Pilot Archive
Thread: Krayt bugs
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psikobunny
Wed Dec 15, 2004 4:16 pm
#1
First, I want to say, I love this ship. It has a few minor glitches at the moment, that should be fixed pretty quickly (I hope).
Paint- we all know that the wings don't get covered. Also certain Textures glitch the "chin" plate and the two round plates by the cockpit (text kit 3)
Guns- I have a Level 8 Reverse Engineered gun, with a pretty uncommon shape to it. When I load this gun into any hardpoint on the Krayt, it is invisible. However, when in space, the beam effect and damage will appear as coming from any of the other active hardpoints. Example: I mounted it in the turret slot, and my gunner could not spin, yet when he fired beams appeared out of all 3 of my hardpoints. Example: I later mounted the gun on the wings, still invisible, yet firing out of the two centerline spots.
This is a nice advantage for those of you complaining about the spread on wing guns, at least until it gets fixed. I have bugged it ingame and will be putting it in Live Issues ASAP.
Atreus47
Wed Dec 15, 2004 4:22 pm
#2
I noticed the same thing. Imagine my evil laugher when I realized I have two level 10 guns firing out of the same slot
Diopter
Wed Dec 15, 2004 11:01 pm
#3
Happened to me as well. Once while flying alone, it would fire 3 of my guns at once, the bottom, the wings and the turret. It seems loading certain blasters into them will cause problems, I know tonight my gunner could not see anything at all, but when he fired, he could not see the turret and wings shooting forward at the same time.
Thanatos4
Thu Dec 16, 2004 6:16 am
#4
It seems that MandalMoters Weapons are the only ones that show up and the gunner spot only works with a MandalMoters Weapon too.
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