Pilot Archive

Thread: finally tried deepspace PvP.... yikes! (framerate issue

gaarawarr
Sat Jun 04, 2005 12:43 pm
#1

ate my post.... give me a minute to retype it

Message Edited by gaarawarr on 06-04-2005 02:44 AM



Giordino/Tremo on corbantis
giordino/paxo on shadowfire
Tremo on bria
gaarawarr
Sat Jun 04, 2005 12:54 pm
#2

i know i'm not a great pilot, probably not even considered a good one compared to other aces. i went into deep space knowing i was going to lose against any pilot i met there.


my first encounter started out ok, he came in behind me but was gaining slowly. when i tried to spin around my framerate dropped to around 5-7 fps. needless to say i was dead within a couple seconds. second encounter started out a little better for me. there was a player duking it out with a few rebel npcs right where i spawned in at (different player from the first encounter), at first i don't think he noticed me so i thought i could get the jump on him. as soon as i tried to line up a shot my framerates dropped to 5-7 fps again and i was dead in about 4 seconds tops.


i'm not complaining about getting owned, i'm a fresh ace so as far as space PvP goes i'm as noob as you can get, i expected it. i just want to know how to get playalbe framerates so i can get owned by being out classed rather then by a lack of fps. it seems like the stations weapon fire is causing my framerate to drop but i don't know what setting would help, i can't expirment with it since i'm a sitting duck. i get a solid 30fps everywhere else but in DS i'm lucky to get over 10fps



P.S. i did have fun though, if i can get this straightened out i could see spending a good bit of time in deepspace






Giordino/Tremo on corbantis
giordino/paxo on shadowfire
Tremo on bria
Vralin
Tue Jun 07, 2005 10:20 pm
#3

I'm having this same issue.


I went to deep space, everything was fine, full 25-30 FPS.


Got killed by a gunboat, got sent to Dant, everything still fine, full FPS.


Went back to deep space, BAM, constant 4-7 FPS, couldn't even move.


1 gig of ram, ATI Radeon 9800XT, my system is not the problem.


-Vralin
Zoomer30
Tue Jun 07, 2005 10:29 pm
#4

Its the game....Coronet is still a slideshow at times even with NO one there. Dathione is the sameway....lag city.



My Current System:

Motherboard: Asus K8V-X Se
CPU: AMD 64 3200+ (2.2 Ghz)
RAM: PNY PC3200 1GB
VIdeo: Sapphire Tech Radeon X1600 512MB AGP
Sound: SB PCI550 (basic sound card)
gander007
Wed Jun 08, 2005 6:42 am
#5


Name the macro: ClearCache


/flushGraphicsResources FullReset;
/pause 600;
/macro ClearCache;
RebalMarineHunter
Wed Jun 08, 2005 7:22 am
#6

SOmething that helped me tons was just turning down the Nebula density. HELPED TONS



sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Joshua Theo
sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Antarian Ranger League - Co-Founder
Black Rose Industries, Shipwright - South Coronet 159 -5490
Attacca
Wed Jun 08, 2005 7:45 am
#7

Deep Space seems to have some stupid bugs that showed up with the CU (and devs, we'd like them fixed or addressed, please ). Right now small fighters get stuck against the Star Destroyer or the station, with millions of guns firing at them, and it kills the framerate. If you can find the offending fighter and blow it up, things get a LOT better.


Also, taking out the ISD or the station resets the zone - if there are too many ship sin the zone reseting it helps. Of course, Freedom Station is also bugged, so you'd have to be rebel or find a rebel to blow the ISD.


-Nesanya







~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

BlackJango
Wed Jun 08, 2005 12:06 pm
#8

This game loads graphics, cities and the like when you encounter them, but once you 'leave' a city (for example) it doesn't 'unload' it, so if you go from theed to coronet, you have both Theed and Coronet loaded and laggin'.


1 gig and a 9800...I have 3/4 a gig and a 9800...I've always had smooth space. /shrug


There is a command somewhere that'flushes' your graphics, but Ihave not the slightest idea what it is.





Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
Carthax
Wed Jun 08, 2005 12:19 pm
#9

/flushgraphicsresources fullreset
or just /flush fullreset if you prefer

make a macro, stick it in a toolbar, you'll never regret it
BlackJango
Wed Jun 08, 2005 5:48 pm
#10

/flushGraphicsResources FullReset;
/pause 600;
/macro ClearCache;
quadpers0n
Wed Jun 08, 2005 6:17 pm
#11







Attacca wrote:

Deep Space seems to have some stupid bugs that showed up with the CU (and devs, we'd like them fixed or addressed, please ). Right now small fighters get stuck against the Star Destroyer or the station, with millions of guns firing at them, and it kills the framerate. If you can find the offending fighter and blow it up, things get a LOT better.


Also, taking out the ISD or the station resets the zone - if there are too many ship sin the zone reseting it helps. Of course, Freedom Station is also bugged, so you'd have to be rebel or find a rebel to blow the ISD.


-Nesanya








QFE


this is the source of the problem, pre CU deep space was virtually lagless save the very worst hairballs in the center of the zone, and even then my mediocre old machine could manage 15 fps. since the CU there's a few different bugs it seems that drop framerates down to 3-7, specifically when the freedom station or ISD is shooting at lots of targets.


/bug it, but good luck finding a category to put it in, as there are no bug categories for space.



edit: does the graphics reset fix this particular problem? that would be awesome if so.

Message Edited by quadpers0n on 06-08-2005 08:20 PM



-meeuki


lumpini
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