Pilot Archive

Thread: Last part of heavy x-wing quest

Treena_Daal
Wed Aug 10, 2005 1:03 pm
#1

1. Take out the fighters
2. Blow off gun 5
3. Missile the two shield generators
4. Drop back and shoot out the engines
5. Escort the vette home
Morathai
Wed Aug 10, 2005 1:04 pm
#2

The mission is soloable but probably not a good idea if youve never done a vet before.


You want to draw the escorts off the vette. destroy them. then take out the vette enough to disable it.


then you have to wait for the vette to turn to your side. then you escort it through a few waves of ships that starts spawning gunboats.


It can get very hairy to say the least. We did the imp version with 2 aces and a 3322 pilot. If you mess up and wander to close to the vette or gunboats while they are still offensive you can allmost kiss yourself goodbye. Unless your an ace with really nice parts.



(nn[[[[[[[[]nnWXgggggggggggggggggggg)

Elder Jedi Bria member of PoL
KCcrusher
Wed Aug 10, 2005 1:05 pm
#3





This quest version of the vette run is far easier than the one to master pilot. My advice is this:


1. Take out the fighers escorting the corvette. Under no circumstances should you intentionally or accidentally hit the vette, or your job will get much harder.


2. Once the fighters are gone, ease up behind the vette. Come directly from behind and park yourself about 50m from the engines. Match speed with the vette.


3. Target the shields and enginesonly. Don't take out any of the weapons, including #5. If you have not aggro'd the vette, this should not be a problem. The reason for this is that after the crew retakes the vette, they vette can defend itself against the gunboats later in the mission.


4. Use missiles to take out the two shields. Next take out the engines. The vette will slow and stop. Stay right in the spot where you are, and you will not get hit. The vette is still under imperial control, and if you move off now, the weapons will open fire on you. Stay here until the engines reignite. Once this happens, you become the escort for the vette.


5. Take out the waves of fighters. DO NOT attack the gunboats. If you leave them alone, they will leave you alone. Just kill the fighters. If you left the weapons intact on the vette, it will be just fine against those puny gun boats. =)


6. Continue escort until the vette jumps. Go get your heavy x-wing. Congrats. =)


Message Edited by KCcrusher on 08-10-2005 01:07 PM


Message Edited by KCcrusher on 08-10-2005 01:08 PM

Message Edited by KCcrusher on 08-10-2005 02:52 PM



KCcrusher - Jedi, Rebel Colonel, and Ace B-wing Pilot flying Clone Crusher I
KCcrasher - Master Shipwright 12 pt Chassis/17 pt weapons/17 pt engines
KC's Starship parts, just 1300m outside Tyrena, Corellia
-3602 -1627
Contactmein-game email for special orders or for help with ship problems


FeedbackEcho
Wed Aug 10, 2005 1:50 pm
#4

What type of missiles will work for this? I have a Proton II loaded in. Is that too weak?



Dareus Kai
Alliance Shield

"Dude, pretend I said something witty or profound here."
ThreeTimesOneMinusOne
Wed Aug 10, 2005 2:10 pm
#5






FeedbackEcho wrote:

What type of missiles will work for this? I have a Proton II loaded in. Is that too weak?




Mark III Concussion if you can use them. If you're a Master Pilot Mark II Space bombs work two.

KCcrusher
Wed Aug 10, 2005 2:10 pm
#6

I use Image Rec II or Proton III. With these, it takes two missiles to knock out each component. Proton II will work, but might take 3 missiles for each component.



KCcrusher - Jedi, Rebel Colonel, and Ace B-wing Pilot flying Clone Crusher I
KCcrasher - Master Shipwright 12 pt Chassis/17 pt weapons/17 pt engines
KC's Starship parts, just 1300m outside Tyrena, Corellia
-3602 -1627
Contactmein-game email for special orders or for help with ship problems


S-1-l2-H-C
Wed Aug 10, 2005 2:14 pm
#7

meh, arm your cannons and use the mark-Ieyeball.



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Harotak', Rebel Terrorist
WyleCoyote
Wed Aug 10, 2005 2:26 pm
#8

KCcrusher is right follow those steps. I would recommend using concussions missles just for the sake of knocking down shields fast thus making the blasters fast and quick on the engine.


For god sakes leave the gun boats alone until you can master those guys.


I solo'd it on the first try following those steps. Gun boats not attacking make it alot easier.



Wyle


NiteWolfe
Wed Aug 10, 2005 6:15 pm
#9


didn't see this in here any where but you can also save your self a lot of waves and gunboats if you use patients and wait till the vette is about 5k or so meters out from the station.


I did this last night on the rebel on. i was exctly 5242m out for the waypointi had set at the rebel station. Only got 3 waves of fighters and 0 gunboats before vette jumped.


take out the escort early then just come in fast and hard on the tail of the vette get in tight behind it and match speed and settle in for a long ride. Watch your waypoint at the station and when your little more then 5k away from it take the thing out. i had already taken out both shields so it was a simple matter of 2 mk3 protons to stop the vette.






Nitewolfe NOOB SWG player
Nitewolfe RR8L3 ranger merlin HIB (maybe retied if SWG is any good)
redwolfe owner Twilight Gnome TSO (retired)
Treena_Daal
Wed Aug 10, 2005 6:36 pm
#10



NiteWolfe wrote:

didn't see this in here any where but you can also save your self a lot of waves and gunboats if you use patients and wait till the vette is about 5k or so meters out from the station.




You could do this, but most of us consider it rather cheesy and not exactly something to recomend to other people.
NiteWolfe
Wed Aug 10, 2005 7:32 pm
#11





NiteWolfe wrote:

didn't see this in here any where but you can also save your self a lot of waves and gunboats if you use patients and wait till the vette is about 5k or so meters out from the station.






You could do this, but most of us consider it rather cheesy and not exactly something to recomend to other people.


---------------------------------------------------------------------------------------------------------------------

Well ok but then i have to say i got that advice from 2 or 3 threads myself.

I find it sort of cheesy that any vette sized ship is soloable anyway but they are and it works so..........





Nitewolfe NOOB SWG player
Nitewolfe RR8L3 ranger merlin HIB (maybe retied if SWG is any good)
redwolfe owner Twilight Gnome TSO (retired)
Falkanos
Wed Aug 10, 2005 11:27 pm
#12

I did this mission w/ one other helper who had missles. After disabling the shields and go ahead take out gun 5 it doesn't matter, even when the ship is on your side. Then if you wait till the vette is within 5k,then disable it,it will make the mission go by easier and save your ship some unneeded repairs.



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ForceInstructor
Thu Aug 11, 2005 12:58 am
#13

I'm on the last part of the heavy x-wing quest yet I'm slightly confused. I was sent to the rebel outpost to escort the ship back to the rebel outpost and I did. Now according to the Pilot FAQ, I now have to do another mission yet it is very bland in describing it. When I go back to talk to the rebel outpost guy, he gives me two options. One is to do a duty mission and since that technically never ends I'm gonna assume that's not how I'm supposed to get the x-wing. The other is to disable a corvette and kill his buddies. This is EXTREMELY difficult so I'm gonna assume this is what I have to do. I've looked at the corvette guides but they're not of much help to me since I don't have bomber strike 2 cause I'm not an imp. Can anyone give me any advice of how to complete this mission the easiest way or if this is the mission I even have to do at all to get the heavy x-wing.
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