Pilot Archive
Thread: Freelance Pilots
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From the pilot guide sticky:
Rebel:
* (Tier 0) Z-95: 5k Resources ~12k mass [SP: 1 Gun] 1 Missle [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
* (Tier 1) Y-Wing: 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 Missle[Spdx 0.85 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40]
* (Tier 2) Y-Wing LP: 30k Resources ~150k mass [SP: 2 Guns] 2 Missles[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]
* (Tier 3) X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 2 Missles[Spdx 0.95/0.90 Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]
* (Tier 4) A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 Missle[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]
* (Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 Missles[Spdx ?? Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
* (Tier 5) Nova Courier: 150k Resources ~500k mass [SP: 0 Guns MP:+2] 3 Missles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Freelancer:
* (Tier 0) Scyk: 5k Resources ~12k mass [SP: 2 Guns] 1 Missle[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
* (Tier 1) Dunelizard: 15k Resources ~70k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]
* (Tier 2) Kihraxz: 30k Resources ~30k mass [SP: 1 Guns] 1 Missle[Spdx ?? Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200]
* (Tier 2) Kimogila: 30k Resources ~90k mass [SP: 3 Guns] 1 Missle[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
* (Tier 3) Ixiyen: 60k Resources ~70k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100]
* (Tier 4) Rihxyrk: 80k Resources ~130k mass [SP: 3 Guns] 1 Missle[Spdx 0.89 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
* (Tier 5) YT-1300: 150k Resources ~500k mass [SP: 0 Guns MP:+2] 3 Missles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Imperial:
* (Tier 0) TIE-LD: 5k Resources ~12k mass [SP: 1 Gun] 0 Missle[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
* (Tier 1) TIE-F: 15k Resources ~20k mass [SP: 1 Gun] 1 Missle[Spdx ?? Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250]
* (Tier 2) TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 Missle[Spdx 0.97 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200]
* (Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 Missles[Spdx ?? Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
* (Tier 3) TIE-In: 60k Resources ~50k mass [SP: 1 Gun] 1 Missle[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
* (Tier 4) TIE-Adv: 80k Resources ~65k mass [SP: 2 Guns] 1 Missle[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
* (Tier 4) TIE-Agg: 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 Missle[Spdx ?? Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75]
* (Tier 5) TIE-Opp: 150k Resources ~150k mass [SP: 2 Guns] 3 Missles[Spdx ?? Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
* (Tier 5) TIE-Dec: 150k Resources ~500k mass [SP: 0 Guns MP:+2] 3 Missles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Special:
* Lady Luck AKA Sorosuub 3000 N/A Resources ~??? Mass[SP: ? MP+?] ? Missles[Spdx ?? Acc ? Dec ? Pitch ? Yaw ? Roll ?]
The Sorosuub3000 was given as a veteran reward to anyone who has played for more then 180 days.
* (Tier 5) Fire Spray: 150k Resources ~175k mass [SP: 2 Guns] 2 Missles
The Firespray schematic is not given at master shipwright, for information as to how to get it, see the Firespray questions here.
Every Master Pilot gains certification in it.
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Ok, so what we have here are all the ships you can get from every pilot prof, now to the facts:
Rebel pilot:
Number of ships: 7= 2 ships with the same model: Y-Wing and Y-Wing Longprobe
Number of ships with different models: 6
Number of fighters: 3= Z-95, X-Wing and A-Wing
Number of bombers: 3= Y wing, Y-wing Longprobe and B-Wing
Number of multiplayer ships: 2= Y-Wing and Nova Courier
Freelance pilot:
Number of ships: 7
Number of ships with different models: 7
Number of fighters: 4= Scyk, Dunelizard, Kihraxz and Ixiyen
Number of bombers: 2= Kimogila, Rhixyrk
Number of multyplayer ships: 1= YT-1300
Imperial pilot:
Number of ships: 9, 3 with the same model: TIE-LD, TIE-F and TIE/IN
Number of ships with different models: 7
Number of fighters: 5= TIE-LD, TIE-F, TIE/IN, TIE-In and TIE-Adv
Number of Bombers: 3= TIE-Bomber, TIE-Agg and TIE-Opp
Number of Multyplayer ships: 2= TIE-Agg and Decimator
Ships from less to more mass (even tough they are going to changethis):
Reb: (Tier 0) Z-95: 5k Resources ~12k mass [SP: 1 Gun] 1 Missle [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Neutral: (Tier 0) Scyk: 5k Resources ~12k mass [SP: 2 Guns] 1 Missle[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Imp: (Tier 0) TIE-LD: 5k Resources ~12k mass [SP: 1 Gun] 0 Missle[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Imp: (Tier 1) TIE-F: 15k Resources ~20k mass [SP: 1 Gun] 1 Missle[Spdx ?? Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250]
Neutral: (Tier 2) Kihraxz: 30k Resources ~30k mass [SP: 1 Guns] 1 Missle[Spdx ?? Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200]
Imp: (Tier 2) TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 Missle[Spdx 0.97 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200]
Imp: (Tier 3) TIE-In: 60k Resources ~50k mass [SP: 1 Gun] 1 Missle[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
Reb: (Tier 4) A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 Missle[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]
Imp: (Tier 4) TIE-Adv: 80k Resources ~65k mass [SP: 2 Guns] 1 Missle[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
Neutral: (Tier 1) Dunelizard: 15k Resources ~70k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]
Neutral: (Tier 3) Ixiyen: 60k Resources ~70k mass [SP: 2 Guns] 1 Missle[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100]
Neutral: (Tier 2) Kimogila: 30k Resources ~90k mass [SP: 3 Guns] 1 Missle[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
Reb: (Tier 3) X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 2 Missles[Spdx 0.95/0.90 Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]
Imp: (Tier 4) TIE-Agg: 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 Missle[Spdx ?? Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75]
Neutral: (Tier 4) Rihxyrk: 80k Resources ~130k mass [SP: 3 Guns] 1 Missle[Spdx 0.89 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
Reb: (Tier 1) Y-Wing: 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 Missle[Spdx 0.85 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40]
Reb: (Tier 2) Y-Wing LP: 30k Resources ~150k mass [SP: 2 Guns] 2 Missles[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]
Imp: (Tier 5) TIE-Opp: 150k Resources ~150k mass [SP: 2 Guns] 3 Missles[Spdx ?? Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
All: (Tier 5) Fire Spray: 150k Resources ~175k mass [SP: 2 Guns] 2 Missles
Imp: (Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 Missles[Spdx ?? Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
Reb: (Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 Missles[Spdx ?? Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
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I can somewhat understand that privateers may want a 2 player ship, even tough i think they are a waste of a ship lot because if you dont have at least one friend that plays at the same time as you and want to man the turret you are not going to actually use it (the turret) but that is the only thing that i think a privateer dont have, you may say that you want a new ship with a new model at master but you already have 7 diferent ships with 7 different models (more models actually because privateer ships have 2 or 4 styles denpending on the ship but they are basicaly the same), maybe you do want a ship in the master box so it dont look that empty, well simple fix would be to move the ships so you get only one ship per tier, but then we are going to see tons of post about how they screwed you by moving the ship certs.
So maybe now a privateer can tell me what they want and why they want it, but i enjoy privateer and i think that this is a well balanced prof that dont need any change.
P.S: This post is not intended as a flame against privateers or their requests, im just trying to understand why do you want those changes
Message Edited by MasterSquadLeader on 02-02-2005 07:00 PM
Osryri wrote:
We want to be able to gain faction in Deep Space just like the other two pilot professions.
Ya I have thought about that too. My characters have definate personalities. And the Rebel Colonel seems to want to fly the darn Privateer ships lol. My toon that is a rebel pilot has like pistols 2, so a higher rank is not a good idea. I keep thinking about switching the professions but I have so much going on in-game I have not gotten to it.
But ya this would be a nice one to add to a pilots wish list.
I do wonder with the comming factionand Overt/Covert changes how faction points in space will be handled...
Ratape wrote:
If you chose to be CorSec (true neutral), well then you must not be interested in the GCW.
One thing to remember, many pilots did not "choose" CorSec to indicate non-GCW interest. I was a Rebel Colonel living outside of Moenia, Naboo when JTL went live. Wanted to have a mix of pilots in guild, and as many were going Rebel, I choose to go Privateer. This was the first few days JTL was live. And even as a RSF pilot in tier 1 you could attack Imperials in "noob" space. So of course I picked the closest Privateer trainer in Theed. No one really knew any better at the time.... and in Beta most everyone I was around was running out of Tatooine. I only knew pilots who had done Rebel, Imperial and the Tatooine Privateer stuff. I later switched to Smuggler Alliance as not killing NPC TIEs was simply out of the question lol.
I am not trying to discount your thoughts, but rather just to toss this upto think ontoo.