Pilot Archive

Thread: New component suggestion: Hyperdrive

Salco
Wed Aug 03, 2005 3:21 pm
#1

So I got to thinking (a rare occurence), and I had this idea: make ships no longer automatically have hyperspatial travel capabilities, but require a hyperdrive component for such travel. There would be different levels of hyperdrives, just like all other components, with higher levels allowing you to make longer "jumps"; in other words, each of the space sectors would be connected like they are with normal shuttle travel, and the longer the jump you can make, the more space sectors you can reach from any point in space. And like current components, although higher level hyperdrives will allow you to make longer jumps, they'll weigh more; therefore, a POB ship will theoretically be able to go the longest distance, as opposed to a TIE or A-Wing or Eta-2, which wont be able to go nearly as far.

Why implement such a system? It will force more mass management (and seeing as many of the current favorite ships have very high masses, this could hardly hurt), it will turn a bit more buisness towards shipwrights, and it may even stimulate player-run transportation services.

Thoughts, comments, and constructive criticism welcome. Flames and rants will be ignored.



____________________
TK-FourSixFive
Lieutenant
1st Platoon Commander
XVIth "Dark Infantry" Detachment


"...'If you are a great commander, Marius, come out and fight.' To this Marius replied, 'If you are a great commander, make me fight even though I don't want to.'" - Plutarch
Kryxal
Wed Aug 03, 2005 3:45 pm
#2

Not likely, people LIKE the ability to travel between systems using their ships. In fact, they added the capability to the starter ships at some point, they didn't originally have it.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Salco
Wed Aug 03, 2005 3:46 pm
#3

And people would still have the capability to travel between systems with their ships, they'd just be required to put some thought into it. But yeah, I realize this isn't likely to be implemented. Look at the CU; change scares people.



____________________
TK-FourSixFive
Lieutenant
1st Platoon Commander
XVIth "Dark Infantry" Detachment


"...'If you are a great commander, Marius, come out and fight.' To this Marius replied, 'If you are a great commander, make me fight even though I don't want to.'" - Plutarch
psikobunny
Wed Aug 03, 2005 5:13 pm
#4

They've stripped back the travelling system since the game launched for efficiency's sake. Forcing people to multijump will just increase server overhead, and lag at busy times. I miss the shuttle waiting and the potential for JtL players to make a living a travel agents, but they are gone, and there's no way to bring them back.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Treena_Daal
Wed Aug 03, 2005 5:52 pm
#5

I am at a loss as to why we should do this. Really, what benefit does this bring to the game? It doesn't seem to make things any more fun.
Salco
Thu Aug 04, 2005 6:22 am
#6



Treena_Daal wrote:
I am at a loss as to why we should do this. Really, what benefit does this bring to the game? It doesn't seem to make things any more fun.




"Why implement such a system? It will force more mass management (and seeing as many of the current favorite ships have very high masses, this could hardly hurt), it will turn a bit more buisness towards shipwrights, and it may even stimulate player-run transportation services."



____________________
TK-FourSixFive
Lieutenant
1st Platoon Commander
XVIth "Dark Infantry" Detachment


"...'If you are a great commander, Marius, come out and fight.' To this Marius replied, 'If you are a great commander, make me fight even though I don't want to.'" - Plutarch
Treena_Daal
Thu Aug 04, 2005 6:32 am
#7

I don't see how soaking up even more mass is at all benefitial to players. Yes, quite a few of the "popular" ships have a fair ammount of mass. But a lot of pilots, especially new pilots (and Imperials in general) don't have the mass to spare. I just don't see how this would add anything fun to their gameplay. Imperials already have the harshest lesson in mass management of all the squadrons, why make it worse? The system we have works well. It's convinient, and it is simple. Hyperspace is such a small part of JTL that it doesn't need to be, and shouldn't be, a complicated thing.
Dragon942
Thu Aug 04, 2005 7:41 am
#8

How about if I bother to equip my ship with a hyper-drive I get the ability to hyper to any point. So if I'm chilling in Tatooine space, I could open my datapad to a waypoint I have in Endor space and go straight to it. In addition, the warm-up would be much, much shorter.



Starscreamer Sapphire
Starsider
JaekeW
Thu Aug 04, 2005 10:28 am
#9






Dragon942 wrote:
How about if I bother to equip my ship with a hyper-drive I get the ability to hyper to any point. So if I'm chilling in Tatooine space, I could open my datapad to a waypoint I have in Endor space and go straight to it. In addition, the warm-up would be much, much shorter.






Hmm, sounds good, I like the part about being able to hyper to any WP. But, the calculating should be longer for going to a non-preset jump-point. SO actually what we're wanting is an advanced Nav computer, not a hyperdrive. Advanced hyperdrive would just make the "travel" part shorter. Since this is only limited by your load speed, it would serve no purpose.


Yeah, I want an advanced Nav'puter.





Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Dragon942
Thu Aug 04, 2005 11:03 am
#10






JaekeW wrote:





Dragon942 wrote:
How about if I bother to equip my ship with a hyper-drive I get the ability to hyper to any point. So if I'm chilling in Tatooine space, I could open my datapad to a waypoint I have in Endor space and go straight to it. In addition, the warm-up would be much, much shorter.






Hmm, sounds good, I like the part about being able to hyper to any WP. But, the calculating should be longer for going to a non-preset jump-point. SO actually what we're wanting is an advanced Nav computer, not a hyperdrive. Advanced hyperdrive would just make the "travel" part shorter. Since this is only limited by your load speed, it would serve no purpose.


Yeah, I want an advanced Nav'puter.







Actually,I reallly just want a real nav computer and a complete, uniform space sector that is Millions or Billions of kilometers across and includes all of the planets (represented in 3D) instead of having a bunch of 15kmx15km zones. Then Deepspace would really just be a WP to a place in space where there happens to be a Rebel station being attacked by a Star Destroyer. And if you manually input the coordinates you could hyper to any empty in the galaxy you wanted, where you could meet other peeps to conduct shady buisness.


*grumbles* Stupid limited technology.



Starscreamer Sapphire
Starsider
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