Pilot Archive

Thread: Star Destroyer TRASHED!!!

Falcatta
Mon Nov 29, 2004 11:57 pm
#1



Hi guys


Well I'm sure others have done this to but a few folks on Scylla did take down the Star Destroyer in Deep space tonight. I higly recommend it. It was great fun and the graphics are very cool. Good Job SOE!!


To answer a few questions right off the bat.


No this wasn't easy. - we had to look the thing over and do a bit of planing first.


This did take a group of people.


It is very painfull if you do this wrong.

Message Edited by Falcatta on 11-29-2004 10:58 PM


Oh almost forgot.

Congrats to Darsan Snyer for leading the raid. and the cast

Dadrom

Asche

Kibbs Sydi

Stan

Teek

Xylia

Ramsey

Fa'ith

and eventually my alt Augustus....it took long enough for me to log him in.

Message Edited by Falcatta on 11-29-2004 11:00 PM



Leonitus Wolf
Exiles Leader
Master Bounty Hunter
Master Alliance Pilot
Sparkydogg
Mon Nov 29, 2004 11:59 pm
#2

5* for you



-Jorahoa
Dynastar
Tue Nov 30, 2004 12:00 am
#3

Tip for all. After you destroy it, leave. When it respawns in a few minutes, it isn't happy.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
PadiOne
Tue Nov 30, 2004 7:24 am
#4

ok, I give you 5 stars for actually taking a go at it, but I'm kinda disappointed that you did it with that few ppl.



____________________________________________

Rhyus
Tue Nov 30, 2004 7:50 am
#5

Well, I've been going out to Deep Space on a regular basis and I've noticed that many of the Rebels NPCs out there have been doing a lot of damage to the ISD to begin with. But, it seems kinda odd that when NPCs go after NPC ships, they do 'ok' to damage, but, when they go after PCs, they are deadly, especially Tier 5 ships. But, it seems that when the Tier 5 Rebel ships attack the ISD, they can do heavy damage to it, but, I've never seen the ISD take out those B-Wings that are doing the damage to it. I've had to jump in and kill off those B-Wings to keep it off the ISD's back. And, there are spots it seems that the ISD has blind spots in, which, one, I'm guessing is underneath right in the docking bay area. And, of course, I bet coming in from behind it will keep you safe as well, and if you use missiles, they will go right to where you are targeting and hit it. So, in a way, it can be easy to destroy it, even though it starts out with 100 turrets on it, they just don't seem to be very accurate.





- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Pallida
Tue Nov 30, 2004 8:12 am
#6


/sigh


I never see folks trying this in Sunrunner DS... although I WANT to see this happen.. after all.. I am a loyal Imperial Subject. Nobody attacks MY base ship and lives to tell the tale of it...


ssssssssssSSS(:-<



- Account: Master TKA (cancelled)
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Total loss of annual revenue (SOE): ~$715US to ~$900US
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Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
Dynastar
Tue Nov 30, 2004 8:34 am
#7


Rhyus wrote:
Well, I've been going out to Deep Space on a regular basis and I've noticed that many of the Rebels NPCs out there have been doing a lot of damage to the ISD to begin with. But, it seems kinda odd that when NPCs go after NPC ships, they do 'ok' to damage, but, when they go after PCs, they are deadly, especially Tier 5 ships. But, it seems that when the Tier 5 Rebel ships attack the ISD, they can do heavy damage to it, but, I've never seen the ISD take out those B-Wings that are doing the damage to it. I've had to jump in and kill off those B-Wings to keep it off the ISD's back. And, there are spots it seems that the ISD has blind spots in, which, one, I'm guessing is underneath right in the docking bay area. And, of course, I bet coming in from behind it will keep you safe as well, and if you use missiles, they will go right to where you are targeting and hit it. So, in a way, it can be easy to destroy it, even though it starts out with 100 turrets on it, they just don't seem to be very accurate.



This ISD was quite defenseless after we destroyed all 100 turrets.

And yes, it was quite disappointing to not see any Imperials out there. Too many people on both sides are still busy declaring themselves 'TEH BEST EVAR' after their mind fire weapon kills someone.

Message Edited by Dynastar on 11-30-2004 09:36 AM



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
KJFett
Tue Nov 30, 2004 11:01 am
#8

Day late dollar short on this one guys. Its great to see rebs in DS..even if it ins't on Radiant, but there are posts of guys soloing the ISD. A single Bwing can take the thing down with the right stratagy. Which is really, really sad.


The thing has a dozen blind spotsand no fighter cover thanks to the Devs.



Anika Mon'Sulu
Draconicius
Tue Nov 30, 2004 12:25 pm
#9

Gratz to you bro.


But next time you approach the SD... take a good hard look at the bottom of it.... You should see something interesting... or rather LACK of something interesting.


Note ... it IS possible to blow up the Rebel starbase solo.



Kai's Sunderies
Kauri Server
Naboo -5731 6811 Nearest to Theed. Stop by take a load off and shop a little.
AI till I die.
Draconicius
Tue Nov 30, 2004 2:48 pm
#10

There is a weakness in the DS factional targets. IF ... and I emphasize IF you do it correctly ... you can destroy the major targets in about 6-8 passes.


Also note that to killa SD or Starbase... you do NOT need to kill all the guns. Unless they change it there are only FOUR major targets ... guns do not NEED to be destroyed but will make your job easier.


I wrote smoke a small walkthrough of how to solo a starbase and requested that it be beefed up a little.... ok well ALOT same with the loot that drops from it.


One little thingI DID notice... is that periodically rebel vettes and gunships will spawn FROM the rebel starbase... give it cover... the SD has no such deal.


Heck.. I wish they put in lambda shuttles in there for the rebels to kill.


Once again.. it was a major task to kill all the guns then go for the other parts... so much respect for you for taking down the SD in the way it was MEANT to be taken down.


But for me .. dogfighting PC's in DS is much more fun than blowing up giant targets.



Kai's Sunderies
Kauri Server
Naboo -5731 6811 Nearest to Theed. Stop by take a load off and shop a little.
AI till I die.
Montya_Quatun
Tue Nov 30, 2004 3:51 pm
#11


how dare you!!!


Just kidding, nice accomplishment. I bet its a pain to bring down.

Message Edited by Montya_Quatun on 11-30-2004 04:52 PM



_________________________________________
Gallil Mataan // Master Sabers// Master Defender
Pre NGE Jedi// Starsider
_________________________________________
Player since Beta 3 // Imperial Ace
Homsarjedi
Tue Nov 30, 2004 5:26 pm
#12

I wish Sunrunner rebels were smart enough to try to do that. Sunrunner DS is owned by imperials and any rebels that i find which is at the most 2. Anyway good job and i hope sunrunner rebels will attempt to do that sometime because i will gladly put a stop to them. *evil laugh*



Jacehomsar (sunrunner) Storm Squadron Ace. Owner of Sunrunner's first Jetpack. Soon to be Jedi Knight
ManiacSan
Tue Nov 30, 2004 5:52 pm
#13

I rather suggest to stop your "solo" talk and just move out, get a good team together and start with playing this game.

It's embarrassing to read through all these posts of template kids not able to interact with a team. Even if an ISD comes out easier than expected, it's still an awesome mission objective to let your group play with. Better start doing that instead of referring to suicide solo runs from late beta times

Thanks for the fun and group we had out there - was a blast.
More to read & see:

Message Edited by ManiacSan on 12-01-2004 04:02 AM



Darsan Snyer
Master Melee Moron – Visionary
Spawn Reapers Flight Control

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