Pilot Archive
Thread: Vaksai ... help plz.
Leave the engine as long as you dare before blowing it and capturing the vette itself, makes the run much shorter.
The gunboats themselves have a glaring blindspot underneath them, you should be able to open up on them from long range with a torp (or 2) and lasers (I fly a Rixhxyrk, three 3k damage guns and my ordnance), as you pass them, make sure you pass under them, boost away as they leave your angle of fire, turn round about 700-1k behind them, and come back to finish it off. Remember to Cap to shield shunt if you get hit by turrets.
Or you could get one of those new fast engines, overload it, and play tag with the gunboats. Fire off a couple shots to draw their attention to you, and then fly circles around them from a safe 1km away.
Note that you should only try this on a ship with a speed multiplyer of .95 or higher, as I don't think the heavies can outrun those boats even with faster engines.
Disable... Disable... Disable...
Waves only start when there are 3-4 fighters left... If you disable them and then leave them to drift, you will get much more breathing room between waves.
I solo'd mine and only got a signle gunship right as the Vette was hypering out
The easyest way is to doSolo it like this...
First make a waypoint of the Kash Station then get to the Corvette and take out the Escort Fighters, I'd use a light ship for this with a small profile and a fast engine. Dune Lizard, ETA-2 or a Heavy Mass Scyk will work fine. The Corvette I've found won't open fire untill you open fire on it, so hope you bring 2 RE Level 7 guns. Target Gun #5 move under the Vette and blast it. Now slowly move around and take out gun 6 and 7, if you do it right both guns won't open fire on you. Then take out the rest of the guns, slowly tho.
settle into where it's exhaust should be. Keep your finger hovering over IFF Scramble incase it decides to spin around at you. Target shields, 2 torps. target Second Shields, 2 torps. hit IFF.
Now follow the ship until it's about 3.5k away from the Kash station (can't remember the exact numbers, but it escapes if you haven't killed it's engines around 3k from kash station, and mission is successful once it reaches around about 300m from the station - I was being chased by 3 gunboats by this point) and take out it's engine - again, 2 torps, you now have a really short escort in. If you destroy / disable any fighters that spawn, the gunboats cannot physically damage the ship enough to stop it reaching the station
make a waypoint at .. -7000 -2830 -4075
this is the vette exit point
when its about 1km away..
take gun 5 the shields and engine out
then u only get 1 or 2 waves of fighters spawn before it jumps out of system and u have completed mission ![]()
no nasty tier5 gb's chaseing u down
totuss
(chimaera)
Shields, secondary shields, engines. you can get torp locks on all of them from the blind spot behind it's engine block. Torps do not need line of sight. You do not need to touch the guns. It is a waste of ammo.
Again: you do not need to shoot the guns