Pilot Archive

Thread: Crimson Phoenix 1st Mission for Master

Arawaen
Thu Oct 06, 2005 1:07 pm
#1

I tried the first mission for the Crimson Phoenix master box and the tie bomber turned out to be a decimator. I took out all the escorts no problem, but was unable to take out the decimator before I had to withdraw. I was solo and had no missiles at the time.


I needtips on tackling a Decimator.
Iawo
Thu Oct 06, 2005 1:36 pm
#2

I'll admit... I kind of cheesed that one. I just flew in fast and hard, disabled the decimator, hit /eshields and hypered back to another spot in endor space. Then I flew to the space station, repaired, and waited for it to blow up.


The second part of that mission... oooh boy. I'd suggest getting a helper for that one unless you have CTSS4 and CO3/4 loaded up and are very confident in your abilities. It's one of those "stay alive" missions, and new sets of bombers and agressors keep hypering in before you can disable them all. I was able to solo it once in beta after many tries and some luck, but couldn't solo it after things went live. I finally just broke down and made a deal with a guy that I'd help him do the vette if he helped me with that mission. After that it was easy, as I wasn't the only target.The other guy had to run off to repair in his B-22, but I was fine in my normal X-wing with the reward shield.


I was able to solo every single mission in the Crimson Phoenix track without help except the second part of this mission and the vette, if that gives you any idea of the difficulty. It's probably not the hardest mission of them all, but it's by far the hardest one in the Crimson Phoenix track.





Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
weaponxr
Thu Oct 06, 2005 3:05 pm
#3

on the second part of the mission(when you destroy the Decimator)just disable the TIE fighters so you wont have wave after wave of figthers attacking you.



WolfLeader
Jedi Padawan
(gggggggggggggggggxnnnntnnnnnntnnnnxggggggggggggggggg)

Iawo
Thu Oct 06, 2005 3:19 pm
#4

They keep coming whether or not you just destroy them or disable them, at least that's how it is now. It may have been different before, but I can't really remember it's been so long since beta. Anyway, get help, it's a lot easier that way. They even said back in beta that some of the T4 missions were designed to need help, that way people would group instead of just solo the whole way. It probably can be solo'ed, in fact I think how I solo'ed it in beta was with an A-Wing. The NPC ships just couldn't hit me much.



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
CommTampers
Thu Oct 06, 2005 4:09 pm
#5

Remember, droid programs are your best friend. To think, I went all the way through CPT4 in a mal-armed awing. I can't wait to start mastering a new squad.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
CuchulainnDarklight
Fri Oct 07, 2005 2:27 am
#6






Raptor2k1 wrote:


Decimator Killing:


Before you attack anything else, target the decimator's guns. If you pick something like an X-Wing, come flying in dumping all the firewpower you possibly can into the ship. You should take out the vast majority of it's systems, if not destroy it, before you shields drop too low. At this point, you shouldshunt caps to your shields and proceed to deal with the fighters. I actually did this in an A-Wing with a Lvl 8 gun once too, the key is just being relentless and having cap to shield shunt handy.


Survival Missions:


ONLY disable ships. As long as I've played this game, this has worked for slowing down the spawn-rate for fighter waves (just remember that once they auto-destruct more will be inbound). Under no circumstances should you blow a bunch up, if you're having trouble (you can always try and take 'em on too, but I don't recomend that for a novice, as that still gives me some trouble too. ).


Perhaps most importantly, keep a sharp eye out for other adds in-system before reaching the waypoint. Myfirst run through the lastVortex survival mission spawnedright next to the tier 5 droids in Endor, and it wasn't pretty (didn't notice them until AFTERI had15 TIE'spouring fire on me).I don't remember how CP's survival missions were, as I did that so long ago, but you'll want to keep on the alert for similar potential problems. I recomend disabling the nearby ships as that keeps them out longer than destroying them will.



And lastly, if you haven't already, make sure you have loaded up: RO3, EO3, CO3, WO3, and CSS3/4 (I personally use 3 so I have some cap power left to shoot after a shunt). I managed to Solo CP up to mission4 tier 4 before I got to a point where I couldn't advance any more solo... until I tried droid commands. They almost made it trivial in comparison to how hard it was before.


Message Edited by Raptor2k1 on 10-07-2005 12:08 AM





CP in my humble opinion is one of if not the toughest squad to do. It is pretty near impossible to solo without programmed chips. The mission that killed me was that in Tier 4 (maybe the second mission) you run into a full squadron of squints, deuces and trips, plus a couple of nasty shuttles piloted by madmen. They all agro the mission giver and, back in the day when i only used rebel progs this was tough with a full group and a second Imp squad follows the first one. Plus in Tier3 there are patrols of endor that go right past high level swarms of very tough aggressive Imps. However you can solo everything up to the really tough tier 4 mission/s if you keep a calm head, good situational awareness and you dont even need the best equipment or other faction progs. For any mission you have to get to a waypoint and ships spawn along the way, just keep going until you have no rear shield, then fight, or get a mate to fly behind them, flying behind you, shooting them.






...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Kryxal
Fri Oct 07, 2005 4:49 am
#7

Fpr Decimators, they die quickly enough to strafing runs, if you're fast enough (raw speed, turning doesn't much matter here). This can also work when you're trying to fight PvE in laggy conditions.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
JanuHull
Fri Oct 07, 2005 6:12 am
#8

Concentrate on the Decimators weapons, then the engine. Weapon 0 is the top turret, so go for it first, and make your attack runs to the topside pulling up instead of flying by. While it may be a cheeseball move, hypering to another point to buy some breathing time is acceptable. Remember, its not the kill ratio, its the mission. Get the Decimator, damn the TIEs.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Kirkmeister
Fri Oct 07, 2005 6:19 am
#9

If you are in an X-Wing, even without droid programs. With a good enough cap, you should be able to lay down enough fire to take the Deci out in 1 pass. When they spawn, target the Deci and fly at it. Once in range, open up and it and just keep going. You should take it out pretty easily. Then you can recover, and then concentrate on the Ties. if you can grab a wing-man. Get him to take the Deci, and you can pop the Ties. It's the 2nd part that's the tough bit, especially without help.



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
rogue_eight
Fri Oct 07, 2005 6:21 am
#10

IFF scramble may help out as well. Hit it and either use the time to hyper out without getting hammered, or just to get a bit of distance to set up another run.
Raptor2k1
Fri Oct 07, 2005 12:06 pm
#11


Decimator Killing:


Before you attack anything else, target the decimator's guns. If you pick something like an X-Wing, come flying in dumping all the firewpower you possibly can into the ship. You should take out the vast majority of it's systems, if not destroy it, before you shields drop too low. At this point, you shouldshunt caps to your shields and proceed to deal with the fighters. I actually did this in an A-Wing with a Lvl 8 gun once too, the key is just being relentless and having cap to shield shunt handy.


Survival Missions:


ONLY disable ships. As long as I've played this game, this has worked for slowing down the spawn-rate for fighter waves (just remember that once they auto-destruct more will be inbound). Under no circumstances should you blow a bunch up, if you're having trouble (you can always try and take 'em on too, but I don't recomend that for a novice, as that still gives me some trouble too. ).


Perhaps most importantly, keep a sharp eye out for other adds in-system before reaching the waypoint. Myfirst run through the lastVortex survival mission spawnedright next to the tier 5 droids in Endor, and it wasn't pretty (didn't notice them until AFTERI had15 TIE'spouring fire on me).I don't remember how CP's survival missions were, as I did that so long ago, but you'll want to keep on the alert for similar potential problems. I recomend disabling the nearby ships as that keeps them out longer than destroying them will.



And lastly, if you haven't already, make sure you have loaded up: RO3, EO3, CO3, WO3, and CSS3/4 (I personally use 3 so I have some cap power left to shoot after a shunt). I managed to Solo CP up to mission4 tier 4 before I got to a point where I couldn't advance any more solo... until I tried droid commands. They almost made it trivial in comparison to how hard it was before.

Message Edited by Raptor2k1 on 10-07-2005 12:08 AM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Washell
Sat Oct 08, 2005 4:32 am
#12

correction: 3 gun slots

Klinsek
Sat Oct 08, 2005 12:26 pm
#13

Thats a sweet tip on taking out the Decimators guns. I have been so used to targeting the reactor or engine to disable, I didn't even consider that.

I'd like to add in what an overall advantage droid commands can be. I also didn't discover them until Tier3 and space combat for me changed entirely. Adds more strategy to your tactics.

May I also recommend getting a Heavy X-Wing reward ship as soon as you are certed for it. 180k mass and 4 gun slots is just SICK with the right configuration of parts and droid commands running. I wish the Firespray had this layout!




Klin-sek Clydiarc - Crimson Six

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