Pilot Archive
Thread: Any tips for Deep space faction grinding?
Hello, I just mastered pilot and I want to go into DS to build some ground faction and I thought there could be some pilots around who know the best areas to do so in this area.
I don't have a mediocre setup yet but I think I have some problems that could seem familiar to you. For example, I jump to DS and start looking for b-y-x wings around by just pushing throttle and nothing else, when I find one, I go for it, but there are usually tons of gunboats around him that start hitting me when Im in the middle of the battle. If not, I get jumped by groups of 4 A wings wich are so damn hard to kill. Usually, I disable them all but then I notice that there are adding ships all the time that wont let me finish any disabled one and end b eing killed. My question is. Is there any waypoint that you could share, or near rebel station or something? Any tips welcome please ![]()
If you're having problems in DS, might want to consider going overt and then hitting Kessel. Slower spawn rates, not so many captial ships ![]()
And remember to spam the Z key, it may not be NPC ships that are taking you out so fast...
I think one of the key things - for me at least - was having a ship that could dodge weapons fire easily. I don't use roll, just circle the mouse, or weave in a figure eight. If you have one ship on your tail, you can dodge left, pause, dodge right pause..and still have time to shoot at something dead ahead without getting hit.
I have only fought the imps, and they like to send interceptors a lot, generally a wing of several groups of three. When you see fire coming across your nose, if you see triple shots, its usually a group, or a few groups, and you just have to circle them and get behind.
Deep space is a good place to practice because there is no decay, so I recommend it over kessel. I just wish I could go there overt...but I still can't because us privateers are bugged. ![]()