Pilot Archive

Thread: This concerns engine overload 4

LeaphChausew
Fri Apr 01, 2005 8:24 am
#1

Hi guys.


I'm new to the forums but not to JTLS.

I havn't much time to look atm but I was wondering if you could enlighten me by telling me or by pointing me in the right direction for information on how to get engine overload 4 working without disabling half my ship.

I'm flying an x-wing with a 14k energy reactor, engines with 1500 energy drain. I havn't got the rest of my stats on hand, BUT if someone could tell me what to look out for in order to equip/reequip my ship efficiently in order to get this overload to work along with the overloads 3's I work it would be very much appreciated.


I apologise if this subject has been covered a thousand times before.


May the force be with you fellow pilots.


-Col. Leaph Chausew (Deviant Squadron CO)

Alliance Ace pilot

Bria


Goraf
Fri Apr 01, 2005 9:04 am
#2

Engine overload 4 will increase your engine energy drain by 1000% (10x). You will need 15k energy just for your engine. Running reactor overload 4 will give you 19k energy from your reactor. Unless you can run the rest of your ship on 4k energy, you're going to need a bigger reactor to run EO4.

Engine overload 3 only increases engine energy drain by 333% (3.33x). I am not sure the 10% speed difference between EO3 and EO4 is worth it.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Eaca
Fri Apr 01, 2005 9:15 am
#3

RO4 doubles your reactor power, tho likely he still needs a bigger reactor.
Goraf
Fri Apr 01, 2005 9:47 am
#4



Eaca wrote:
RO4 doubles your reactor power, tho likely he still needs a bigger reactor.





According to the Comprehensive Droid Routine Breakdown, RO4 only increases reactor output by 40%. Perhaps the numbers in that post are wrong, but I doubt it.

If it doubled it, I'd be using a 800 mass Mark 1 reactor in my X-wing.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Eaca
Fri Apr 01, 2005 9:52 am
#5

That guide was made by pulling numbers out of thier ass. Nowhere does it show what the actual numbers change to. However in my testing with my own setup I've seen cases where a slight downgrade in reactor no longer let me use EO4, however the only way that the numbers would have made sense is if the reactor power numbers were doubling. I.E. With my setup and EO4 I was using 25k power total, with a 13k reactor and RO4 everything worked fine, with a 12k reactor and RO4 the second weapon was disabled. 13k x 2 = 26k > 25k 12k x 2 = 24k < 25k. Just because somebody posts something on the forums and gets it stickied doesn't make it so.
Goraf
Fri Apr 01, 2005 10:59 am
#6


Eaca wrote:
That guide was made by pulling numbers out of thier ass. Nowhere does it show what the actual numbers change to. However in my testing with my own setup I've seen cases where a slight downgrade in reactor no longer let me use EO4, however the only way that the numbers would have made sense is if the reactor power numbers were doubling. I.E. With my setup and EO4 I was using 25k power total, with a 13k reactor and RO4 everything worked fine, with a 12k reactor and RO4 the second weapon was disabled. 13k x 2 = 26k > 25k 12k x 2 = 24k < 25k. Just because somebody posts something on the forums and gets it stickied doesn't make it so.





Interesting, good test. I may have to rethink my loadout...

I guess the answer for Leaph is to try using R04 or to upgrade reactors. Since a Mark III that generates 14k weighs 8k mass and a Mark IV that generates 15k weighs 17k mass, I'd try to avoid it.

Message Edited by Goraf on 04-01-2005 01:06 PM



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Ducimus
Fri Apr 01, 2005 2:17 pm
#7

>>I am not sure the 10% speed difference between EO3 and EO4 is worth it.

Also increases your YPR rates as i understand it. In a 1 on 1 dogfight, you have to push your ship to the bleeding cutting edge of manuverablity or your going to lose. The only guy i ever consistantly lost to (he called me out for a personal showdown ), was an A wing pilot running EO4.



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Time wasted playing MMO's:
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...has mastered the Pilot profession
Kitten_Starsider
Fri Apr 01, 2005 2:44 pm
#8

I ran some testing earlier... it appears that RO4 increases reactor strength by 88% 90%.




EDIT: sorry its 90%

Message Edited by Kitten_Starsider on 04-03-2005 05:33 PM



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LeaphChausew
Sat Apr 02, 2005 1:39 am
#9

thanks for the feedback guys.

I'll give all your ideas a go. Experimenting is a big propertion of the fun.

If I find a setup which allows me to do it without sacrificing too many other things on my X-wing, I'll post what I did. Untill then, good hunting and flying.



Goraf
Sun Apr 03, 2005 8:16 am
#10

I'm convinced, a 10% improvement to PYR is worth it. Time to get some E04 and R04 chips...



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

LeaphChausew
Fri Apr 08, 2005 6:42 am
#11

ok, still no luck getting engine ol 4 to work in my x-wing but I'm not too worried about that because, I been playing with my A-wing which I can get engine ol 4 to work easily in and wowee...it flies like a bat, on steroids out of hell.

All I need now is a decent reED gun so I can half damage stuff and I think I'm set.

I managed to get it working well enough in my TIE on my Impish alt too. I was educated into being economical and more choosey with the energy drain of each component and to try leaving my reactor so there was about 4/5 k energy spare and along with reactor ol 3, engine ol 4 is working fine. The only slight downfall is that if someone is targetting your engine during pvp, one shot [after your shields die] will probably end you because as much as the theorised 10% better performance is, it decays your engine by about 25% [or a noticeable proportion at least]

Goraf
Fri Apr 08, 2005 7:38 am
#12

I think you'll have an easier time if you use RO4 with EO4. Mark 1 reactors are cheap and easily replaced. Unless you are using a very special REd reactor, a Mark 1 reactor that generates 12k energy weighs 1300 mass. Running RO4, that's 22800 energy to work with.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Kitten_Starsider
Fri Apr 08, 2005 11:44 am
#13

Don't forget that you can fly to DS for repairs and can do that any time as a rebel by using /vrepair to repaira potentially disabled engine or reactor to get there.


Also if you repair 25%, 25%, 50% and finally 100% you won't have decay of overloads either.


Kitten



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