Pilot Archive

Thread: Issues Thread: Bugged ship RE'd and crafted components

MonsofoLexius
Sat Mar 05, 2005 12:38 pm
#1


NOTE: Try to keep the "discussions" to a minimum. I woulld like to try to keep this as much of a list as possible.


There are some looted components that do not render correctly or are non-funtional when placed in ships. I think it would be a good idea to try to consolidate this information to make it easy to track (for me and the Dev's)and to have a kind or "guide" forus to know what to stay away from if they so choose. If there are some good older posts with lots of information (i.e weapons or from the SW forums) drop a link or cross post if you have time but lets make sure they are still currently bugged..


FIrst off make sure you /bug in-game and/or post in the current issues thread. You can copy and paste the info here (or to issues thread).Please don't paste links for your report as the "issues" threads Tiggs puts up get rotated thru.




  • For /bug in-game (thanks to psikobunny for the idea and info. /delegate 5000 points)


    • Submit a graphics bug


  • For all reports include:


    1. Include the name, leveland type of item. The "Variation of" name, not the name you or the shipwright gave it if has been RE'd or renamed in crafting.

    2. Theship types you have tried it on.

    3. The location on ship. I.E "turret" or "3rd weapon slot down" if its appropiate.

    4. The type of problem. I.E. "booster non functional" "weapon shooting from incorrect hardpoint", etc.

An example:



  • Component: Weapon, Lvl 5, named "Smith and Wookie Mk III blaster"

  • Ship: Krayt

  • Position: Turret (2nd weapon spot from top)

  • Problem: Does not render in 3rd person. Weapon does not fire. Any player loaded into the turret acts as if no weapon is loaded, can not move weapon around and is stuck in 1 view angle in relation to ship.

Message Edited by MonsofoLexius on 03-05-2005 11:42 AM



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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MonsofoLexius
Sat Mar 05, 2005 12:39 pm
#2



  • Component:
  • Ship:
  • Position:
  • Problem:



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

RufiusMcGee
Sun Mar 06, 2005 9:14 am
#3



  • Component: Weapon, Lvl 7, named "Corellia 1D servo turrent"
  • Ship: Krayt
  • Position: Turret (2nd weapon spot from top)
  • Problem: Does not render in 3rd person. Weapon does not fire. Any player loaded into the turret acts as if no weapon is loaded, can not move weapon around and is stuck in 1 view angle in relation to ship.



Rufius Mcgee {10th Mtn} REspec Glowbat boy
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psikobunny
Sun Mar 06, 2005 9:21 am
#4

I think position info is somewhat irrelevant Monsofo, Every bugged gun I have encountered doesnt render in ANY hardpoint on the affected ship. Also not that any time Krayt is the ship, its pretty safe to assume the Kimogila is also bugged. That being said, here are two I got yesterday and a golden oldie I learned of the day I got my Krayt.



Level 10

Name: Sienar Fleet Systems L-s7.2 Laser

Name: Corellian AG-2G

Level 8

Name: Gyrhil 72 Twin Autoblaster

Ship: Krayt (Kimogila assumed)


I'll be checking lower level guns instead of straight up RE'ing them for a while. Thank you for starting this thread and working to get the bug squashed. /hi5





Gilack Mehoipou [Bloodfin]


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Made it before all hell broke loose.



TomoRainer
Sun Mar 06, 2005 4:36 pm
#5

The following guns don't work in any ship, showing no graphics when loaded and firing no projectiles once in space:

Rendili "Prototype X" Disruptor, level 9
Sienar Fleet Systems "Elite Ops" Blaster, level 9
Riiz Combine "Slammer" Cannon, level 9
(Unknown Manufacturer) "Rayslinger" Blaster, level 10
Sienar Design Systems Experimental "Secret Ops" Blaster, level 10

Every other gun listed so far in this thread only have problems in the Krayt and Kimo, I believe. I've fired and loaded them out of other ships without problem. This thread has a thorough list of looted weapons and their effects, and out of everything we've collected so far, I only know of those five guns that are completely bugged.

Message Edited by TomoRainer on 04-21-2005 04:35 AM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


DarkBShadow
Fri Mar 11, 2005 12:02 pm
#6

I have found that the following Weapons are bugged i will post a Pick of each of them showing the problem since they all seem to do the same thing. these guns seem to be bugged when in a Krayt.

Sienar Fleet L-s 7.2

Gryhill R-9x

Borstel RG9

Gryhil 72 Twin Auto-Blasters

all of them seem to have the same problem while in the Krayt

I did most of the testings with the Gryhil R-9x just to see what it would do. i had this gun alone the krayt with no other guns in it shoot out of the 1st gun mount when it was in teh 3rd slot, but it did not fire in the other ports. When i put in a gun that was not a bugged gun it overlayed on that gun port with the other gun firing out of it at the same time. But it did not fire in the gun port that had no guns in it. also i decided to put in my other Gryhil R-9x to see what happens and then. when i did this instead of having them in there sepreat gun ports they were shooting out of the same gun mount like what happened with just one in it. Just tested what would happen if i only used these bugged guns and they seem to fire out of the same gun mount which is the first one.



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Sar-larid
Tue Mar 22, 2005 9:58 pm
#7



  • Component: Weapon, Lvl 9, named Riiz Combine "Slammer" Cannon
  • Ship:Rihkxyrk
  • Position:Gun 2
  • Problem: Does not render in 3rd person. Weapon does not fire.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Sar-larid
Sun Mar 27, 2005 7:29 pm
#8


  • Component: Engine, Lvl 10, named Novaldex "Blackhole" Elite Engine
  • Ship:Y-wing, X-wing
  • Problem: Does not render in 3rd person.


  • Component: Engine, Lvl 10, named Sienar Design Systems "Special Forces" Engine
  • Ship:Y-wing, X-wing
  • Problem: Does not render in 3rd person.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Skeletun
Thu Apr 07, 2005 7:25 pm
#9





  • Component: Engine, Lvl 10, named Novaldex "Blackhole" Elite Engine
  • Ship: Nova, and Firespray
  • Problem: Does not render in 3rd person

Message Edited by Skeletun on 04-07-2005 07:27 PM

_Golden_Rod
Mon Apr 11, 2005 1:23 pm
#10


  • Component: Level 10Sienar Design Systems Experimental "Secret Ops" Blaster
  • Ship: VT-Decimator
  • Position: Top and Bottom turrents
  • Problem: Does not rendor nor fire when loaded

Does anyone know if they plan on fixing this? Would like the "perfect" imperial ship.








Draconix71801
Sat Apr 23, 2005 2:57 am
#11



  • Component: Level 10Sienar Design Systems Experimental "Secret Ops" Blaster
  • Ship: YT-1300
  • Position: Top and Bottom turrents
  • Problem: Does not rendor nor fire when loaded



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