Pilot Archive

Thread: Vaksai ... help plz.

fareone
Sat May 21, 2005 4:04 am
#1

vette part easy.. 3 spacebomp.. its done ..but after that u have to deal with 3 tier5 gunboads ..plas tier5 kihraxzs ... how i can solo this mission ???... i wanna group but its looks imposible ..i was in dantoine coronet try to find people no one .. .. how i can solo this mission?



got Ofio( lowca)... opef ofio( lowca)
BrownBoy75
Sat May 21, 2005 4:36 am
#2

I've not tried this myself but someone earlier commented the trick is to NOT capture the 'Vette until it's close to the Space Station. Waiting until it's run is nearly over means no gunboats spawn.


Another way is to let the 'Vette handle the gunboats /w your assistance rather than you trying to tank those boats.


If you're Rebel, try in-space replenishment to recharge your spacebombs (I'm Imperial so dunno if this works or not).



Diggin D'Imperium - RUA
TKA/CH
R5-G8
Sat May 21, 2005 5:20 am
#3

Take a rack of 14 proton torps instead of the space bombs, takes 2 shots to remove a component instead of 1, but it leaves you with a bit of power to take out the gunboats themselves.
Leave the engine as long as you dare before blowing it and capturing the vette itself, makes the run much shorter.

The gunboats themselves have a glaring blindspot underneath them, you should be able to open up on them from long range with a torp (or 2) and lasers (I fly a Rixhxyrk, three 3k damage guns and my ordnance), as you pass them, make sure you pass under them, boost away as they leave your angle of fire, turn round about 700-1k behind them, and come back to finish it off. Remember to Cap to shield shunt if you get hit by turrets.



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
DrakoonShao
Sat May 21, 2005 7:46 am
#4

The best bet if you want to solo it or can't get a big group is to simply let the vette and the gunboats fight it out. Don't worry about the gunboats at all. If you disabled only the engine and not the reactor you should be fine. The gunboats can't hit the reactor that well, so they will never take it down fully and make it to the bridge to blow the vette. I've only seen them get one or 2 glancing shots on it in the 10+ times I've done this mission with/for people. So the basic strategy I use is to drop all the fighters and when the gunboats show, just back off andlet them and the vette play with each other. The Vette will hyper out no problem. Then you just have to run up and talk to the station.



Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


Rhu
Sat May 21, 2005 10:44 am
#5


Or you could get one of those new fast engines, overload it, and play tag with the gunboats. Fire off a couple shots to draw their attention to you, and then fly circles around them from a safe 1km away.


Note that you should only try this on a ship with a speed multiplyer of .95 or higher, as I don't think the heavies can outrun those boats even with faster engines.


Cdapolito
Sat May 21, 2005 1:03 pm
#6

Disable... Disable... Disable...


Waves only start when there are 3-4 fighters left... If you disable them and then leave them to drift, you will get much more breathing room between waves.


I solo'd mine and only got a signle gunship right as the Vette was hypering out






Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
BeakerMike
Sat May 21, 2005 2:53 pm
#7

The easyest way is to doSolo it like this...


First make a waypoint of the Kash Station then get to the Corvette and take out the Escort Fighters, I'd use a light ship for this with a small profile and a fast engine. Dune Lizard, ETA-2 or a Heavy Mass Scyk will work fine. The Corvette I've found won't open fire untill you open fire on it, so hope you bring 2 RE Level 7 guns. Target Gun #5 move under the Vette and blast it. Now slowly move around and take out gun 6 and 7, if you do it right both guns won't open fire on you. Then take out the rest of the guns, slowly tho.


Now with the guns taken out take down the shields, then check how far your from Kash Station. Move behind the Vette and wait till your about 3700m away. When your around 3700m or if you want to cut it close 3500m take out the Engines. The crew will move in and retake the Vette, and start it up. The Vette alwas follows the same flight path before and after it's taken over so you just wanna get it close to the station. Now the tricky part...


When the Fighter's start jumping in, do not blow them out of the sky. Take out there Engines or Reactors, I believe as long as there's a number of fighters still there the rest will jump in slowwer. Anyhow the hard part will be that once you stop them, the vette loves to blow them up. Anyhow if you do it right, the Tier 5 Gunboat will not spawn, or it will spawn right when the Vette gets to the Station and jumps out.



Ashen Katarna
Ace Rebel Pilot
R5-G8
Sat May 21, 2005 3:43 pm
#8

you don't need to touch the guns on the vette for the new ships. Infact it's probably better if you leave them intact.

settle into where it's exhaust should be. Keep your finger hovering over IFF Scramble incase it decides to spin around at you. Target shields, 2 torps. target Second Shields, 2 torps. hit IFF.
Now follow the ship until it's about 3.5k away from the Kash station (can't remember the exact numbers, but it escapes if you haven't killed it's engines around 3k from kash station, and mission is successful once it reaches around about 300m from the station - I was being chased by 3 gunboats by this point) and take out it's engine - again, 2 torps, you now have a really short escort in. If you destroy / disable any fighters that spawn, the gunboats cannot physically damage the ship enough to stop it reaching the station



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
two-tone
Fri May 27, 2005 4:33 pm
#9

make a waypoint at .. -7000 -2830 -4075


this is the vette exit point


when its about 1km away..


take gun 5 the shields and engine out


then u only get 1 or 2 waves of fighters spawn before it jumps out of system and u have completed mission


no nasty tier5 gb's chaseing u down



totuss


(chimaera)


R5-G8
Fri May 27, 2005 5:13 pm
#10

you do not need to shoot the guns AT ALL on the vette for the Vaksai, nor the RG Inty, nor (I assume) the Heavy X. This is not Kessel, it is completely different, the only reason to kill the guns is to get at the bridge, the only reason to get gun 5 is to make a new blindspot where the gunboats can't get you. Neither of which are an issue in Kashyyk space...

Shields, secondary shields, engines. you can get torp locks on all of them from the blind spot behind it's engine block. Torps do not need line of sight. You do not need to touch the guns. It is a waste of ammo.


Again: you do not need to shoot the guns



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
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