Pilot Archive

Thread: Droid command question.

johnautry613
Fri May 27, 2005 11:38 am
#1


Hey all,


I have been a pilot since JTL came out.


I have yet to launch wiht a droid.


Reason I have not is that most of the time they read something to the effect of it will damage soem of the ships systems. I am reading this to mean damage I will have to have repaired.


Am I mis-reading this?


My thinking process.


Droids lead to damage

Damage leads to decay.

Decay leads to destroyed parts.

Once your legacy uber tier three reward engine is destroyed, for ever pi$$ed off will you be!

Message Edited by johnautry613 on 05-27-2005 02:01 PM



Lazurk Autry
12 Point Weaponsmith
Vendor Lazurk's Grenades
Lazurk's Forge
BarterTown Trading Post, Tatooine.
(-1850, -4900)
LTZweigg
Fri May 27, 2005 11:46 am
#2

Yes, some commands will damage your components. This will have to be repaired either by using a kit or at a space station, but the advatages far outweigh the minor damage we're talking about here.


If you're using something like Weapon Capacitor Overcharge, you're probably looking at around 8 points of damage to the component. But you're bumping the power available up some 25% (that's a ballpark guess, don't have the info in front of me). This means more shots, more power to run into Shield Shunt (which is another program you SHOULD be running), etc. Droid Commands are like Buffs for your ship. Once you start using them, you'll be kicking yourself for not doing so sooner.





Hello, I must be going. I cannot stay, I came to say I must be going. I'm glad I came but just the same I must be going.

Jedi - Nihil curo de ista tua stulta superstitione!
Gizmarke
Fri May 27, 2005 11:54 am
#3

Theres less reason for not using them once you get to Master level. Then you can repair the minor damage the overload programs cause on your components and repair them in Deep Space without any component decay. It would only cost prestiege xp to repair them. Very convienent. Especially if you're in a POB ship with people in turrets.




-Castin Donn
...has mastered the Pilot profession
JanuHull
Fri May 27, 2005 11:57 am
#4

Just be careful about overloading a reactor, I've been told this can cause an overload which blows it completely. I've never had it happen, yet, but I've talked to pilots who have.


On a day to day basis, the amount of damage cause by using Reactor Overload 4 and Engine Overload 4 cost me about 48 credits to repair.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

johnautry613
Sat May 28, 2005 12:00 am
#5






Gizmarke wrote:
Theres less reason for not using them once you get to Master level. Then you can repair the minor damage the overload programs cause on your components and repair them in Deep Space without any component decay. It would only cost prestiege xp to repair them. Very convienent. Especially if you're in a POB ship with people in turrets.






Okay, now I am interested.


I have a BUNCH of legacy parts. I have three RE'd Engines and several VERY nice capacitors that I am trying to protect from damage.


What is the process to repair parts with out incuring decay in deep space?


Do only certain programs leave damage in a positionI can fix, or are there other things that effect it?


Thanks again for the help,





Lazurk Autry
12 Point Weaponsmith
Vendor Lazurk's Grenades
Lazurk's Forge
BarterTown Trading Post, Tatooine.
(-1850, -4900)
terasdude
Sun May 29, 2005 12:38 am
#6






in DS to get ship at 100% all u do is jumpin and out or get kill lol



ign earihi

drop off vendor mos phoenix 5959 -1652 Earihi's loot's
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