Pilot Archive

Thread: Expansion : Capital Ships

MericCarew
Sat Jun 18, 2005 4:54 am
#1

I am sure we are all very happy that Capital Ships are on the horizon. I see some problems that need to be addressed before then. I am hoping that all of you will offer some suggestions and build on where I am going to go with this post.


Capital Ships


At the moment Capital Ships as they are implemented in the game now are basically a joke. They don't have the intimidation factor that they should hold over us. I will use the Corvette as the base for my idea.


Currently the Corvette is a joke. I believe that is because of how the destruction process on it is set up. You take down both Shield Generators, Reactor, Engine, and Bridge. Each of those components takes 10 seconds at most to take down. Which for a component I can live with. The problem with the ship is that shields don't matter. I propose that it be changed.


Shields - 50k Front/Back

Shield Recharge - 2000 every 10 seconds


Now I know to some people these numbers may seem huge, but this is a Capital Ship we are talking about. In order to take down a ship we should first need to take down its shield. Once the shields are down you can begin targeting and destorying the components such as the primary and secondary shield generators or weapon emplacments.


If you take down one of the shield generators you would cut the Corvettes recharge down to 1000 or half of what it was with 2 generators. The destruction process would then proceed like it currently does.


What this does in my opinion is make these ships much more intimidating and provides a role for ships such as the B-Wing and Oppressor. Now I know that this idea isn't flawless but thats why I suggested it so that it can be built on.


Could you imagine the Star Destoyer and the Rebel Station in Deep Space with 100k shields to take down before you can target the shield generators and weapons emplacements. The Star Destroyer would now be the fear invoker it was designed to be. Would take an active group effort to take one down in any reasonable amount of time. Which in my opinion is how it should be.


I plan on posting my idea for implementing the GCW into JTL soon. Hopefully we can build up some good discussion for the future expansion.



Commander Naithan Carew
121st Imperial Fighter Group
DarkHelmet-TIO
Sat Jun 18, 2005 5:05 am
#2

Agreed, a Star Destroyer should need a full group of very skilled pilots. If it were fully manned with players, it would be a different story (as it would have TIE squadrons, repair crews and human turret gunners).

I am still pushing for guild-owned larger ships like ISDs


If it were up to me, conventional weapons would do very little damage to the ships hull, shieldsand hardpoints. It should require bombers with space bombs and protons.
KaylBreinhar
Sat Jun 18, 2005 8:29 pm
#3

There's only one problem with giving the ISD decent escorts - the AI sucks. They'd spend half the time flying into the hull.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Nicolas_Frost
Sat Jun 18, 2005 10:26 pm
#4


KaylBreinhar wrote:
There's only one problem with giving the ISD decent escorts - the AI sucks. They'd spend half the time flying into the hull.




They already do. I get bored and sometimes just go to the Star Destroyer, not to drop it, but to mess with it. Eventually, it spawns a load of TIEs, which end up more often than not, getting stuck in the docking bay on an edge, or glitching into the structure of the thing. Its sad, really.


Captain: Why are there still so many Rebel fighters out there?
Lieutenant: Gamma Leader says his squadron got stuck on the edge of the Hangar bay when /following that Rebel fighter.
Captain: Why the hell is he using /follow?
Lieutenant: He says its because he doesn't know how to fly...

Message Edited by Nicolas_Frost on 06-19-2005 12:29 AM



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
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The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


KaylBreinhar
Sat Jun 18, 2005 10:33 pm
#5

I'm well aware they do - whenever I'm in DS, I make it a duty to "relieve" the stuck rebel fighters of their "stickage" lest they lag half the zone.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
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