Pilot Archive

Thread: MP ship repair droids

Moricky
Thu Dec 16, 2004 7:06 pm
#1

yeh, make a module or somthing so a droid can scurry about and fix up your ship, it would be like a stim droid... or somthing, and i think this droid should be... A PIT DROID! yehhh. whats your ideas folks?



A[Retard]Arikaan [Retired]A

BillyBobthe50th
Thu Dec 16, 2004 9:51 pm
#2

no... A pit droid? thats rediculous.. the only droids suited for ship repair would be the LE repair, WED treadwell, or any R# droid.



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Odajja
Thu Dec 16, 2004 11:27 pm
#3

Pit droids are in Museums now. like clone armor. But the repair droid is a good idea Load it with the various repair kits and DE could use Exp pts on how fast it uses the kits. Only thing it should be in the ships inventory or a data pad on the ship not our ownmaybe 2 droids. And if the ship is redeeded you lose the droids and kits in them.



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Odajja not used.
Moricky
Fri Dec 17, 2004 9:46 am
#4



BillyBobthe50th wrote:
no... A pit droid? thats rediculous.. the only droids suited for ship repair would be the LE repair, WED treadwell, or any R# droid.





i just like pit droids... they got character...



A[Retard]Arikaan [Retired]A

john_p
Fri Dec 17, 2004 9:52 am
#5

Yeah it's a good idea. Makes sense, if the areas are on fire, not to have players running about but disposable droids instead. They shouldn't be as quick as players can repair and might need to be manually controlled (perhaps by the person in the ops chair, who can see a damage report or similar)


I liked the idea of turret control droids as well, but not sure how to implement them without making the MP ships overpowered. Perhaps the droids fire at the currently selected target and the ops player has to manually target them. Or something.






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Tellahane
Fri Dec 17, 2004 9:53 am
#6

I like it!



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Geevo
Sat Dec 18, 2004 1:30 am
#7

I think they should be an added component. Like R2-D2 in EP1 on the Queens Ship ... damage happens, and then they activate. Takes energy, and mass for the module ... and then you have to assign the droid (with a 2nd Droid Interface Module)...that droid interface should also hold additional commands if equipped with a data module ...



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