Pilot Archive
Thread: Hey veterans, am I remembering this correctly?
A good point, Cuchulainn
While it is true that veteran pilots could use most of these pre-nerf components in an Actis, I just don't see the gap being as large as if there were no ROTW fighters. Look at the mass...they beg you to use a L8 (or maybe 10?)engine, instead of that pre-nerf L6, for example. With ROTW fighters the way they are now, the only real component advantage comes from having a pre-nerf DI, which pretty much puts everyone closer to being back on an even playing field. This is what I am getting at: not the variable nature of flying ability as it pertains to the different ships. It allows veteran pilots to maintain their edge, both in terms of skill and equipment, but also allows a brand new pilot to be able to compete in PvP. The veteran has the choice of ship/component use (like Janu and others are doing), while the new pilot can use anything currently available, new ships and/or old, and the gap is much smaller.
I have said this many, many times before, and I'll say it again here: SOE messed up by putting the ROTW fighters as tier 4 certs, and the heavy variants as tier 1...the ROTW ships should have been/should become master level certs at the least, with maybe a prestige requirement, and the heavies should be tier 4 at least. Personally, I would love to see this change...
Thanks for responding
Domingo
Message Edited by RedOnedi on 08-04-2005 09:44 AM
S-1-l2-H-C wrote:
while i think your right that the ROTW fighters help balance out prenerf gear, it would have been alot more balanced/simple/fun to simply restore the old loot tables we had at launch, and add new ships that fit in with the existing ones.
LOL! QFE
xD
Joint_Maker wrote:
S-1-l2-H-C wrote:
while i think your right that the ROTW fighters help balance out prenerf gear, it would have been alot more balanced/simple/fun to simply restore the old loot tables we had at launch, and add new ships that fit in with the existing ones.
LOL! QFE
xD
I wish they would have restored loot tables and made crafted a good but not on par alternative to RE'd
I see RE'd as a reward for skill
ya its kind of funny how JTL evolved. back then the devs claimed that awings with a 95.9 speed l6 engine was just too unbalanced so they nerfed it and left the existing pilots a hugeadvantage; now all the sudden we got 90k mass JSFs packing 100+ speed 75 yaw/pitch engines that make the old school pvp ships look like a disabled freighter
Message Edited by S-1-l2-H-C on 08-04-2005 11:40 AM
It defy's logic that the devs would alter game design just to accomidate the few people who have old gear.
The only Prenerf gear that made any serious difference was Prenerf L6 engines, and Droid controlelrs.
As to the prenerf engine, thats obsolete now more or less, excepting maybe some PreROTW only ship event, the prenerf L6 engine is a non factor if you ask me. In my opinion the QID has rendered the Prenerf L6 obsoleceant. I dont even use mine anymore. 65K mass is the bare minimum to be able to use an L8 engine and not sacrafice much in the way of other systems. so the A wing and T/A are still contenders.
The prenerf Droid controllers ill concede to that. This makes a difference on preROTW ships. Granted you can use a crafted one, but you just wouldnt be able to shunt as often. In PvE this makes a difference. In PvP, it doesnt make THAT much of a difference between two good pilots, as they often end up dancing with each other for long enough for that crafted DC to reach its timer.
So, overall no, i dont think anything prenerf has anything to do with anything. Infact excepting the prenerf DC in my T/A, the majority of my ship parts are infact recent, or at the very least can be aquired with the same stats with more recent parts.
CuchulainnDarklight wrote:
Ibelieve you are right in the original stats of the ROTW ships. However I dont think that ANY pilot cannot by competitive without pre pre pre nerf components. You can have a slight edge in mass with pre nerf components but the ROTW ships were all mass heavy so that doesnt mean anything!
Just as an aside, I never used a KSE disk to get a 0 mass component, but, I always thought it was ok. I mean, having some KSE blueprint could lead you into REing a superpart. I liked to think it was like that. Not that having a 0 mass reactor would do me any good, save me less than 2000 mass on my X hehe.
Also i never understood why they nerfed the engines, then wait months and months and make SW engines just as fast!
It was an exploit, plain and simple. No object can have zero mass, and using a fragment to make something weight nothing is just wrong.
And I asked a Darth Platapus why it took over 9 months to get the SW crafted engine fixes in (and caps and other fixes) and he said he was busy with ROTW, and didn't have bandwidth to fix this until after the expansion was released.
S-1-l2-H-C wrote:
ya its kind of funny how JTL evolved. back then the devs claimed that awings with a 95.9 speed l6 engine was just too unbalanced so they nerfed it and left the existing pilots a huge advantage; now all the sudden we got 90k mass JSFs packing 100+ speed 75 yaw/pitch engines that make the old school pvp ships look like a disabled freighterMessage Edited by S-1-l2-H-C on 08-04-2005 11:40 AM
QFE.. how on earth did i miss that.
All too true.
Someone explain to me why the devs nerfed the old reward engines again? I seem to have missed the point of it.
Ducimus wrote:
S-1-l2-H-C wrote:
ya its kind of funny how JTL evolved. back then the devs claimed that awings with a 95.9 speed l6 engine was just too unbalanced so they nerfed it and left the existing pilots a huge advantage; now all the sudden we got 90k mass JSFs packing 100+ speed 75 yaw/pitch engines that make the old school pvp ships look like a disabled freighter
Message Edited by S-1-l2-H-C on 08-04-2005 11:40 AM
QFE.. how on earth did i miss that.
All too true.
Someone explain to me why the devs nerfed the old reward engines again? I seem to have missed the point of it.
What I understood was that shipwrights were up in arms about the disparity between crafted and looted , especially concerning the rewards. It was really bad when JtL first came out, very few spawns of JtL resources and many of the early ones were pure crap.
JaekeW wrote:
Ducimus wrote:
S-1-l2-H-C wrote:
ya its kind of funny how JTL evolved. back then the devs claimed that awings with a 95.9 speed l6 engine was just too unbalanced so they nerfed it and left the existing pilots a huge advantage; now all the sudden we got 90k mass JSFs packing 100+ speed 75 yaw/pitch engines that make the old school pvp ships look like a disabled freighterMessage Edited by S-1-l2-H-C on 08-04-2005 11:40 AM
QFE.. how on earth did i miss that.
All too true.
Someone explain to me why the devs nerfed the old reward engines again? I seem to have missed the point of it.
What I understood was that shipwrights were up in arms about the disparity between crafted and looted , especially concerning the rewards. It was really bad when JtL first came out, very few spawns of JtL resources and many of the early ones were pure crap.
Even with potentially great stuff, the end result was still dramatically inferior to looted counterparts. We were really pissed that the Devs threw over a hundred potential points of investable potential at us, but made the best possible outcome a complete farking joke compared to anything you could pull off a Tier 1 trash spawn.
Even with 15 points to work with on some components, there's just not enough to go around to make the outcome truly comparable to even average looted items.