Pilot Archive
Thread: ARC-170: Where to skimp for 3 weapons?
Put your best available weapon in the primary slot, a good weapon in the second slot and a lower mass/energy using weapon in the 3rd slot.
Beyond that, pack in what you can to keep yourself comfortable.
Go and have fun then!
Change the loadout from time to time too - you don't need that third weapon if you're only going up with one person. Swap it out and throw in a better shield or engine.
Attacca wrote:
Change the loadout from time to time too - you don't need that third weapon if you're only going up with one person. Swap it out and throw in a better shield or engine.
This is a good idea, didn't really think of that. I'm primarily hoping to use it to power some space newbies through Tier 2 to try and entice some folks into space. Tarquinas is next to dead as far as JTL is concerned.
Just remember powering people through the early stages doesn't help them become good pilots. They don't learn key skills when their butts are locked in your turret seat, and you may end up having the reverse effect of your desire. They hit the wall of harder missions, and give up in frustration, or you end up having to hold their hand all the way to master, then they give up in boredom or you go insane answering things they would have figured out on their own in tier1.
I avoid power leveling the unitiated whenever possible.