Pilot Archive

Thread: Damage vs decay question

rogue_eight
Wed Sep 28, 2005 5:15 am
#1

K, this has been niggling at me for a while, and I can't seem to find anything on the FAQ about it, so wondering if any of you fine people can enlighten me.

Lv3 overloads cause damage to a component.
LV4 overloads cause damage which leads to decay.

This is according to the droid programme guide.

My question is: when you request repairs from a station after running level 3 overloads, are you effectively decaying the component when you get it repaired?

Maybe an easier way to approach this might be to have a dummy definition of the difference between decay and damage.

I'm just concerned as I'm using some pretty nice RE components to help in my 9 Ace quest and I don't want them trashed by the time I get there and start looking into other stuff like PVP.

Cheers
megacrafter
Wed Sep 28, 2005 5:18 am
#2

hmm well they all corse damage to your compenets thanks to my runing of CO3 then CO4 my cap got blown up



JJK
Master Shipwright
two time pilot remaster
master BH as devs wont let me use a rifle as a smuggler (alt)

my goodbye post, i'll miss you all. see you on EVE
Bria reborn
The Doomsday Mark I (my m22-krayt)
Washell
Wed Sep 28, 2005 5:21 am
#3


Damage: Caused by overloading, enemy fire and certain pilot specials


Decay: Caused by repairing damage. Every 10 points repaired causes 1 point of decay. Level 3 overloads cause less then 10 points of damage, decay gets rounded down to 0 when repaired (assuming the component did not take more damage due to enemy fire).


Hypering in and out of deepspace repairs your ship without decay. If any component gets damaged during your 9-ace quest and you don't want it to decay, unequip it till you master again, then re-equip it for a trip to deep space.


Edit: Repairing can be done in stages of 25%/50%/75%/100%. Repairing 25% of 39 points of damage is less then 10, so no decay. Repairing another 25% of the leftover 30 damage is less then 10 points, so no decay. You get the picture.

Message Edited by Washell on 09-28-2005 02:29 PM

rogue_eight
Wed Sep 28, 2005 5:43 am
#4


Washell wrote:

Damage: Caused by overloading, enemy fire and certain pilot specials

Decay: Caused by repairing damage. Every 10 points repaired causes 1 point of decay. Level 3 overloads cause less then 10 points of damage, decay gets rounded down to 0 when repaired (assuming the component did not take more damage due to enemy fire).

Hypering in and out of deepspace repairs your ship without decay. If any component gets damaged during your 9-ace quest and you don't want it to decay, unequip it till you master again, then re-equip it for a trip to deep space.

Edit: Repairing can be done in stages of 25%/50%/75%/100%. Repairing 25% of 39 points of damage is less then 10, so no decay. Repairing another 25% of the leftover 30 damage is less then 10 points, so no decay. You get the picture.

Message Edited by Washell on 09-28-2005 02:29 PM





You, Sir, are a gentleman, a scholar and all round good egg

Thanks very much, O wise one.
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