Pilot Archive

Thread: Noob Pilot Seeks Help

spordreki
Tue Jul 05, 2005 1:01 pm
#1

Thanks for the tips Boon. I have the best blaster that I can use fitted on my TIE, but it just takes forever to plunk away at the ships until I get their engines disabled. I considered grabbing a concussion missile launcher to help with that. I have no problems fighting the ships themselves; I can take down all three without taking many hits, it just takes too long, and the transport pulls away (can't catch up to it even with my boosters). I considered drawing all three guards on myself and leading them away from the transport, then hyperjumping to where the transport is headed to intercept it.
AzzixxSWG
Tue Jul 05, 2005 1:02 pm
#2

Not to nitpick but your Icon is rebel just saying.


I have to know why it seems every new imp pilot is choosing Storm Squad as there first squad? SS is not soloable except by the most experienced top gun type pilots/ship builderat any of it's tiers. SS will cut you no slack, no joke, this is the hardest squad in the game. Be great or be dead. If you can solo this squad you justifyably have every right to brag.


When I said ship builder I don't mean Ship Write, I ment being very good about choosing your ship's components.


If you are going to continue with SS you might as well get accustome to asking for help.



spordreki
Tue Jul 05, 2005 1:13 pm
#3


"Not to nitpick but your Icon is rebel just saying." Yeah, I just reactivated last week after a 10-month break and haven't updated my profile.


I'm completely new to JTL as of a few days ago, so I didn't consciously choose the hardest squadron in the game. I don't have a problem with asking for help, so I think I will stick with Storm Squadron. I want a steep challenge, even if that means asking lots of questions and getting help now and then. As it stands I am a total noob with JTL, so my knowledge of ship components, mass, etc., isn't very expansive, but I am learning a whole lot.
AzzixxSWG
Tue Jul 05, 2005 1:26 pm
#4






spordreki wrote:


"Not to nitpick but your Icon is rebel just saying." Yeah, I just reactivated last week after a 10-month break and haven't updated my profile.


I'm completely new to JTL as of a few days ago, so I didn't consciously choose the hardest squadron in the game. I don't have a problem with asking for help, so I think I will stick with Storm Squadron. I want a steep challenge, even if that means asking lots of questions and getting help now and then. As it stands I am a total noob with JTL, so my knowledge of ship components, mass, etc., isn't very expansive, but I am learning a whole lot.






You is in the perfect squad then. The challange don't get any steeper than this. Got some tips that should help out.


My experience has been all the missions are soloable with patience, observation, accuracy, good equipment, the right droid programsand some creative flying.



I have some tips on how to do the different mission types, learning how to fly well is strictly a personal experience. All I can say about the topic is never fly in a strait line.


-Standard destroy the enemy: Never fly in a strait line. If something is hitting your rear shield, target the last enemy that hit you then turn to attack it. Don't continue to attack your current target, your current target is forcing you into a strait line which is a no no.


-Escort Missions: Don't go for the kill. Target one of the enemys components useing [ or ] and disable the foe. Doing this lets you get to the next enemy faster. If you can try to hit 2-3 of the enemy attacking what you are escorting so they attack you instead of the escortee.


-Defend a Way Point: Be quick be nimble. At some point you will have to stay at a way point while you make or recieve a transmission that takes several minutes while defending against waves of ships. This is where the game teaches you about the benifits of having a high Yaw, Pitch, Roll (YPR) rate + a decent amount of forward speed. Do not attack the waves of enemy ships. Swoop in, out and around your way point. At most you are faceing 2 waves of ships for the durration of trip. Kill even 1 ship and another wave will spawn.


-Pick up and delivery: Fast as fast can be, you will never catch me. You want to be able to fly at a speed of 800-900+ for these, depending on what tier you are on, if you havent been useing engine overload and Capacitor to Shield Shunt by now, then you better get your act together you will need it and a clean pair of underwear. As soon as you get the drop off waypoint run to it. Waves of ships will spawn to attack you, ignore them. Waggle back and forth up and down if they are too close to you. As soon as you see the drop off ship dock with it. Use the shield shunt wisely while you are docked and start a hyper to any sector within the same solar system. If you want to try to fight the waves if ships you left in the dust but are rapidly approaching your position, ignore the last bit of advice and good luck.


spordreki
Tue Jul 05, 2005 3:50 pm
#5

Thanks for the tips Azzixx, they're very helpful. After reading the messages here I went to a good parts vendor and picked up some lighter parts and an improved computer/interface. The most important purchase for me was a concussion missile launcher however, as I had trouble penetrating the shieldsbefore. My blasters just were not taking the enemy ships down fast enough. I'm glad to say that I took down the guard ships, captured the transport and survived four waves of spawned ships--solo. Yay!
refleks
Tue Jul 05, 2005 4:07 pm
#6

Well try buying a heavy tie, and load up all the highlevel stuff you can.




Kashmo Target - Shipwright - Chimaera - Angry European.
Kristian Omaha - An even more angry european - Elder Jedi
Shop at Coronet: -171 -5668 (Doubt there is anything left.)
Back from 10 months leave.
Proud owner of: A YT-1300, Y-8, M-22 Krayt, A Yacht, A JSF, A Vaksai, and hopefully soon an Arc.
spordreki
Wed Jul 06, 2005 12:14 am
#7

I'm a tier 1 Imperial pilot with a regular TIE Fighter, upgraded in the weapons department (missile launcher, cannons). I'm having trouble completing the second Storm Squadron mission. I have to intercept a prisoner transport that's guarded by three, tier 2 ships before it leaves the Lok system. Problem is, my TIE doesn't have enough firepower to disable the three ships in time for me to catch back up to the transport and disabel it. I've tried dogfighting the ships but I always run out of time, and I've tried b-lining for the transport but I get blown out of the sky (even while spiraling/evading). Do I just need to get another pilot to be my wingman? Any tips would be greatly appreciated.
Boonsnark
Wed Jul 06, 2005 12:31 am
#8

Best bet is drop the missile launcher (i'm 4444 atm and never fire a single missile), make sure you have the lightest reactor you can get away with likewise with a booster if you have one fitted, shouldnt need anything bigger than a lvl2 booster,lvl 1 should be fine imo, basically free up as much mass as you can to fit the most powerful gun/shield you can squeeze in that you can use, and ditch the armor as well if needed, i'd sooner a shield that'll take more punishment, as if it gets thought that your armor isnt gonna keep you in one piece for very much longer anyway.


Other than that, keep moving if you start to get shot, then do your best to get on the tail of whats shooting at you, just dont blindly fly straight at your target that's a really easy way to die quickly.





------------------------------------------------------------
Boonsnark, Master Armorsmith / Master Artisan
Europe-Chimaera,

Queege, MBH/CM BSOD - 5/9 Squadrons Aced

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