Pilot Archive
Thread: Last part of heavy x-wing quest
2. Blow off gun 5
3. Missile the two shield generators
4. Drop back and shoot out the engines
5. Escort the vette home
This quest version of the vette run is far easier than the one to master pilot. My advice is this:
1. Take out the fighers escorting the corvette. Under no circumstances should you intentionally or accidentally hit the vette, or your job will get much harder.
2. Once the fighters are gone, ease up behind the vette. Come directly from behind and park yourself about 50m from the engines. Match speed with the vette.
3. Target the shields and enginesonly. Don't take out any of the weapons, including #5. If you have not aggro'd the vette, this should not be a problem. The reason for this is that after the crew retakes the vette, they vette can defend itself against the gunboats later in the mission.
4. Use missiles to take out the two shields. Next take out the engines. The vette will slow and stop. Stay right in the spot where you are, and you will not get hit. The vette is still under imperial control, and if you move off now, the weapons will open fire on you. Stay here until the engines reignite. Once this happens, you become the escort for the vette.
5. Take out the waves of fighters. DO NOT attack the gunboats. If you leave them alone, they will leave you alone. Just kill the fighters. If you left the weapons intact on the vette, it will be just fine against those puny gun boats. =)
6. Continue escort until the vette jumps. Go get your heavy x-wing. Congrats. =)
Message Edited by KCcrusher on 08-10-2005 01:07 PM
Message Edited by KCcrusher on 08-10-2005 01:08 PM
Message Edited by KCcrusher on 08-10-2005 02:52 PM
FeedbackEcho wrote:
What type of missiles will work for this? I have a Proton II loaded in. Is that too weak?
Mark III Concussion if you can use them. If you're a Master Pilot Mark II Space bombs work two.
KCcrusher is right follow those steps. I would recommend using concussions missles just for the sake of knocking down shields fast thus making the blasters fast and quick on the engine.
For god sakes leave the gun boats alone until you can master those guys.
I solo'd it on the first try following those steps. Gun boats not attacking make it alot easier.
Wyle
didn't see this in here any where but you can also save your self a lot of waves and gunboats if you use patients and wait till the vette is about 5k or so meters out from the station.
I did this last night on the rebel on. i was exctly 5242m out for the waypointi had set at the rebel station. Only got 3 waves of fighters and 0 gunboats before vette jumped.
take out the escort early then just come in fast and hard on the tail of the vette get in tight behind it and match speed and settle in for a long ride. Watch your waypoint at the station and when your little more then 5k away from it take the thing out. i had already taken out both shields so it was a simple matter of 2 mk3 protons to stop the vette.
NiteWolfe wrote:didn't see this in here any where but you can also save your self a lot of waves and gunboats if you use patients and wait till the vette is about 5k or so meters out from the station.
You could do this, but most of us consider it rather cheesy and not exactly something to recomend to other people.
NiteWolfe wrote:
didn't see this in here any where but you can also save your self a lot of waves and gunboats if you use patients and wait till the vette is about 5k or so meters out from the station.
You could do this, but most of us consider it rather cheesy and not exactly something to recomend to other people.