Pilot Archive

Thread: Dunelizard at higher levels, how to equip ?

Bermag
Tue Jun 14, 2005 6:08 am
#1

I am currently on tier 4. I really love the Dunelizard, very nice maneuverability. I don't like ships like the Kimo (maybe I have not yet learned to use it correctly) and I guess the Rihxyrk (natural upgrade to Kimo IMO) is about the same. Problem with the Dunelizard is of course the "low" mass.


It would be nice to finish freelancer using the Dunelizard as main ship (maybe only using a heavier ship for specific missions). But there is of course a limit on what I can use in it. I am currently at max mass with 2xAdvanced blaster, MK3 protons, MK3 engine (low speed but good maneuverability), lvl 6 looted capacitor (low mass, 45 regen and about 900 energy - not RE yet and can get this better) Shields are probably MK4 but not sure, DI lvl 1 (below 20 in speed, early looted DI) and nto sure about CM but probably lvl 1 or 2, booster is probably lvl 4 re and is pretty good with low mass (and last pretty long think booster energy is above 2k)


Question is what I should keep at lower levels and what to keep at high level. My priority is good weapons, high shields, good capacitor. Speed on engine is pretty low, think my top speed on ship is 770 or something but I don't think that is a problem. I have never found speed to be a problem, if I need speed I use booster.


Or should I maybe move to a new ship? However, there are no ship I really like at this level. It is either to use a ship with about same mass and about same manueverability or going with a heavy ship. Maybe the heavier ships are not that bad and I just need to use some other tactic.



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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Allia_Rain
Tue Jun 14, 2005 6:21 am
#2

The dunelizard can be set up really nicely with the right parts. I'm basically using the same parts in my eta2 that I used to in my dunelizard. Mostly REed stuff though.


I can't remember off hand all my parts but Iuse the inferno2 reward engine REed, 2 cert 6 guns REed for 8k mass and 2.6k max dmg, a REed cert 4 reactor for 14k energy generation and 7k mass, a REed cert 2 booster and I think maybe a REed cert 2 or 4 cap ... can't remember which but with capictor overload 3 and weapon overload 3 you don't need bigger then cert 4 anyway. My droid interface is a RE cert 5 with around 14 speed.


With those I use crafted shields (I forget the cert but 1.8k strength front and back), mark 3 crafted armor, a protoen torpedo launcher and a micro chaff launcher.


For getting to master and not having the right RE parts I'd drop the protoen torp launcher and countermeasures to put in the parts you can and maybe nice crafter cert 7 weapons.






Allia
Freelance Pilot

Flippant_NE
Tue Jun 14, 2005 6:59 am
#3


You might find a new crafted level 1 capacitor, and a level 1 reactor with CO4 & RO4 to be the answer to your problem.


Thats what I have in mine, with 2 advanced blasters, an RE'd reward engine and a 1900F/B Mark IV shield. I also have MK 1 front armor MK 2 rear and a MK 1 spacebomb launcher and Micro chaff.


I have lucked out with an early MK 1 droid interface that's only 400 mass and 13 speed, but everything else is easy to come by.


Not too shabbyreally for tier 1 ship, but it's still not as evil as my heavy Syck...

Goraf
Tue Jun 14, 2005 7:05 am
#4

As far as level 6 capacitors go, that one is actually not very good. I have level 2 capacitors that are that good. Drop down to a level 2 or 4 cap if you can find one. The new crafted capacitors are actually pretty good, a Mark III can probably have about the same energy and recharge as your L6 for less mass. Personally, I find REd level 4 capacitors are the best for their mass, this is what I use on my ships.

What is the mass and generation for your reactor? I find most pilots run reactors that are to heavy. We might be able to squeeze a bit of mass out there too.

No need to move to a new ship, although you would probably enjoy an Belbullab-22 or Eta-2 Actis if you want to jump on the bandwagon.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

TomedNor
Tue Jun 14, 2005 7:18 am
#5

I'd say drop the missles.

Also, shop around on the bazzar and vendor search for diffrent stuff with the best combination of low mass and performance.

I've found several things that way that let me squeze more stuff onto it.

Also, see if you can get Weapon Overload 3 from an imperial pilot, it lets you do a lot more damage with smaller guns.



---------------------------------------
See you around, and happy trails,
- Tomed Nor
*walks off into the forest*
Corbantis ~ Master Ranger, Master Rifleman, CorSec Ace Pilot
HazzCorin
Tue Jun 14, 2005 2:01 pm
#6

I've got my dunlizard pretty well pimped out. The engine has a top speed of 101 and mass of 13K its other stats are mid fifties. I have A real nice capacitor, shield and reactor. My blasters are all in the .6+ range for effectiveness on all stats. The refire rate is such on these two weapons that they fire one after another which gives an almost stready stream of blaster fire which seems to be quite effective. What makes my dunlizard such a monster is when I run the driod programs. Engine overload 3 gives me a top unboosted speed well over 1.1K and also seems to boost my manuverability. I also run the Cap program which allows me to shoot with out running out of energy and lets me have plenty of energy to shunt to shields. Ialso run the reactor programs to compensate for the energy drain

With a simular setup in the arc-170 I can reach speed of 1.5K though and provide a pretty good multiplayer weapons platform and out run the enemy if need be.



Hazz/Asana Corin

Master Bounty Hunter, Master Pistoleer
Master Artisan, Master Architech, Master Droid Engineer, Master Merchant

Northwind City Wanderhome
Factories, Harvester, Furniture, Housing and City Structures, Droids and BH Droids
Little-Green-Guy
Wed Jun 15, 2005 12:18 am
#7

hiya, Bermag.



I just moved to the 'grevious' starfighter. 90k mass. you can fly this @ 4/3/3/3. Trust me, a far more superior starship vs. the dunelizard& vs. the 'ixiyen'.


your exactly right. these type of ships are 100% offensive..so, put on mark II armor (or no armor) and get a better shield.


go for the 'best' guns you can get your hands on. i don't mind a bit lower damage, ifthe damage'vs. shields/armor' is exceptional on the blasters.


i pretty much 'dog fight' 100% so, i don't think the protons are a must...especially if ya can enhance another component. i think i would prefer a basic 'chaff launcher' when the bigger ships come after me.


check the below for comparisons on the ships....



(Tier 1) Dunelizard: 15k Resources ~85k mass [SP: 2 Guns] 1 missile
[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]


(Tier 4) Belbullab-22 (Grievous' Starship): N/A Resources 90k mass [SP: 2 Guns] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]



I'll check and see if i have any level 6 engines left over for ya. i had a bag of great ones..just can't find it..since i've been back.



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
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CommTampers
Wed Jun 15, 2005 12:29 am
#8

Best advice for arming any ship: favor refire rate. Once refire rate is maxed, favor effectiveness. Trust me, in the shipwright forum, we did the math and found that fast refire will get you more dps than a higher max damage.



Your three most important components are the weapons, shields, and engines.






Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Bermag
Wed Jun 15, 2005 3:06 am
#9






Goraf wrote:
As far as level 6 capacitors go, that one is actually not very good. I have level 2 capacitors that are that good. Drop down to a level 2 or 4 cap if you can find one. The new crafted capacitors are actually pretty good, a Mark III can probably have about the same energy and recharge as your L6 for less mass. Personally, I find REd level 4 capacitors are the best for their mass, this is what I use on my ships.

What is the mass and generation for your reactor? I find most pilots run reactors that are to heavy. We might be able to squeeze a bit of mass out there too.

No need to move to a new ship, although you would probably enjoy an Belbullab-22 or Eta-2 Actis if you want to jump on the bandwagon.





That capacitor might be lvl 4, not sure really. But I think mass is 10k or somethign so probably lvl 6. Might not be the best but one of the better I have looted (just need to re it with some other capacitors to improve energy storage however I have 1600 with overload 3). The mk4 capacitors I crafted has higher regen/energy but is 15k mass (no exp on mass since I made it for another ship). Will try to see what I can get a Mk3 capacitor up to.


I have a low mass (lvl 2 I think) 13k reactor.


I can probably squeez out some more mass by going lower mass on some other components. But anyway, I will not be able to use any lvl 9 blasters so it is more to give room for maybe a better engine.


The Grievious fighter is probably what I might switch to when it comes to a light fighter.But I don't like FOTM ships lol. It is so much more cool to take out tier 4 and 5 with a tier 1 ship



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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Bermag
Wed Jun 15, 2005 3:11 am
#10






TomedNor wrote:
I'd say drop the missles.

Also, shop around on the bazzar and vendor search for diffrent stuff with the best combination of low mass and performance.

I've found several things that way that let me squeze more stuff onto it.

Also, see if you can get Weapon Overload 3 from an imperial pilot, it lets you do a lot more damage with smaller guns.




Yes probably right about the missiles. I have been without missiles the two last days since I always forget to reload lol. But I like missiles especially when it is laggy and hard to get a straight shot (that was driving me crazy yesterday)



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Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Bermag
Wed Jun 15, 2005 3:15 am
#11






CommTampers wrote:

Best advice for arming any ship: favor refire rate. Once refire rate is maxed, favor effectiveness. Trust me, in the shipwright forum, we did the math and found that fast refire will get you more dps than a higher max damage.



Your three most important components are the weapons, shields, and engines.







Yes I agree. I crunched some numbers when JTL came out and higher refire rate/effectiveness is increasing dps a lot more than damage. However IMO effectiveness is not worth it to experiment on with blasters (only do that for Ion/disruptors) sinceyou have two lines to improve. Could of course raise only shield for example but then it is better to increase refire instead since that will benefit both against shields and armor. Well at least if you have a capacitor that have enough energy for high firing rate.







---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
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