Pilot Archive

Thread: Imperial Navy Recruiting in the Outer Rim (Starsider PvP/RP Guild)

DarthMercilous
Wed Jul 06, 2005 9:30 am
#1

WHO WE ARE


Hell's Hammers form an elite force within the Imperial Navy. When at full strength, the Hammers consist of four Fighter Squadrons and a Stormtrooper assault group. Two Squadrons are used to spearhead assaults, with the third and fourth Squadrons being held in reserve to reinforce the front line units as required, or be deployed as the situation warrants. The SpecNav unit, consisting of Stormtroopers and Advanced Recon Scouts, are used to make precision strikes both on the ground, and ship to ship.


As the unit is currently under strength, it operates without a reserve, relying on the abilities of its pilots & troopers to gain its objectives quickly and effectively. This self-reliance and the growing autonomy of the unit within the Imperial command structure has helped maintain the unit's already high morale. The pilots troopers look to each other and to thier commanders, rather than to other Imperial units, for support in times of need.


The experience on Turak IV has led the unit to act independently whenever possible, preferring to plan its own actions rather than catering to the logistical concerns of Imperial command. If the Hammers were not so successful, this attitude would not be tolerated. But inspired leadership has led the unit to victory after victory, a state of affairs which Imperial command is only too happy to accept.

WHO WE ARE



Hell's Hammers form an elite force within the Imperial Navy. When at full strength, the Hammers consist of four Fighter Squadrons and a Stormtrooper assault group. Two Squadrons are used to spearhead assaults, with the third and fourth Squadrons being held in reserve to reinforce the front line units as required, or be deployed as the situation warrants. The SpecNav unit, consisting of Stormtroopers and Advanced Recon Scouts, are used to make precision strikes both on the ground, and ship to ship.




As the unit is currently under strength, it operates without a reserve, relying on the abilities of its pilots & troopers to gain its objectives quickly and effectively. This self-reliance and the growing autonomy of the unit within the Imperial command structure has helped maintain the unit's already high morale. The pilots troopers look to each other and to thier commanders, rather than to other Imperial units, for support in times of need.



The experience on Turak IV has led the unit to act independently whenever possible, preferring to plan its own actions rather than catering to the logistical concerns of Imperial command. If the Hammers were not so successful, this attitude would not be tolerated. But inspired leadership has led the unit to victory after victory, a state of affairs which Imperial command is only too happy to accept.



OUR ROLE



The IXth plays a vital role around the galaxy. As well as being called upon to protect the security of the Empire, we're increasingly needed to act as an intergalactic peacekeeper in today's volatile galaxy. Currently the IXth is running covert operations on Tatooine; with few even aware of their presence. But whether it's protecting Imperial security or fighting a war, keeping the peace in the galaxy's hotspots or delivering humanitarian aid, the IXth is respected galaxy-wide for its ability to fulfil a role that no other organisation is trained or equipped to do.




OPPORTUNITIES



The Empire is the galaxy’s largest employer, offering a wealth of opportunities for training and experience in a variety of jobs. From Infantry Soldier in the thick of the action to the Droid Engineer behind-the-scenes, from careers in Medicine to Logistics to Engineering, the choices are endless. Join and you'll be starting a career like no other. Fast-moving and action-packed, your time will give you an unbeatable mix of training and qualifications, responsibility, adventure, sport and travel.



WHY THE IXTH?



Join the IXth and you'll live life to the full. You'll be able to earn qualifications, and adventure, responsibility and travel can all be part of your working life. Whatever your role, you'll be a professional; a highly trained expert in your field with real responsibility for the safety and security of others.



  • Take advantage of excellent training and earn practical and professional qualifications that will set you up for life

  • Work in situations that no other organisation could handle

  • Have the time of your life experiencing new planets, new sports and new adventures

  • Live and work with people your age, with the same roots or from totally different backgrounds, who all want the same thing: to get the most out of life.

  • Be kitted out with the best in weapons, equipment, transport, and information technology systems


SEE THE GALAXY



The galaxy is a very big place. With the IXth, you’ll get to see a lot of it. As a Hell’s Hammer, your skills will be in demand everywhere. On adventurous training in the jungle, peacekeeping in a war torn planet or in combat, you’ll see worlds few can even imagine. With bases on many different planets, there’s also the chance to work abroad. Meet new people, visit new places and experience different cultures. And wherever you are, you will always be there to make a difference. In the IXth, each new day brings a new challenge, whether physical or mental, training for war or adventurous training, in combat or in peacetime. But whatever the challenge, you won’t face it alone, because from day one you’ll be part of one of the toughest teams in the world. Our strength comes from the role each individual plays, at every level - from your own unit through to the IXth as a whole.




WORK HARD – PLAY HARD




The IXth is a full-time commitment. You’ll enjoy friendship, sport and adventure, and you’ll have the freedom, encouragement and fitness to make the most of them all. You’ll be at the peak of your fitness and you'll have all the encouragement and opportunities you need to fulfil your ambitions in your free time.




DAY – TO – DAY LIVING




Of course, well-being involves more than physical exercise. From your food and accommodation to welfare, health and dental care, we'll do everything in our power to keep you fighting fit. From word go, you'll be based in our barracks located on Tatooine. There you'll live, work and play within a close-knit team. And with shared experiences, lifestyles and interests, you'll soon bond with the people around you and form long-lasting friendships.




AFTER THE IXTH?



Time spent with the IXthis time well spent. Our training and development programmes provide a huge range of qualifications, skills and experiences that are highly sought-after in the workplace. Whether you spend three years or longer with us, we can help you develop talents and abilities that will set you up for a great career and enviable lifestyle wherever you go.



AVAILABLE POSITIONS:


SpecNav: Imperial SpecNav Troopers is very much a secret, the Rebel Alliance and even most of the Imperial Navy is unaware of their existence. The SpecNav program is an unusual joint effort between the Imperial Army and the Imperial Navy. The Imperial Navy hopes to gain dangerous soldiers that can land and establish beachheads thereby removing the need to rely on traditional Imperial Army troops. On the other hand, the Imperial Army hopes to gain mobile Intel operatives based aboard far-ranging ships that can be deployed at a moment's notice. So far, this experiment between the Imperial Army and the Imperial Navy has been successful in creating dangerous, highly-skilled and crafty soldiers. These troopers came into service around the time of the Battle of Yavin, they are also the Imperial Navy's most elite troops. SpecNav is tasked with acting as a special forces unit, their soldiers being trained to have more independant thinking than the standard Army ground forces, given the clandestine nature of their operations.



A typical SpecNav unit comprises of the following:



Stormtroopers: Stormtroopers are totally loyal to the Empire and cannot be bribed, seduced or blackmailed. Stormtrooper unit organization was separate to that of the Imperial Army and Navy, although this elite unit supported both arms of the Imperial Military. They followed similar organization patterns: squads, platoons, companies, battalions, regiments, and battlegroups (called legions). A stormtrooper battalion had 820 men. The health of stormtroopers was the responsibility of the Naval Biological group.
Specialized Stormtrooper units include:




  • Aquatic assault stormtroopers trained to operate in marine environments (seatroopers). They feature modified scout armor, with breathing tanks, flippers, and a helmet-mounted spotlight. They were assigned to aquatic garrisons, and are trained to operate patrol vehicles such as waveskimmers and wavespeeders.

  • Blackhole stormtroopers were a special branch of Imperial stormtrooper answering directly to the Imperial Intelligence agent Blackhole. Blackhole stormtroopers ware the same armor as regular stormtroopers, except that it was painted black and coated in a stygian-polymer substance that baffled sensor readings.

  • The cold assault stormtroopers, or Blizzard Force snowtroopers, ware specially modified armor for cold weather environments. It includes a more powerful heating unit, and an airtight fabric oversuit. To facilitate breathing, a breather hood coveres the faceplate and fed into the suit liner.

  • Desert stormtroopers, or sandtroopers, are identical to normal stormtroopers except for their specialized training and slightly modified armor. This elite corps emphasized independent-thinking more than standard stormtrooper units.

  • Stormtrooper scout units were usually assigned to garrison posts. Their mission profiles often equipped them with speeder bikes; as such these men were usually called biker scouts. A scout's armor is more flexible and lighter than a standard trooper's.

  • While standard stormtrooper armor provides some protection against hard vacuum, the zero-G stormtroopers, or spacetrooper, division trained for exclusive space combat. They wore massive suits of armor, powered by servomotors. Each suit functioned as a miniature spacecraft, with propulsion systems, sensor systems, and weapons. In full gear, a spacetrooper stood over two meters tall and was twice as wide as an unarmored soldier. In standard deployment, spacetroopers struck from assault shuttles that carried them to a target. The troopers then launched, using their weapons to secure and board the vessel. A spacetrooper's armor featured concussion grenades, mini-proton torpedo launchers, a blaster cannon, and laser-cutters.

  • Radiation zone assault troops, or radtroopers, were a little known division of elite stormtroopers trained to handle irradiated combat zones. Their armor featured a lead-polymer substrate and a silvery reflective finish.

  • Other specialized Imperial trooper divisions included flying airtroopers, tunneling underminers, and magma troopers who crushed revolts on volcanic mining worlds.
    SpecNav Stormtroopers are divided into Squads as follows:


Assault: One of the oldest and the most feared arms of the Legion, there is no Squad which takes higher casualties in training than Assault. Although recruits are limited, the Assault arm continues to train by attrition – if you make it through training you are combat ready. Of the 88 percent who fail to make it through training, nearly on quarter of these are combat fatalities. There is little exaggeration and a lot of perverse pride in Assault’s claim that “two die for every one that gets through.” The ferocious training and indoctrination of Assault arm does provide strong unit cohesion for its troops, as well as instil a willingness to fight on despite heavy casualties. These veteran squads have a fearsome reputation which is very much deserved.



Urban Assault: These troopers are highly trained streetfighters. They are well versed in how to turn the constricted urban fighting environment to their best advantage. These troops specialize in making do with whatever weapons they have, from sniping from rooftops, to making homemade explosives. They are experts in hand-to-hand combat, light weaponry, street-savvy, stealth and demolitions.



Heavy Weapons Specialists: These troopers provide protection against enemy air and ground vehicles, and give the Legion the extra punch needed to crack through a tough position. Heavy weapons specialists also received training in starship gunnery. They are quite well trained, though their casualty rates are high. This is because in a battle once an artillery piece's location has been revealed, enemy effort to disable or destroy it becomes paramount. Heavy Weapons Specialists are trained to die rather than abandon their guns.




Pathfinders: These troopers make covert drops onto enemy planets, establishing beachheads, and holding this territory until relieved by Imperial ground forces. Imperial Pathfinders completed their extremely difficult mission profile by traveling light, and relying on surprise to overwhelm resistance. Pathfinders were trained in survival, alien species recognition, and speeder-bike operation. They were equipped with rifles, grenades, and if space allowed, a speeder-bike and heavy weapons.
Pathfinders fall into the following categories:




  • Scout Troopers / Advanced Recon: These troopers are trained in\ using their terrain for the best tactical advantage in combat. Scout Troopers are required to be much more mobile than their urban counterparts, and as such are equipped with speeder-bike vehicles. Advanced Recon however, are tasked with locating an “painting” potential targets, as well as the following:

  • Investigation: The IXth prides itself on it’s talent and professionalism when conducting an investigation. When in the field, officers have direct communication links both to the IXth HQ but also to all military forces in the area. These links are pre-approved by the appropriate Sector Moff or Grand Moff. Because of this, officers may therefore call on a considerable degree of firepower if things become rough. This action was taken as a way of cutting down response times to legitimate Rebel threats which are too large to be handled even by a team of competent officers. It is worth noting that this tactic works on both heavily developed and largely rural worlds, albeit for different reasons. On urban planets officers agents can operate unnoticed, and then call in the military to "swarm" the unfortunate Rebel base. On rural planets, the officer cannot expect to devise a convincing cover identity, but the IXth’s reputation alone is normally enough to gain the agent the cooperation of fearful locals. In either scenario, Rebel operatives are flushed out and eliminated.

  • Surveillance: The IXth uses the most advanced surveillance techniques & equipment available in the Empire to uncover beings or activities which might be helpful to the Rebellion or otherwise obstruct the Empire's plans. If and officer has enough suspicions, they will turn the case over to the Operations Officer, so more thorough action can be taken. The second purpose for conducting surveillance is putting the fear of the Empire into citizens who can be scared out of helping the Rebellion. This is the use to which the rawer recruits and less skilful veterans are employed.
    Those beings caught by the IXth who are suspected of knowing more than they have been willing to divulge are sent for interrogation. The information uncovered is sent back to IXth Command. No one really knows what then happens to the suspects. No one really wants to know.

  • Infiltrators: Among the most feared members of SpecNav, these troopers were specially chosen for their distinct hatred of the Rebel Alliance. These troops are trained to slip through the enemy's lines to sow confusion and consternation in Alliance ranks. Their main weapons are vibroblade and garrote.
    Naval Division: The Navy has responded to its rapid growth by changing its command structure, introducing intermediate levels of command which did not exist in the Republican Navy. Most of the junior level officers were promoted to these intermediate levels, while the senior officers kept their ranks but had the scope of their command enlarged. An admiral in the Imperial Navy commands forces over 10 times as great as an admiral did during the Old Republic.


Naval Personnel : All vessels serving in the Imperial fleets have varying numbers of the following personnel. It must be noted that all game statistics are for "typical" individuals in that category - specific skill levels may vary dramatically from individual to individual or ship to ship, depending upon training level, mission profile and countless other factors.




  • Pilots : From the men who fly the capital ships to the men who leap into the cockpits of the TIE fighters, Imperial pilots are the mainstay of the Imperial Navy. They are the necessary element in the military branch charged with protecting the space lanes from pirates, smugglers, alien invaders, and Rebels.
    The top pilots in the galaxy are found in the Imperial Navy. These pilots, following the glorious and time-honored allure established during the Republic, attend the premier academies throughout the Empire. Within these fine institutions, the Empire teaches these men duty and promotes the idea of maintaining order, as opposed to defending against aggression. TIE pilots form an elite corps within the Imperial Navy. Each candidate for admission into the rigorous TIE training program must undergo a strenuous screening and testing process. After all, they are being prepared to fly the best starfighters the Empire has to offer.

  • Gunners : Gunners are a special sub-unit of the Imperial pilot corp. Any Imperial military vessel larger than a one-man TIE starfighter makes use of these trained weapons masters to handle the high-tech arms employed by the Empire.
    Most gunners are either pilots in training or pilots who failed to make the grade in all the skills necessary to fly a vessel. Nonetheless, a gunner must have a keen eye, superior reflexes, and a rapport with the specialized equipment. Gunners are trained to handle everything from a single light laser cannon up to turbolaser battery emplacements and even the now-destroyed superlaser that was the main weapon of the Death Star battle station. In addition to their hands-on training, gunners learn to work with specialized computer helmets that not only offer protection but are equipped with macrobinocular viewplates and sensor arrays to assist with targeting fast-moving fighter craft.

  • Naval Troopers : To protect its vast number of capital ships without relying on the help of the Army, the Navy has created a corps of troopers to act as soldiers. These men, trained in traditional combat skills, also learn skills needed to survive aboard the mighty vessels that patrol the galaxy in the name of the Emperor.
    These troopers wear the distinctive uniform and helmet once only the province of the Death Star troopers. These soldiers dressed in all black are deadly warriors, but they all serve other functions aboard Imperial ships. They act as security, handle hangar traffic control, monitor sensor arrays, and other duties when their combat skills aren’t required.

  • Technicians: These troopers are trained to operate and repair any equipment the Legion uses, and to build anything they didn't out of available materials. Techs usually did not operate as a unit. Instead, they were assigned to other units. Technicians fall into the following categories:

  • Junior Technician: It is the responsibility of the Junior Technician to assist the Chief in all manners. Their primary role is to be on hand for repairs and maintenance of key IXth equipment, and may also be required to be aboard any frigates used in a combat operation.

  • Spacecraftsmen: Gunners by trade, the Spacecraftsman can be assigned from any division of the military to be used board any ship that requires gunnery support. They can hold any rank, however when acting in this role, the gunner with the highest rank assumes the title of Senior Spacecraftsmen, with the title of Leading Spacecraftsman going to his or her direct subordinate.
    Other Specialists: Other troopers includ transportations specialists (drivers and mechanics), communications experts, translators, medical technicians, supply specialists, and others. An example of a common specialist within the IXth is listed below:


The Navy is tasked with the following:



· To secure, patrol, and defend orbital space around and the trade lanes between inhabited planets in defense of all Imperial Laws and Security



· To investigate, and potentially engage and destroy, all manner of vessel judged to be disrupting or capable of disrupting the peace of the Empire.



· To supplement and support actions and engagements undertaken by the Imperial Army, in and above the atmosphere.



· To escort and defend Capital-Class vessels within the Imperial Navy against all opponents, and especially enemy fighter elements.



· To maintain the flexibility and adaptability of the fleet and Imperial Navy so as to ensure success in their coordinated efforts



If you feel this is the right career for you, please go to your local Imperial Recruiter and tender your dossier of application, and for futher information, please see our HoloNet or speak to Commodore Govannen Darkstar, Colonel 'Cade' or Line Captain H'oshi QaVam who will be more than happy to give you the information you require.


OUR ROLE


The IXth plays a vital role around the galaxy. As well as being called upon to protect the security of the Empire, we're increasingly needed to act as an intergalactic peacekeeper in today's volatile galaxy. Currently the IXth is running covert operations on Tatooine; with few even aware of their presence. But whether it's protecting Imperial security or fighting a war, keeping the peace in the galaxy's hotspots or delivering humanitarian aid, the IXth is respected galaxy-wide for its ability to fulfil a role that no other organisation is trained or equipped to do.


OPPORTUNITIES


The Empire is the galaxy’s largest employer, offering a wealth of opportunities for training and experience in a variety of jobs. From Infantry Soldier in the thick of the action to the Droid Engineer behind-the-scenes, from careers in Medicine to Logistics to Engineering, the choices are endless. Join and you'll be starting a career like no other. Fast-moving and action-packed, your time will give you an unbeatable mix of training and qualifications, responsibility, adventure, sport and travel.


WHY THE IXTH?


Join the IXth and you'll live life to the full. You'll be able to earn qualifications, and adventure, responsibility and travel can all be part of your working life. Whatever your role, you'll be a professional; a highly trained expert in your field with real responsibility for the safety and security of others.



  • Take advantage of excellent training and earn practical and professional qualifications that will set you up for life

  • Work in situations that no other organisation could handle

  • Have the time of your life experiencing new planets, new sports and new adventures

  • Live and work with people your age, with the same roots or from totally different backgrounds, who all want the same thing: to get the most out of life.

  • Be kitted out with the best in weapons, equipment, transport, and information technology systems

SEE THE GALAXY


The galaxy is a very big place. With the IXth, you’ll get to see a lot of it. As a Hell’s Hammer, your skills will be in demand everywhere. On adventurous training in the jungle, peacekeeping in a war torn planet or in combat, you’ll see worlds few can even imagine. With bases on many different planets, there’s also the chance to work abroad. Meet new people, visit new places and experience different cultures. And wherever you are, you will always be there to make a difference. In the IXth, each new day brings a new challenge, whether physical or mental, training for war or adventurous training, in combat or in peacetime. But whatever the challenge, you won’t face it alone, because from day one you’ll be part of one of the toughest teams in the world. Our strength comes from the role each individual plays, at every level - from your own unit through to the IXth as a whole.


WORK HARD – PLAY HARD


The IXth is a full-time commitment. You’ll enjoy friendship, sport and adventure, and you’ll have the freedom, encouragement and fitness to make the most of them all. You’ll be at the peak of your fitness and you'll have all the encouragement and opportunities you need to fulfil your ambitions in your free time.


DAY – TO – DAY LIVING


Of course, well-being involves more than physical exercise. From your food and accommodation to welfare, health and dental care, we'll do everything in our power to keep you fighting fit. From word go, you'll be based in our barracks located on Tatooine. There you'll live, work and play within a close-knit team. And with shared experiences, lifestyles and interests, you'll soon bond with the people around you and form long-lasting friendships.


AFTER THE IXTH?


Time spent with the IXthis time well spent. Our training and development programmes provide a huge range of qualifications, skills and experiences that are highly sought-after in the workplace. Whether you spend three years or longer with us, we can help you develop talents and abilities that will set you up for a great career and enviable lifestyle wherever you go.


AVAILABLE POSITIONS:


SpecNav: Imperial SpecNav Troopers is very much a secret, the Rebel Alliance and even most of the Imperial Navy is unaware of their existence. The SpecNav program is an unusual joint effort between the Imperial Army and the Imperial Navy. The Imperial Navy hopes to gain dangerous soldiers that can land and establish beachheads thereby removing the need to rely on traditional Imperial Army troops. On the other hand, the Imperial Army hopes to gain mobile Intel operatives based aboard far-ranging ships that can be deployed at a moment's notice. So far, this experiment between the Imperial Army and the Imperial Navy has been successful in creating dangerous, highly-skilled and crafty soldiers. These troopers came into service around the time of the Battle of Yavin, they are also the Imperial Navy's most elite troops. SpecNav is tasked with acting as a special forces unit, their soldiers being trained to have more independant thinking than the standard Army ground forces, given the clandestine nature of their operations.


A typical SpecNav unit comprises of the following:


Stormtroopers: Stormtroopers are totally loyal to the Empire and cannot be bribed, seduced or blackmailed. Stormtrooper unit organization was separate to that of the Imperial Army and Navy, although this elite unit supported both arms of the Imperial Military. They followed similar organization patterns: squads, platoons, companies, battalions, regiments, and battlegroups (called legions). A stormtrooper battalion had 820 men. The health of stormtroopers was the responsibility of the Naval Biological group. Specialized Stormtrooper units include:



  • Aquatic assault stormtroopers trained to operate in marine environments (seatroopers). They feature modified scout armor, with breathing tanks, flippers, and a helmet-mounted spotlight. They were assigned to aquatic garrisons, and are trained to operate patrol vehicles such as waveskimmers and wavespeeders.

  • Blackhole stormtroopers were a special branch of Imperial stormtrooper answering directly to the Imperial Intelligence agent Blackhole. Blackhole stormtroopers ware the same armor as regular stormtroopers, except that it was painted black and coated in a stygian-polymer substance that baffled sensor readings.

  • The cold assault stormtroopers, or Blizzard Force snowtroopers, ware specially modified armor for cold weather environments. It includes a more powerful heating unit, and an airtight fabric oversuit. To facilitate breathing, a breather hood coveres the faceplate and fed into the suit liner.

  • Desert stormtroopers, or sandtroopers, are identical to normal stormtroopers except for their specialized training and slightly modified armor. This elite corps emphasized independent-thinking more than standard stormtrooper units.

  • Stormtrooper scout units were usually assigned to garrison posts. Their mission profiles often equipped them with speeder bikes; as such these men were usually called biker scouts. A scout's armor is more flexible and lighter than a standard trooper's.

  • While standard stormtrooper armor provides some protection against hard vacuum, the zero-G stormtroopers, or spacetrooper, division trained for exclusive space combat. They wore massive suits of armor, powered by servomotors. Each suit functioned as a miniature spacecraft, with propulsion systems, sensor systems, and weapons. In full gear, a spacetrooper stood over two meters tall and was twice as wide as an unarmored soldier. In standard deployment, spacetroopers struck from assault shuttles that carried them to a target. The troopers then launched, using their weapons to secure and board the vessel. A spacetrooper's armor featured concussion grenades, mini-proton torpedo launchers, a blaster cannon, and laser-cutters.

  • Radiation zone assault troops, or radtroopers, were a little known division of elite stormtroopers trained to handle irradiated combat zones. Their armor featured a lead-polymer substrate and a silvery reflective finish.

  • Other specialized Imperial trooper divisions included flying airtroopers, tunneling underminers, and magma troopers who crushed revolts on volcanic mining worlds. SpecNav Stormtroopers are divided into Squads as follows:

Assault: One of the oldest and the most feared arms of the Legion, there is no Squad which takes higher casualties in training than Assault. Although recruits are limited, the Assault arm continues to train by attrition – if you make it through training you are combat ready. Of the 88 percent who fail to make it through training, nearly on quarter of these are combat fatalities. There is little exaggeration and a lot of perverse pride in Assault’s claim that “two die for every one that gets through.” The ferocious training and indoctrination of Assault arm does provide strong unit cohesion for its troops, as well as instil a willingness to fight on despite heavy casualties. These veteran squads have a fearsome reputation which is very much deserved.


Urban Assault: These troopers are highly trained streetfighters. They are well versed in how to turn the constricted urban fighting environment to their best advantage. These troops specialize in making do with whatever weapons they have, from sniping from rooftops, to making homemade explosives. They are experts in hand-to-hand combat, light weaponry, street-savvy, stealth and demolitions.


Heavy Weapons Specialists: These troopers provide protection against enemy air and ground vehicles, and give the Legion the extra punch needed to crack through a tough position. Heavy weapons specialists also received training in starship gunnery. They are quite well trained, though their casualty rates are high. This is because in a battle once an artillery piece's location has been revealed, enemy effort to disable or destroy it becomes paramount. Heavy Weapons Specialists are trained to die rather than abandon their guns.



Pathfinders: These troopers make covert drops onto enemy planets, establishing beachheads, and holding this territory until relieved by Imperial ground forces. Imperial Pathfinders completed their extremely difficult mission profile by traveling light, and relying on surprise to overwhelm resistance. Pathfinders were trained in survival, alien species recognition, and speeder-bike operation. They were equipped with rifles, grenades, and if space allowed, a speeder-bike and heavy weapons. Pathfinders fall into the following categories:



  • Scout Troopers / Advanced Recon: These troopers are trained in\ using their terrain for the best tactical advantage in combat. Scout Troopers are required to be much more mobile than their urban counterparts, and as such are equipped with speeder-bike vehicles. Advanced Recon however, are tasked with locating an “painting” potential targets, as well as the following:

  • Investigation: The IXth prides itself on it’s talent and professionalism when conducting an investigation. When in the field, officers have direct communication links both to the IXth HQ but also to all military forces in the area. These links are pre-approved by the appropriate Sector Moff or Grand Moff. Because of this, officers may therefore call on a considerable degree of firepower if things become rough. This action was taken as a way of cutting down response times to legitimate Rebel threats which are too large to be handled even by a team of competent officers. It is worth noting that this tactic works on both heavily developed and largely rural worlds, albeit for different reasons. On urban planets officers agents can operate unnoticed, and then call in the military to "swarm" the unfortunate Rebel base. On rural planets, the officer cannot expect to devise a convincing cover identity, but the IXth’s reputation alone is normally enough to gain the agent the cooperation of fearful locals. In either scenario, Rebel operatives are flushed out and eliminated.

  • Surveillance: The IXth uses the most advanced surveillance techniques & equipment available in the Empire to uncover beings or activities which might be helpful to the Rebellion or otherwise obstruct the Empire's plans. If and officer has enough suspicions, they will turn the case over to the Operations Officer, so more thorough action can be taken. The second purpose for conducting surveillance is putting the fear of the Empire into citizens who can be scared out of helping the Rebellion. This is the use to which the rawer recruits and less skilful veterans are employed. Those beings caught by the IXth who are suspected of knowing more than they have been willing to divulge are sent for interrogation. The information uncovered is sent back to IXth Command. No one really knows what then happens to the suspects. No one really wants to know.

  • Infiltrators: Among the most feared members of SpecNav, these troopers were specially chosen for their distinct hatred of the Rebel Alliance. These troops are trained to slip through the enemy's lines to sow confusion and consternation in Alliance ranks. Their main weapons are vibroblade and garrote. Naval Division: The Navy has responded to its rapid growth by changing its command structure, introducing intermediate levels of command which did not exist in the Republican Navy. Most of the junior level officers were promoted to these intermediate levels, while the senior officers kept their ranks but had the scope of their command enlarged. An admiral in the Imperial Navy commands forces over 10 times as great as an admiral did during the Old Republic.

Naval Personnel : All vessels serving in the Imperial fleets have varying numbers of the following personnel. It must be noted that all game statistics are for "typical" individuals in that category - specific skill levels may vary dramatically from individual to individual or ship to ship, depending upon training level, mission profile and countless other factors.



  • Pilots : From the men who fly the capital ships to the men who leap into the cockpits of the TIE fighters, Imperial pilots are the mainstay of the Imperial Navy. They are the necessary element in the military branch charged with protecting the space lanes from pirates, smugglers, alien invaders, and Rebels. The top pilots in the galaxy are found in the Imperial Navy. These pilots, following the glorious and time-honored allure established during the Republic, attend the premier academies throughout the Empire. Within these fine institutions, the Empire teaches these men duty and promotes the idea of maintaining order, as opposed to defending against aggression. TIE pilots form an elite corps within the Imperial Navy. Each candidate for admission into the rigorous TIE training program must undergo a strenuous screening and testing process. After all, they are being prepared to fly the best starfighters the Empire has to offer.

  • Gunners : Gunners are a special sub-unit of the Imperial pilot corp. Any Imperial military vessel larger than a one-man TIE starfighter makes use of these trained weapons masters to handle the high-tech arms employed by the Empire. Most gunners are either pilots in training or pilots who failed to make the grade in all the skills necessary to fly a vessel. Nonetheless, a gunner must have a keen eye, superior reflexes, and a rapport with the specialized equipment. Gunners are trained to handle everything from a single light laser cannon up to turbolaser battery emplacements and even the now-destroyed superlaser that was the main weapon of the Death Star battle station. In addition to their hands-on training, gunners learn to work with specialized computer helmets that not only offer protection but are equipped with macrobinocular viewplates and sensor arrays to assist with targeting fast-moving fighter craft.

  • Naval Troopers : To protect its vast number of capital ships without relying on the help of the Army, the Navy has created a corps of troopers to act as soldiers. These men, trained in traditional combat skills, also learn skills needed to survive aboard the mighty vessels that patrol the galaxy in the name of the Emperor. These troopers wear the distinctive uniform and helmet once only the province of the Death Star troopers. These soldiers dressed in all black are deadly warriors, but they all serve other functions aboard Imperial ships. They act as security, handle hangar traffic control, monitor sensor arrays, and other duties when their combat skills aren’t required.

  • Technicians: These troopers are trained to operate and repair any equipment the Legion uses, and to build anything they didn't out of available materials. Techs usually did not operate as a unit. Instead, they were assigned to other units. Technicians fall into the following categories:

  • Junior Technician: It is the responsibility of the Junior Technician to assist the Chief in all manners. Their primary role is to be on hand for repairs and maintenance of key IXth equipment, and may also be required to be aboard any frigates used in a combat operation.

  • Spacecraftsmen: Gunners by trade, the Spacecraftsman can be assigned from any division of the military to be used board any ship that requires gunnery support. They can hold any rank, however when acting in this role, the gunner with the highest rank assumes the title of Senior Spacecraftsmen, with the title of Leading Spacecraftsman going to his or her direct subordinate. Other Specialists: Other troopers includ transportations specialists (drivers and mechanics), communications experts, translators, medical technicians, supply specialists, and others. An example of a common specialist within the IXth is listed below:


The Navy is tasked with the following:


· To secure, patrol, and defend orbital space around and the trade lanes between inhabited planets in defense of all Imperial Laws and Security


· To investigate, and potentially engage and destroy, all manner of vessel judged to be disrupting or capable of disrupting the peace of the Empire.


· To supplement and support actions and engagements undertaken by the Imperial Army, in and above the atmosphere.


· To escort and defend Capital-Class vessels within the Imperial Navy against all opponents, and especially enemy fighter elements.


· To maintain the flexibility and adaptability of the fleet and Imperial Navy so as to ensure success in their coordinated efforts


If you feel this is the right career for you, please go to your local Imperial Recruiter and tender your application, and for futher information, please see our HoloNet or speak to Commodore Govannen Darkstar, Colonel 'Cade' or Line Captain H'oshi QaVam who will be more than happy to give you the information you require.




Govannen Darkstar
Elder Ranger - Elder Commando - Elder Squadleader
13th Black Order Division
Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
FDardar
Wed Jul 06, 2005 9:51 am
#2

Wow that is very interesting and Indeapth. I am a Imp pilot going for Inquisiton on Starsider. BUt it is an alt Toon for me as I am a guild leader on my Primary Toon on Scylla. But IF you need members that Like to Fly send Mort and email.







Scylla Zechs :Smugaler,ACE Vortex Pilot HC of DotA

Bloodfin Buttercup : Jedi ACE Freelance Pilot

Starsider Morrt : Spy ACE Imp Pilot Inq
Starsider Chie'f : Medic RSF
Alarien
Wed Jul 06, 2005 10:42 am
#3

You might want to edit your recruiting .txt that you copy so that it doesn't repeat some large sections, like the one on Imperial units. There's quite a bit of redundancy in there.



Alarien Evenstar
-Rogue Paladin-
Starsider
PaceNebulon
Wed Jul 06, 2005 10:47 am
#4

Nice recruiting post. I think the real military could take a few lessons from that.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

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