Pilot Archive
Thread: Advanced X-Wing fit out...
Reactor: Type V, 19540 energy, 55k mass.
Engine: Type V, 70/71/59 YPR, 98 speed, 2500-ish energy required.
Shield: Type IV, 1952 Front/Back, 9.35 regen
Capacitor: Type IV, 52.8 regen, 835 energy
Armor: 2x Type III, 1171 front, 1085 back
Booster: Type II, 29 speed increase, about 9 seconds of burntime.
Weapons: 3x Advanced Blasters, 2550 average max damage, .268 refire.
Droid Interface: 15.0 Level 1 RE'd
Overall, this is about 178k out of a possible 180k.
I can handle R04, EO4, CO4, and no weapon overload. I can cut the capacitor back to Type III, 47.3 recharge, 780 energy, and load in a missile launcher, if needed, or more likely, a countermeasure launcher. Another variant had Type II armor front/back, a Type III capacitor and an Experimental Blaster on the midwing mount.
The front armor is critical, I've got the identical set up on my A-Wing, and I've taken a straight shot to the nose from a JSF with both guns and survived with armor to spare. Presenting a bigger target makes that ability to take a hard hit even more critical
Engine Overload 4 was the big one for me, it pushes near A-Wing levels of maneuverability around 900 speed. Its still a little slower on the uptake into turns, but once she's moving, she's very responsive to adjustments.
Message Edited by JanuHull on 08-05-2005 11:57 AM
keep the crafted engine,a pvp xwing should be more of a jouster than a dogfighter.
what you need to be able to do is kill on a head on pass, and run to recharge shields if you miss.
psikobunny wrote:
I use a small reactor, L8shield, L10 engine, and experimental blasters. Still tweaking to get the 3rd L9 gun in there, but in your cas, that reactor has gotta go, it's a hog.
I second that, the reactor has to go, you should be able to find a looted one with much lower mass. Or get lucky and loot one of the Slayn and Korpil (sp) MkIII (I'm sure someone can give you the exact name)level 7's. I've got 2 with much lower mass andgeneration over 25k. One is real sweet, 10k mass 38.9k generation. Both were looted in Kessel, neither from gunboats.
Message Edited by JaekeW on 08-05-2005 10:30 AM
So now, the following:
L7 RE'd reactor: 26446 energy, 16.2k mass
Type V Engine: 70.3/71.1/59.9 YPR, 98.0 speed, 2412 energy, 33.2k mass
Type IV Shield: 1952.2 front/back, 3062 energy, 16.8k mass
Type III Armor front: 1167 armor points, 6084 mass
Type II Armor rear:142.8 armor points, 2087 mass (i think this is mass reduced)
Type V Capacitor: 965.7 cap energy, 60.4 regen, 37866 mass, 1293 energy
Type I Booster:1611 Booster Energy, 115.2 consumption rate, 579 energy, 809 mass
L1 RE'd Droid Interface: 15.0 speed, 490 mass, 509 energy
2x Advanced Blasters: 2530 avg max damage, 27.1 energy per shot, .27 refire, .48 v shields/armor, 14647 mass, 2399.8 energy
1x Experimental Blaster:3087 max damage, 28.1 energy per shot, .26 refire, .48 v shields/armor, 36845 mass, 2487 energy
Better with the lighter reactor, but you can go evan lighter and use Reactor overload.
With the level four overloads, you take the chance of damaging the parts. I find that useing lvl 3 overloads for reactor, cap and engine are good. (havent used wep overload, but i think i might start.)
hopefully once you can free the mass (mainly from cap)you can get another lvl 9 in there for weapons cause refire on crafted awesome for PvP
JanuHull wrote:
Lord Cyssrc was kind to me, I am now the proud owner of a 26446 energy, 16.2k mass Reactor.
So now, the following:
L7 RE'd reactor: 26446 energy, 16.2k mass(NICE My high end is lvl 8 but for adv cause of RE'd engine I get away with MK III crafted at 14995 gen)
Type V Engine: 70.3/71.1/59.9 YPR, 98.0 speed, 2412 energy, 33.2k mass(keep fingers crossed on a good lvl 10 once you got enough)
Type IV Shield: 1952.2 front/back, 3062 energy, 16.8k mass(protecto-net's can hit 2.1-2.2 F/B with about same mass)
Type III Armor front: 1167 armor points, 6084 mass(lvl 6 Pre RE which can break 1k with >4.5k mass exist keep an eye out)
Type II Armor rear:142.8 armor points, 2087 mass (i think this is mass reduced)(definitely get RE'd armor lvl 2-3 can easily dbl the hp)
Type V Capacitor: 965.7 cap energy, 60.4 regen, 37866 mass, 1293 energy(lvl 6 RE most definitely even lvl 8 would be a mass improvement lvl 6 is not uncommon to have +45/+1200 for 7-8k mass)
Type I Booster:1611 Booster Energy, 115.2 consumption rate, 579 energy, 809 mass(spd?? but if you can free the mass elsewhere a high lvl 4 reward RE would be helpful)
L1 RE'd Droid Interface: 15.0 speed, 490 mass, 509 energy(got 1 for each my pilots atm only one in use currently though run a lvl 8 RE 12.0 for PvE for better shunt timer)
2x Advanced Blasters: 2530 avg max damage, 27.1 energy per shot, .27 refire, .48 v shields/armor, 14647 mass, 2399.8 energy
1x Experimental Blaster:3087 max damage, 28.1 energy per shot, .26 refire, .48 v shields/armor, 36845 mass, 2487 energy
i use this setup(all masses approximate
cert3 re'd reactor 13k gen rate around 2k mass
2cert 8 re'd incom tricannons 23k mass apiece 3.85k damage each energy per shot of 13
1 re'd level 10 corellian beamrail gauss cannon, 5060 damage per shot 45k mass
re'd quantum ion drive 99.3 speed ypr of 76 21.5k mass
IL-Vec wrote:
hopefully once you can free the mass (mainly from cap)you can get another lvl 9 in there for weapons cause refire on crafted awesome for PvP
JanuHull wrote:
Lord Cyssrc was kind to me, I am now the proud owner of a 26446 energy, 16.2k mass Reactor.
So now, the following:
L7 RE'd reactor: 26446 energy, 16.2k mass(NICE My high end is lvl 8 but for adv cause of RE'd engine I get away with MK III crafted at 14995 gen)
Type V Engine: 70.3/71.1/59.9 YPR, 98.0 speed, 2412 energy, 33.2k mass(keep fingers crossed on a good lvl 10 once you got enough)
Type IV Shield: 1952.2 front/back, 3062 energy, 16.8k mass(protecto-net's can hit 2.1-2.2 F/B with about same mass)
Type III Armor front: 1167 armor points, 6084 mass(lvl 6 Pre RE which can break 1k with >4.5k mass exist keep an eye out)
Type II Armor rear:142.8 armor points, 2087 mass (i think this is mass reduced)(definitely get RE'd armor lvl 2-3 can easily dbl the hp)
Type V Capacitor: 965.7 cap energy, 60.4 regen, 37866 mass, 1293 energy(lvl 6 RE most definitely even lvl 8 would be a mass improvement lvl 6 is not uncommon to have +45/+1200 for 7-8k mass)
Type I Booster:1611 Booster Energy, 115.2 consumption rate, 579 energy, 809 mass(spd?? but if you can free the mass elsewhere a high lvl 4 reward RE would be helpful)
L1 RE'd Droid Interface: 15.0 speed, 490 mass, 509 energy(got 1 for each my pilots atm only one in use currently though run a lvl 8 RE 12.0 for PvE for better shunt timer)
2x Advanced Blasters: 2530 avg max damage, 27.1 energy per shot, .27 refire, .48 v shields/armor, 14647 mass, 2399.8 energy
1x Experimental Blaster:3087 max damage, 28.1 energy per shot, .26 refire, .48 v shields/armor, 36845 mass, 2487 energy
Speed on the booster is only 18, I like it because its got a 10+ second burn time. Its a high speed cruise mode more than an emergency escape speed.
I've determined that at the speeds I'm flying on this thing, faster and less maneuverable just means dead sooner because you gave your opponent a straight shot.
reward lvl 4 RE'd hit's usually 15-17 burn time
JanuHull wrote:
IL-Vec wrote:
hopefully once you can free the mass (mainly from cap)you can get another lvl 9 in there for weapons cause refire on crafted awesome for PvP
JanuHull wrote:
Lord Cyssrc was kind to me, I am now the proud owner of a 26446 energy, 16.2k mass Reactor.
So now, the following:
L7 RE'd reactor: 26446 energy, 16.2k mass(NICE My high end is lvl 8 but for adv cause of RE'd engine I get away with MK III crafted at 14995 gen)
Type V Engine: 70.3/71.1/59.9 YPR, 98.0 speed, 2412 energy, 33.2k mass(keep fingers crossed on a good lvl 10 once you got enough)
Type IV Shield: 1952.2 front/back, 3062 energy, 16.8k mass(protecto-net's can hit 2.1-2.2 F/B with about same mass)
Type III Armor front: 1167 armor points, 6084 mass(lvl 6 Pre RE which can break 1k with >4.5k mass exist keep an eye out)
Type II Armor rear:142.8 armor points, 2087 mass (i think this is mass reduced)(definitely get RE'd armor lvl 2-3 can easily dbl the hp)
Type V Capacitor: 965.7 cap energy, 60.4 regen, 37866 mass, 1293 energy(lvl 6 RE most definitely even lvl 8 would be a mass improvement lvl 6 is not uncommon to have +45/+1200 for 7-8k mass)
Type I Booster:1611 Booster Energy, 115.2 consumption rate, 579 energy, 809 mass(spd?? but if you can free the mass elsewhere a high lvl 4 reward RE would be helpful)
L1 RE'd Droid Interface: 15.0 speed, 490 mass, 509 energy(got 1 for each my pilots atm only one in use currently though run a lvl 8 RE 12.0 for PvE for better shunt timer)
2x Advanced Blasters: 2530 avg max damage, 27.1 energy per shot, .27 refire, .48 v shields/armor, 14647 mass, 2399.8 energy
1x Experimental Blaster:3087 max damage, 28.1 energy per shot, .26 refire, .48 v shields/armor, 36845 mass, 2487 energy
Speed on the booster is only 18, I like it because its got a 10+ second burn time. Its a high speed cruise mode more than an emergency escape speed.
I've determined that at the speeds I'm flying on this thing, faster and less maneuverable just means dead sooner because you gave your opponent a straight shot.