Pilot Archive
Thread: Heavy fighters in pvp
Ralen-Sharr wrote:
I was thinking if they could mitigate the damage to player armor ONLY then it might work, you could still rip the shields down faster than whats feesable for shunting, but the armor would take a little pounding, giving the heavy fighters with massive amounts of firepower and mass a little advantage, they can carry huge amounts of armor so they can actually take damage, and POB's could stand up to a group of players and the armor would soak up huge amounts of damage. Might need to mitigate the damage after the armor is gone too to slow component/chassis damage.
Whats everyone think of this?
I've flown a JSF with link lvl 7 RE's, Pnet sheild lvl 10 engine and 2k front 1.3k rear armor and had bout 3k mass left for CM's had I wanted to PvP with that set up.
let's just make the light fighters even better by doing this, no thanks
note - not intended as a flame more a counterargument typed in limited time
IL-Vec wrote:
Ralen-Sharr wrote:
I was thinking if they could mitigate the damage to player armor ONLY then it might work, you could still rip the shields down faster than whats feesable for shunting, but the armor would take a little pounding, giving the heavy fighters with massive amounts of firepower and mass a little advantage, they can carry huge amounts of armor so they can actually take damage, and POB's could stand up to a group of players and the armor would soak up huge amounts of damage. Might need to mitigate the damage after the armor is gone too to slow component/chassis damage.
Whats everyone think of this?
I've flown a JSF with link lvl 7 RE's, Pnet sheild lvl 10 engine and 2k front 1.3k rear armor and had bout 3k mass left for CM's had I wanted to PvP with that set up.
let's just make the light fighters even better by doing this, no thanks
note - not intended as a flame more a counterargument typed in limited time
/agree
any kind of damage mitigation would have to be chassis specific
Creating roles for bombers and heavy fighters in PVP (and, to a degree, PVE, where heavy fighters are fine for tearing through NPCs, but bombers don't really have much going for them) is one of our long-standing issues. POBs are looking like they'll finally have a place in space, though, so we might see changes for heavy fighters and bombers some day.
I always thought the easiest way to implement chassis specific damage mitigation would be to make said mitigation proportional to the hitbox volume. The tricky part would be in figuring out what the maximum mitigation would be, and I wouldn't dream of trying to do something like that until WO3 gets fixed and damage won't be as shuntable.
I can't really think of a ship that would get shafted that way, and could think of a few ships that might start appearing in pvp if such a change were made.
PaceNebulon wrote:
IL-Vec wrote:
Ralen-Sharr wrote:
I was thinking if they could mitigate the damage to player armor ONLY then it might work, you could still rip the shields down faster than whats feesable for shunting, but the armor would take a little pounding, giving the heavy fighters with massive amounts of firepower and mass a little advantage, they can carry huge amounts of armor so they can actually take damage, and POB's could stand up to a group of players and the armor would soak up huge amounts of damage. Might need to mitigate the damage after the armor is gone too to slow component/chassis damage.
Whats everyone think of this?
I've flown a JSF with link lvl 7 RE's, Pnet sheild lvl 10 engine and 2k front 1.3k rear armor and had bout 3k mass left for CM's had I wanted to PvP with that set up.
let's just make the light fighters even better by doing this, no thanks
note - not intended as a flame more a counterargument typed in limited time
/agree
any kind of damage mitigation would have to be chassis specific
SOOOOOO true and differences should be minor and inversely proportional to the PYR and spd mods with extra for POB's (an decent not uber X wing can still deal enough damage in under a second to destroy them
Message Edited by IL-Vec on 09-26-2005 12:01 PM
then again ive been playing too much planetside in my life, where aircraft are kinda niched.