Pilot Archive

Thread: Keep 'em? Dump 'em?

Bangalore007
Thu Sep 29, 2005 6:52 am
#1


I'm a Scout by trade but couldn't envision living in the SWG world without doing a little flying. I also am looking to progress enough fron the Y95 to have a ship able to use hyperspace. So that's my problem.


I've been fortunate enough to gather some interesting looking loot that I have absolutely no idea whether it will be useful to me when I can leave the Y95 behind. I have had a couple of pilots tell me to transfer them and they would tell me what their value was. Heh, heh. I may not be the sharpest knife in the drawer but I didn't just fall off a moisture hauler from Bestine, either.


For your reference, I know I don't have the twitch skills to make it to Alliance Master Pilot but I would like to progress enough to be certified on a decent ship that is hyperspace capable. In fact, if you folks would also take a second to recommend a decent Alliance ship to work toward, I would greatly appreciate that, too.


So, how do I know what to keep and what to sell? I dread the thought of selling a truly rare loot our of ignorance! So, can I go to the bazaar and see if any are for sale - and for how much? Is there a forum or group I could trust (Corbantis)?


Thanks in advance for any help you can give to a new hazard to navigation!


Nestor Kell




Time flies like an arrow. Fruit flies like a banana. - Groucho Marx
MachineZed
Thu Sep 29, 2005 6:56 am
#2

This is a good resource to use


or if you would like to see how the other nonoptimal parts fare check out this website maybe even catalog your own.

Message Edited by MachineZed on 09-29-2005 08:57 AM



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X Machine'Zed X

Obsidian Dagger Squadron

BHM
Thu Sep 29, 2005 6:57 am
#3




Bangalore007 wrote:


I'm a Scout by trade but couldn't envision living in the SWG world without doing a little flying. I also am looking to progress enough fron the Y95 to have a ship able to use hyperspace. So that's my problem.


I've been fortunate enough to gather some interesting looking loot that I have absolutely no idea whether it will be useful to me when I can leave the Y95 behind. I have had a couple of pilots tell me to transfer them and they would tell me what their value was. Heh, heh. I may not be the sharpest knife in the drawer but I didn't just fall off a moisture hauler from Bestine, either.


For your reference, I know I don't have the twitch skills to make it to Alliance Master Pilot but I would like to progress enough to be certified on a decent ship that is hyperspace capable. In fact, if you folks would also take a second to recommend a decent Alliance ship to work toward, I would greatly appreciate that, too.


So, how do I know what to keep and what to sell? I dread the thought of selling a truly rare loot our of ignorance! So, can I go to the bazaar and see if any are for sale - and for how much? Is there a forum or group I could trust (Corbantis)?


Thanks in advance for any help you can give to a new hazard to navigation!


Nestor Kell






Thisis a great post



Andros Celsum ~ Master Bounty Hunter ~ "It is better to be feared than loved, if you cannot be both."

MrHawat
Thu Sep 29, 2005 7:06 am
#4


Ok, first thing you should know is that all ships can now hyperspace. They changed the starter ship to allow it to hyper about a week or two after JTL was released. If you are just starting, most of your loot will be level 1 or 2. Most all of this stuff is junk. What you may want to do is see if a SW will buy them from you. They reverse engineer components in search of Firespray discs. If you sell a shipwright an outstanding part, most will tell you and return it. Actually, for Neutral pilots the Dunelizard at level 1xxx is one of the best ships. I took one to master Freelance.
Gizmarke
Thu Sep 29, 2005 7:10 am
#5

First question: Do you mean the Z-95? Or the Y-Wing? Or the Y-8 mining ship? Confusing me a little as to what you're actually asking.


As far as I know, even the newbie ships given free with novice pilot are hyperspace capable. The only thing you aren't able to do is go to Deep Space, as that requires you to be a Master Pilot.


As to loot, well you can't always know what will be useful and what won't be useful. The important thing to keep in mind is that some loot should be saved for Reverse Engineering that will always be better than the best you could ever hope to find made from a shipwright. By the same token, some components you shouldn't bother with collecting to use for RE as shipwright crafted components will always be superior. It just depends on what components you're talking about.


If you need some baseline to compare component quality to though, it really all correlates to the component level IMO. The second thing you need to keep in mind is that each ship has different requirements for the same components. A single weapon agile fighter shouldn't have the same capacitor as a larger, more heavily armed ship.


So my thinking process would go something along this:



  • What ship am I currently flying? How much mass do I have to play around with? What sort of fighter role am I looking to adopt this ship for? Heavily armed and bulky or Light and Agile?

  • What kind of components do I need to get my ship to my desired role? Which components do I have that are the closest? Which components are for sale by a SW? How much can I afford? (Use Bazaar => Vendor Search is your friend)

  • (Longer-Term) Which pieces of loot do I have should I save for RE-ing? How much room do I have to store looted ship components while they're waiting to be REd.

If you're just starting out, I wouldn't be worried about throwing away any useful loot. You probably haven't run into any yet. Pay attention to the ship components you get as rewards though, they are generally more useful than other things you loot.


And don't think Rebel Master Pilot is completely out of reach. Sure you might not be ready to get there yet, but its not impossible either.





-Castin Donn
...has mastered the Pilot profession
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