawback is that although they can hold a lot of mass they are not as maneverable as the z95 you are used to. The longprobe isn't very maneuverable either but at least it has two guns you can use. The nice thing about the Y-wing is that you can bring a gunner with you.
I highly recommend perusing the Pilot FAQ stickied at the top of the first page.
Message Edited by ShrekECPI on 06-16-2005 12:24 AM
I'm one of the proponents for the Y wing. With a good shipwright backing you you can load out some great equipment. Yes, it's a little sluggish by comparison, but the shields and engines and capacitor and such you can place on it make it a worthy trade off in my book. I've done it both ways grinding through Tier 2 with a head hunter and doing it with the Y Wing. I like the Y wing Better. As for faction, if faction is all you're really after use the reb mission terminals on planet. I made Col pretty quick with that and some good credits as well. Also, I second the recommendation on the Pilot FAQ. It is a worthy read.
JAVEWS