Pilot Archive

Thread: Some droid progs bugged?

Turd_Ferguson523
Wed Jul 06, 2005 4:59 am
#1

Or working 'as intended'?

At first I tried EO 4, CO 4 and WO 4. All seemed to short out other ship systems, tried repairing at the in system space station. Wasn't happening. Only thing that seems to fix the systems, was emptying the ship and redeeding it or logging out completely. Which makes me think its probably a bug. So I tried to drop down to lvl 3 for each of them, same thing, just not as drastic. But still several vital systems short out?

Occasionally one of them will work w/o downing the other systems, which I honestly wouldn't mind every once in a while, just to add a bit of realism / immersion / drama, but this is like a 9:10 ratio.

This supposed to be happening? I dont' remember it being like this before the last patch(s)

Imp and neutral progs have a tendancy to fail for Reb pilots maybe?

I'm grasping at straws here, I haven't used my Reb pilot for a while, mostly my neutrals and haven't had these issues.

Anyone having the same problems? Got any inside info?

Thanks



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

Croll
Wed Jul 06, 2005 5:03 am
#2

Your reactor does not have enough power for those components when you run the overloads. The solution is to get a larger reactor, or use the reactor overload program first.



Daraq Trisul
Smuggler Extraordinaire
Ace Pilot Badges: Storm Squadron, Imperial Inquisition, Akron's Havok Squad
Corporal in the Rebel Militia
Elder Master Pistoleer Desperado Rogue

Death Incarnate Advanced X-Wing
Dark Tide Prototype Oppressor


Proud member of the Big Game Hunters
Turd_Ferguson523
Wed Jul 06, 2005 5:05 am
#3


Croll wrote:
Your reactor does not have enough power for those components when you run the overloads. The solution is to get a larger reactor, or use the reactor overload program first.







Excellent news! I had the room and was wondering what I could use that open space in the droid / flight comp for. TYVM!

Message Edited by Turd_Ferguson523 on 07-06-2005 07:05 AM



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

Goraf
Wed Jul 06, 2005 5:22 am
#4

There is a bug where the reactor drain effect of EO4 does not disappear when you repair. I have been partially disabled after leaving deep space because all my damage repaired, ending my reactor overload, but EO4 stayed up, and my droid interface was disabled. The workaround is to run a special ability that resets droid programs, like ethrust or eshields, or to redeed the ship.

In your case, running reactor overload 3 or 4 will solve your energy problems with EO3. See A Comprehensive Droid Routine Breakdown for more info on droid programs.

BTW, WO3 is bugged too, it decreases weapon reactor energy drain and capacitor energy usage instead of increasing them... Not a nasty bug per se, but a bug...



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

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