Pilot Archive
Thread: Star Fighter Idea
Message Edited by DannonKerr on 06-19-2005 06:05 AM
...uh .... have you tried the different ships?
They allready have different chassis values.
Even with the same equip in all three, they handle very differently.
The chassis have a yaw/pitch/roll value asigned to them. This is not the same y/p/r you can modify with engine stats, this y/p/r is an acceleration value. For example an A-wing can turn one direction, then imediatly go to full turn in the other direction. A B-wing meanwhile can take several seconds to change direction. The X-wing is somewhere in between.
As far as mods to weapon power or armor, it's not necessary. The mass and number of hardpoints take care of that.
You can't put a lot of armor on an A-wing because it will seriously reduce your mass available for other components. With weapons the A-wing does't have the mass to carry heavy guns, the X-wing while it has 3 gun hardpoints has to ballance the mass of it's weapons, the B-wing on the other end has 4 gun points and enough mass to really make those 4 guns hurt.
DannonKerr wrote:
My problem is that there is no difference in useing an X-wing vs. an A-wing, vs. a B-wing other then the total mass that a ship can hold.