Pilot Archive

Thread: Rebel Ship questions

Imed
Tue Dec 14, 2004 4:04 pm
#1

Ok first of all I am a 3-3-3-2 alliance pilot. I own a Y-wing longprobe and an X-wing. I am currently enjoying the x-wing but I have a few concerns. My chassis has a mass capability of 100k + some change. Once I hit level 6 and 7 equipment, its tough for me to find parts that will not overload my reactor or mass. I have a nice looted reactor thats mass 3k but produces 13k energy. After shopping around I could never find one to buy at my level with this much energy. I have a nice Incom engine with top speed 79. Shields that are like 1k. An advanced Ion cannon, eats up mass and energy but it tears through shields like paper. Advanced Disruptor which is to armor as the ion is to shields. I add a small light disruptor cause an x-wing with only two guns on the wings looks retarted lol. I have a heavy duty capacitor, 1100 energy 42 recharge. I can fire all 3 guns for a good 10 - 15 secs. Had to go light on the armor due to energy and mass. I am actually over my reactor limit by about 600 pts. Does this hurt the reactor? And thats it, due to mass and energy I can't have a droid or any ordanance. Its pretty fast at cruise 715 wings open, 1050 boost wings closed. Anyone else feeling these mass and energy restrictions? I have looked at next level reactors and their masses are like 15k!! Mine is only 3k I don't see an end to my problems? Any suggestions will be greatly appreciated.


Imed Rary

Rekced
Tue Dec 14, 2004 4:28 pm
#2

You can't even fit in a level 1 droid interface for like 450-500 mass? If you could do that then an easy solution to the reactor is get the reactor overload 3 program from a privateer and you will have more than enough reactor output.


Also have you reverse engineered your engines and shields and such? Sounds like you are using a looted reward engine if it is 79 speed, can probably knock down it's weight a bit if you look around for other RE 6 engines.


I never fly my xwing with missles or countermeasures. You'd have to drop the 3rd gun to do that.
Tuscanspeed
Wed Dec 15, 2004 2:22 am
#3

1. use low level reactors, you can get level fives that output 1400 energy.


2. use a low level cap, you can find a re-engineered level 2 or 3 that will do the job, saves mass.


3. just becuase an item is a higher level doesnt make it better. i' use alot of low level stuff becuase the mass isnt worth 3 more points of whatever.


4. the longprobe is better. more mass, more missles. think about it.


At ace with the longprobe i can soloanything. (even the Star Destroyer)



Tweaked Askani
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Imed
Wed Dec 15, 2004 4:30 am
#4


You can't even fit in a level 1 droid interface for like 450-500 mass? If you could do that then an easy solution to the reactor is get the reactor overload 3 program from a privateer and you will have more than enough reactor output.


Also have you reverse engineered your engines and shields and such? Sounds like you are using a looted reward engine if it is 79 speed, can probably knock down it's weight a bit if you look around for other RE 6 engines.


I never fly my xwing with missles or countermeasures. You'd have to drop the 3rd gun to do that.

__________________________________________________________________________


Thanks for your reply very good advice!
Imed
Wed Dec 15, 2004 4:36 am
#5


1. use low level reactors, you can get level fives that output 1400 energy.


2. use a low level cap, you can find a re-engineered level 2 or 3 that will do the job, saves mass.


3. just becuase an item is a higher level doesnt make it better. i' use alot of low level stuff becuase the mass isnt worth 3 more points of whatever.


4. the longprobe is better. more mass, more missles. think about it.


At ace with the longprobe i can soloanything. (even the Star Destroyer)

________________________________________________________________________________


Thanks for your reply! Really good advice. I will check into having some of my parts reverse engineered. And one night i did put all my best parts in my longprobe and it did very well. Great advice thanks alot!

Takii
Fri Dec 17, 2004 7:53 am
#6

I have made a lvl 3 reactor that is 13k power and 3k mass. I use the reactor overload to get the need power for my stuff. I'm stuck in a advance tie which has low mass.



*********************************
vTakii Raven-- 12 pt Master Architect/ Master Shipwright v
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Fort Krayt, Tatooine @ 5677 4121
Reverse Engineering Services - Custom Crafting Available

If at first you don't succeed; call it version CU NGE
*********************************

FDardar
Fri Dec 17, 2004 8:39 am
#7

Ok my X-Wing is 98K+ a bit and I have a few mass pts left. Looted /reward egin that gives me 823 crusing with wings open. Two Blasters that are 1500-2800 damage .45 each A/S a cap that is 1026 about 4K mass Phroton 3 just because they look cool. level 3 armor about 5kmass and 1100 protection reactor is about 14K energy and 8kmass. I uselly run with capoverload and shield programs in my droid as I have a few extra pts in the reactor so I need the reactor overload program on this ship. Now I do need it onthe A-Wing but that is a hole new story.


Zech



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