Pilot Archive
Thread: Extend POB changes to heavy bombers
Every single one of my ships is engineered to take at least one .68x/.68x MINIMUM L8 RE hit with no component damage to either half. No exceptions, EVER.
And yes, I do test.
Reward shield not enough? Get 2k of armor underneath. 2k slabs too heavy? Go looting and find some Sub-10k ones. Not enough juice to shunt? Get a better cap.
...I dunno - maybe I have this cockiness because I PvPed in the days when one-hit really WAS enough to kill you...in the days before Cap Overload and Shunts even existed....
All I know now is given their abilities and my equipment, once I get back into the fray I'll be invincible. Only one pilot has even TOUCHED me in a PvP engagement in the past five months.
That was with Speedbird. I can't wait to show the game what Phoenix can do.
KaylBreinhar wrote:
If you're tired of dying in one hit, your goal should be to engineer a configuration on your ship(s) that give you greater survivability in a dogfight.
Every single one of my ships is engineered to take at least one .68x/.68x MINIMUM L8 RE hit with no component damage to either half. No exceptions, EVER.
And yes, I do test.
Reward shield not enough? Get 2k of armor underneath. 2k slabs too heavy? Go looting and find some Sub-10k ones. Not enough juice to shunt? Get a better cap.
...I dunno - maybe I have this cockiness because I PvPed in the days when one-hit really WAS enough to kill you...in the days before Cap Overload and Shunts even existed....
All I know now is given their abilities and my equipment, once I get back into the fray I'll be invincible. Only one pilot has even TOUCHED me in a PvP engagement in the past five months.
That was with Speedbird. I can't wait to show the game what Phoenix can do.
Message Edited by CuchulainnDarklight on 10-01-2005 04:38 AM
onto weapons, maybe add a damage bonus to guns and missles mounted on bombers, its doubtfull one is going to get in behind your JSF however it should be death in a flash to fly right at one.
sadly i dont know how to honestly balance this since unless its an arranged PVP event your not going to have a balance of POBs, bombers and fighters in the fight. people will just bring whatever hits the hardest and turns the best and has the smallest hitbox.
Higher level shields and armor have always been useless (sadly). As the origional poster stated,
they simply arent worth the extra 800 points of shield for 30k mass more. As for chassis,
well thats a different argument. If it makes a difference, I want to point out that I use the
sametypes ofshield, armor and weapons in nearly all of my fighters. As in, my Opressor has
basically the same loadout as my heavy TIE except for a bigger DI, reactor, and missiles; etc etc.
Message Edited by WingZero890 on 10-01-2005 11:50 AM
Message Edited by WingZero890 on 10-01-2005 11:50 AM
KaylBreinhar wrote:
If you're tired of dying in one hit, your goal should be to engineer a configuration on your ship(s) that give you greater survivability in a dogfight.
Every single one of my ships is engineered to take at least one .68x/.68x MINIMUM L8 RE hit with no component damage to either half. No exceptions, EVER.
And yes, I do test.
Reward shield not enough? Get 2k of armor underneath. 2k slabs too heavy? Go looting and find some Sub-10k ones. Not enough juice to shunt? Get a better cap.
...I dunno - maybe I have this cockiness because I PvPed in the days when one-hit really WAS enough to kill you...in the days before Cap Overload and Shunts even existed....
All I know now is given their abilities and my equipment, once I get back into the fray I'll be invincible. Only one pilot has even TOUCHED me in a PvP engagement in the past five months.
That was with Speedbird. I can't wait to show the game what Phoenix can do.
You and me really should duel. Shame about different servers though
.
Also, one hit kills in pvp. I really don't see the argument. My 1800HP shield with paper thin armour will still take a couple of hits with careful shunting if I utilise front shield adjusts smartly. Along with the mantra of trying to not get hit in the firstplace this actually works. In larger engagements front adjust might not be the best idea but in those situations, pvp comes down more to situational awareness rather than 'twichy' prowess. If I can survive on SS with this strategy in an A-wing, then anyone with a JSF should be able to more easily than I and be carrying a better shield too.
I do agree though. Some sort of Elite components for bombers might work out well.
Message Edited by LeaphChausew on 10-01-2005 08:10 PM