Pilot Archive

Thread: Hey veterans, am I remembering this correctly?

RedOnedi
Thu Aug 04, 2005 9:08 am
#1

Hey everyone, take a walk down memory lane with me a moment...


I seem to remember before ROTW released, when they released pics and specs of some of the new ships (Actis and Belb included), that the Belb was not originally going to be 600/600/300...and neither was the Actis, if I remember correctly.


Let's assume that I am correct - why would they go from the original spec (I want to say it was like 300/200/150, or something close) to being the mostresponsive chassis? I had a thought on this, and I wanted to see what anyone else thought about it...


Taking a look at how JTL progressed from November to April, I can see one reason why the devs would possibly want to do this, and it has to do with component nerfs...you know, engines, DI's, etc. With the expected wave of new players coming in with ROTW, it makes me wonder: If they had not introduced any of the ROTW ships other than the Y-8, how would any of these new pilots be able to compete? Let's remove the 0 mass exploits from the equation...how could any of the new pilots compete with the folks who have pre-nerf engines and DI's? I think the short answer would be...they really couldn't. They would always be that *bit* inferior, no matter how much loot farming they did.


So, in addition to the cool factor of the ROTW fighters (and freelance hurting for a dogfighter), I wonder if perhaps this was the main reasoning for making these ships as responsive, and mass-forgiving, as they are? An attempt to bridge the gap between uber pre-nerf equipment, and what's available now?


If I am wrong in my assessment of new pilots' ability to compete with pre-nerf gear without ROTW ships, or wrong in my memory of the original specs of the ROTW fighters, please speak up. And please remember to try to look at this from the position of not having a lot of your best pieces to stick in an Actis...but rather from the perspective of what you could do with them (and the old ships) now. I do think the devs erred on the side of a bit too much responsiveness.


Enjoy


Domingo


P.S. Janu...I want to see that A-wing of yours in action!




CuchulainnDarklight
Thu Aug 04, 2005 9:19 am
#2

Ibelieve you are right in the original stats of the ROTW ships. However I dont think that ANY pilot cannot by competitive without pre pre pre nerf components. You can have a slight edge in mass with pre nerf components but the ROTW ships were all mass heavy so that doesnt mean anything!


Just as an aside, I never used a KSE disk to get a 0 mass component, but, I always thought it was ok. I mean, having some KSE blueprint could lead you into REing a superpart. I liked to think it was like that. Not that having a 0 mass reactor would do me any good, save me less than 2000 mass on my X hehe.


Also i never understood why they nerfed the engines, then wait months and months and make SW engines just as fast!


Considering that if i want to fit out my JSF, i just strip all my good components out of my Xwing and get them all to fit (minus one gun and a bit of armour), the only difference a JSF confers is its ability to move so damn fast and dodge pretty much anything.


The biggest problem I see with the ROTW ships is that anybody using them will NOT have to learn how to optimise their ships systems and fly to the BEST of their abilities and beyond. When they encounter a pilot who had to do it with less mass, less manouvering, bigger hitbox, in PvP they will probably die again and again. Leading to the slow death of PvP as they stop trying.




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The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
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RedOnedi
Thu Aug 04, 2005 9:36 am
#3


A good point, Cuchulainn


While it is true that veteran pilots could use most of these pre-nerf components in an Actis, I just don't see the gap being as large as if there were no ROTW fighters. Look at the mass...they beg you to use a L8 (or maybe 10?)engine, instead of that pre-nerf L6, for example. With ROTW fighters the way they are now, the only real component advantage comes from having a pre-nerf DI, which pretty much puts everyone closer to being back on an even playing field. This is what I am getting at: not the variable nature of flying ability as it pertains to the different ships. It allows veteran pilots to maintain their edge, both in terms of skill and equipment, but also allows a brand new pilot to be able to compete in PvP. The veteran has the choice of ship/component use (like Janu and others are doing), while the new pilot can use anything currently available, new ships and/or old, and the gap is much smaller.


I have said this many, many times before, and I'll say it again here: SOE messed up by putting the ROTW fighters as tier 4 certs, and the heavy variants as tier 1...the ROTW ships should have been/should become master level certs at the least, with maybe a prestige requirement, and the heavies should be tier 4 at least. Personally, I would love to see this change...


Thanks for responding


Domingo


Edit: Oh, and by the way...I just recently dropped SA to pursue the vaunted Storm Squadron. I just got my cert to fly a Tie Advanced, and let me say...I am not disappointed in the least, even with an Actis in my barn. I am glad that I decided to try an Imp and Reb squadron, because I am having a blast in it, and I really doubt I will fly my Actis at any point while being Imperial or Rebel. I don't want anyone who reads this thread to think that I am trumpeting the virtues of the ROTW ships...I would not lose a wink of sleep if they all went away (although I would miss my Vaksai terribly, heh...what a fun ship to load out). I just read what a lot of people are saying about them, and there seems to be an implied *why did SOE do this?*, so I am taking a stab at an answer that might be palatable.

Message Edited by RedOnedi on 08-04-2005 09:44 AM

S-1-l2-H-C
Thu Aug 04, 2005 10:05 am
#4

while i think your right that the ROTW fighters help balance out prenerf gear, it would have been alot more balanced/simple/fun to simply restore the old loot tables we had at launch, and add new ships that fit in with the existing ones.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Joint_Maker
Thu Aug 04, 2005 10:40 am
#5






S-1-l2-H-C wrote:

while i think your right that the ROTW fighters help balance out prenerf gear, it would have been alot more balanced/simple/fun to simply restore the old loot tables we had at launch, and add new ships that fit in with the existing ones.






LOL! QFE


xD





Ingame chars: Ohbal - Ohnaina - Gorobei
Pilot for life
You Cant Take the Sky from me!
IL-Vec
Thu Aug 04, 2005 11:29 am
#6






Joint_Maker wrote:





S-1-l2-H-C wrote:

while i think your right that the ROTW fighters help balance out prenerf gear, it would have been alot more balanced/simple/fun to simply restore the old loot tables we had at launch, and add new ships that fit in with the existing ones.






LOL! QFE


xD








I wish they would have restored loot tables and made crafted a good but not on par alternative to RE'd


I see RE'd as a reward for skill





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S-1-l2-H-C
Thu Aug 04, 2005 11:35 am
#7


ya its kind of funny how JTL evolved. back then the devs claimed that awings with a 95.9 speed l6 engine was just too unbalanced so they nerfed it and left the existing pilots a hugeadvantage; now all the sudden we got 90k mass JSFs packing 100+ speed 75 yaw/pitch engines that make the old school pvp ships look like a disabled freighter

Message Edited by S-1-l2-H-C on 08-04-2005 11:40 AM



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Ducimus
Thu Aug 04, 2005 11:46 am
#8

I disagree. I dont think prenerf gear has had much (if anything) to do with it.

It defy's logic that the devs would alter game design just to accomidate the few people who have old gear.


The only Prenerf gear that made any serious difference was Prenerf L6 engines, and Droid controlelrs.

As to the prenerf engine, thats obsolete now more or less, excepting maybe some PreROTW only ship event, the prenerf L6 engine is a non factor if you ask me. In my opinion the QID has rendered the Prenerf L6 obsoleceant. I dont even use mine anymore. 65K mass is the bare minimum to be able to use an L8 engine and not sacrafice much in the way of other systems. so the A wing and T/A are still contenders.


The prenerf Droid controllers ill concede to that. This makes a difference on preROTW ships. Granted you can use a crafted one, but you just wouldnt be able to shunt as often. In PvE this makes a difference. In PvP, it doesnt make THAT much of a difference between two good pilots, as they often end up dancing with each other for long enough for that crafted DC to reach its timer.


So, overall no, i dont think anything prenerf has anything to do with anything. Infact excepting the prenerf DC in my T/A, the majority of my ship parts are infact recent, or at the very least can be aquired with the same stats with more recent parts.



Major Rapax Victis - Commando
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...has mastered the Pilot profession
rexan
Thu Aug 04, 2005 11:53 am
#9






CuchulainnDarklight wrote:

Ibelieve you are right in the original stats of the ROTW ships. However I dont think that ANY pilot cannot by competitive without pre pre pre nerf components. You can have a slight edge in mass with pre nerf components but the ROTW ships were all mass heavy so that doesnt mean anything!


Just as an aside, I never used a KSE disk to get a 0 mass component, but, I always thought it was ok. I mean, having some KSE blueprint could lead you into REing a superpart. I liked to think it was like that. Not that having a 0 mass reactor would do me any good, save me less than 2000 mass on my X hehe.


Also i never understood why they nerfed the engines, then wait months and months and make SW engines just as fast!






It was an exploit, plain and simple. No object can have zero mass, and using a fragment to make something weight nothing is just wrong.


And I asked a Darth Platapus why it took over 9 months to get the SW crafted engine fixes in (and caps and other fixes) and he said he was busy with ROTW, and didn't have bandwidth to fix this until after the expansion was released.





Rexan Ryu
Master Smuggler
Flurry Server
Ducimus
Fri Aug 05, 2005 12:00 am
#10



S-1-l2-H-C wrote:
ya its kind of funny how JTL evolved. back then the devs claimed that awings with a 95.9 speed l6 engine was just too unbalanced so they nerfed it and left the existing pilots a huge advantage; now all the sudden we got 90k mass JSFs packing 100+ speed 75 yaw/pitch engines that make the old school pvp ships look like a disabled freighter

Message Edited by S-1-l2-H-C on 08-04-2005 11:40 AM





QFE.. how on earth did i miss that.

All too true.

Someone explain to me why the devs nerfed the old reward engines again? I seem to have missed the point of it.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
PaceNebulon
Fri Aug 05, 2005 12:07 am
#11

Seems to be on par with Sony's track record. Nerf something then instead of fixing the mistake create newstuff to cover it up.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

JaekeW
Fri Aug 05, 2005 12:07 am
#12






Ducimus wrote:





S-1-l2-H-C wrote:


ya its kind of funny how JTL evolved. back then the devs claimed that awings with a 95.9 speed l6 engine was just too unbalanced so they nerfed it and left the existing pilots a huge advantage; now all the sudden we got 90k mass JSFs packing 100+ speed 75 yaw/pitch engines that make the old school pvp ships look like a disabled freighter

Message Edited by S-1-l2-H-C on 08-04-2005 11:40 AM






QFE.. how on earth did i miss that.

All too true.

Someone explain to me why the devs nerfed the old reward engines again? I seem to have missed the point of it.




What I understood was that shipwrights were up in arms about the disparity between crafted and looted , especially concerning the rewards. It was really bad when JtL first came out, very few spawns of JtL resources and many of the early ones were pure crap.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
JanuHull
Fri Aug 05, 2005 12:56 am
#13



JaekeW wrote:


Ducimus wrote:


S-1-l2-H-C wrote:
ya its kind of funny how JTL evolved. back then the devs claimed that awings with a 95.9 speed l6 engine was just too unbalanced so they nerfed it and left the existing pilots a huge advantage; now all the sudden we got 90k mass JSFs packing 100+ speed 75 yaw/pitch engines that make the old school pvp ships look like a disabled freighter

Message Edited by S-1-l2-H-C on 08-04-2005 11:40 AM





QFE.. how on earth did i miss that.

All too true.

Someone explain to me why the devs nerfed the old reward engines again? I seem to have missed the point of it.


What I understood was that shipwrights were up in arms about the disparity between crafted and looted , especially concerning the rewards. It was really bad when JtL first came out, very few spawns of JtL resources and many of the early ones were pure crap.





Even with potentially great stuff, the end result was still dramatically inferior to looted counterparts. We were really pissed that the Devs threw over a hundred potential points of investable potential at us, but made the best possible outcome a complete farking joke compared to anything you could pull off a Tier 1 trash spawn.

Even with 15 points to work with on some components, there's just not enough to go around to make the outcome truly comparable to even average looted items.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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