Pilot Archive
Thread: Nogix Inc Star Ship Loadout Program
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Shadow-Walker
Thu Jun 16, 2005 7:38 am
#1
Hi all, I Nogix and live on Chimeara and I ama Master Shipwright. One of the reasons I am becuase I lover the Space part of SWG and helping out players with there ships.
I get asked alot about ships and parts so I decieded to put together a simple web program so players can see what they possible can make.
The program uses the crafting stats collected from the various threads on SW and I am currently working on updating some of these as they are slightly out. (eg capactiors).
Notes:
The ships mass are based on a SW making them to 50% resource and experimentation. So they can be higher or lower depending on where you got your ship.
The Parts do not use any sub components (coming soon).
The is still in beta and is constanltey being updated.
Things to come.
Personal Ship part database so you can store your RE parts for use in the program.
Ability to save the loadout for future updating.
Hope this help my fellow pilots.
Please comment or make sugguestions.
Thanks
BannedinFrance
Thu Jun 16, 2005 7:49 am
#2
I really like what you've done here. If anything, maybe post the average stats of the crafted components that you have listed? But still if you know the components you have on hand a very handy little tool for putting together ships.
Tokklyym
Thu Jun 16, 2005 7:52 am
#4
I love your website, Nogix. You've obviously put a lot of work into it, and it shows. I can see myself taking advantage of your tools frequently.
/hi5
/hi5
Shadow-Walker
Thu Jun 16, 2005 7:57 am
#5
Cratinman wrote:
Theres no firespray on the ship menu.......
Im boycotting Firespray at the mo, as I put together my 1st schem. but due to a bug, i didnt get it. 2 tickets sent - 2 responses. "we cant help you". 3rd ticket sent, waiting for a response. alli want is the 8 parts back, a full schem or at least 10mil to compensate.
But thanks I will add that shortly, also all other ships, like heavy mass z-95.
I want to make them before I put the stats on.
Loki_Ashaman
Thu Jun 16, 2005 8:17 am
#6
I'd really recommend against defaulting to 50% experimentation on the mass and power of components, as most components are left at the starting experimentation. Not sure what to recommend asa good default on that, but 50% just seems like a bad idea.
Shadow-Walker
Thu Jun 16, 2005 8:34 am
#7
Loki_Ashaman wrote:
I'd really recommend against defaulting to 50% experimentation on the mass and power of components, as most components are left at the starting experimentation. Not sure what to recommend asa good default on that, but 50% just seems like a bad idea.
I agree, 50% was middle of the range.
As soon as I have finished the sub components i'll reset to 15% which is around average resources and no exp.
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