Pilot Archive

Thread: Shipwright/Pilot asks Pilots: What do you think of this idea?

Starstrider6
Thu Feb 03, 2005 6:29 am
#1

You're a pilot, and want to upgrade your ship and equipment. How would you (as a Pilot) feel about the opportunity to go to a vendor and buy a "Ship in a bag"? A Ship Deed, RE'd or crafted items that make up a complete ship. No need to find a chassis dealer (that's already been done), just go to a ship terminal, generate the ship, load the equipment and launch. The package comes with:


Ship deed

Reactor

Shields

Front and Back Armor

Booster (Minimum 10 -second burn time)

Engine

Capacitor

Weapon(s)

Droid Interface


Also considering adding ordinance as well.


The equipment isn't going to be low-end either. When you buy the package you're getting top-level goods, that have already been selected to fit on the chassis.


Is that something you might be interested in as a Pilot?




Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
sumner
Thu Feb 03, 2005 6:49 am
#2

I've thought about this idea myself, but I fear there is just too many variables in loadout to make it feasible. I've flown ships with so many different combinations it isn't funny. If I felt I needed to have missiles for a certain mission I might load up some less powerful but lower energy/shot guns, this lets me run a smaller capacitor and get the mass for the missiles. Sometimes it is just personal preference. My PvP ship is a TIE Interceptor that I run with armor and no shields. This allowed me to run a larger gun and engine, the larger engine gives me better handling due to speed so it is all about tradeoffs. When I started out I often went without armor so i could put in a bigger shield, shields regen armor doesn't. What about ships with multiple weapons slots? Are two smaller lighter less powerful guns better than one big heavy one? Seems to depend on the situation and the other equipment on the ship.


Now I do think it can work, but you'll never come up with the "Best Solution" for everyone. A good possiblity for something like this would be for a spec class PvP event. Everyone has to use similar ships, so you provide those ready to go, all in one bag like you said. Another area that might work is the low tier ships, pilots have less options at this level, and ships have less slots to fill, so many of the variables are removed.


Good luck and here is hoping you get more feedback.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


Starstrider6
Thu Feb 03, 2005 7:01 am
#3

My own thoughts were to keep this for the lower-tier pilot levels, as once a pilot starts getting into Tier 3 and 4, the options become much more personal.


As you pointed out, there is no way I can be the "best" for every pilot. For instance, I like to have the maximum number of weapons on a ship, with the fastest firing rates with low capacitor overhead, and the best damage possible once those two requirements are met. The logic is that I may be hitting you half as hard, but I'm going to hit you twice as often and I can fire three times longer in a sustained burst. Other pilots want the most bang possible.


The capacitors will be L2's with 900-1000 energy and at least a 36 recharge rate

Reactors will be L2's with at least 12k energy

Shields will be the best I can RE with the highest possible protection and the fastest regen rates.


Definitely not the ship someone is going to grab and head for Kessel or Deep Space, but a ship that is a bunch better than the free starter ship, and good enough to get a player through Tier 2. At that point I expect they will have enough experience to know what they want for a loadout. Of course my vendors will have higher level RE'd items available, as well as manufactured pieces.



Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
shfire
Thu Feb 03, 2005 7:31 am
#4



This is a good idea. For higher tier ships put together some different things (ex: one back pack would have a ship with uber speed and ok weapons, another would have uber wepons and ok speed, anda third would have a balance of the 2)

Edited for SP

Message Edited by shfire on 02-03-2005 09:33 AM



Dourne Cloudstryder

Elder Smuggler / Elder Pistoleer / Elder Marksman
Master CorSec Pilot

Alloworall - Master Medic
Meraf - Master Spy
Chalosatuk - Master Shipwright

fyreranger
Thu Feb 03, 2005 8:30 am
#5


The first ship I purchased a tie fighter was like this and it was the biggest mistake I ever made in the game. All the parts were your standard SW made items and I was not able to solo with that ship at all. If you want to solo, thenyour standard SW items are not good enough, you need the best equipment that less then one handfull of SW per server are able to make.
Starstrider6
Thu Feb 03, 2005 8:55 am
#6






fyreranger wrote:


The first ship I purchased a tie fighter was like this and it was the biggest mistake I ever made in the game. All the parts were your standard SW made items and I was not able to solo with that ship at all. If you want to solo, thenyour standard SW items are not good enough, you need the best equipment that less then one handfull of SW per server are able to make.







Which is why I have no intention of putting in just manufactured items. As a Master Shipwright/Ace Pilot I collect a fair amount of loot, which I then RE. (Someday I'll have a Firespray, I just keep telling myself that) The *best* items I keep, the rest get dumped off at the chassis vendor. Only top-flight items will be going into the package deal. My business plan is based on sales and reputation made from word-of-mouth advertising, so selling someone a great chassis with lousy components isn't going to increase sales.




Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
MonsofoLexius
Thu Feb 03, 2005 9:05 am
#7

I could see this (and did myself at the beginning) to offer for noob ships. But with an upgradable ship at novice pilot that kinda goes by the wayside.


Could be a neat idea though. Just not sure how much of a market you would have for it...


An idea?? Put together a display of a recomended layout that would fit for a certain mass and lets pilots buy the parts if they want. Could be a cool looking shop too. I always thought that it would be cool to have mass as one of the displayed values on the vendor so you could view by type then sort by mass. But that would require too much recoding to be feasable...





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- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
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1st_Viduus
Thu Feb 03, 2005 9:09 am
#8

I've done this for pilots up to Cert 5, sort of.

Since they were guildies and give me their loot, there was no charge, or only a charge for the chassis.


My guess is if I put together an Ideal Oppressor (gunship version or missileboat version, your choice!) bag and put a pricetag on it, it would get an email from my vendor saying *sale incomplete* as many times as I put it up.



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MonsofoLexius
Thu Feb 03, 2005 9:45 am
#9






1st_Viduus wrote:



My guess is if I put together an Ideal Oppressor (gunship version or missileboat version, your choice!) bag and put a pricetag on it, it would get an email from my vendor saying *sale incomplete* as many times as I put it up.





Ya that is my thinking too. Partly because the pilot may have a well earned RE'd LVL (whatever) part or 3 that are better then what is in the "bag" that they are trying to fit in.


I also did not think about the fact that you can not see what's in the bag so (and I amnot trying to say the orginal poster is anything less then 100% ethical) it would take a leap of faith from non-friend pilots to pay a nice chunck of change for parts that they can not inspect. Probably why you also see most armor vendors as individual items rather then a travel pack named [80% base composite, full set]





----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

droid327
Thu Feb 03, 2005 10:46 am
#10

yeah the problem with this is it completely disregards ship part modularity, which is the backbone of the space loot system. Like other people said, it'd only be good for the starter level ships where pilots might not have acquired a store of good loot components already. Otherwise people arent going to want to pay for parts when they already have parts that may be better.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Nooca
Thu Feb 03, 2005 11:11 am
#11

I think that the idea of having deeds for sale rather than chassis is a good idea. Complete ships for newbies is a great idea. I think a better idea would be to have a vendor supply of good REd parts.



CAPTAIN MOGEE MALEEG
FRINGE TRANSPORT SERVICES: PILOT
SMUGGLER'S LUCK, LOK

Shehb
Thu Feb 03, 2005 11:37 am
#12

put it bluntly : i have yet to come across a vendor on my server that has any RE'd component i would actually buy for my ship. likewise : it is very hard to find a shiprwright to do the RE'ing work. result : i have hundreds of loot pieces stacking up in my house waiting for the odd shipwright to RE.



Enio
1st_Viduus
Thu Feb 03, 2005 12:21 pm
#13






Shehb wrote:
put it bluntly : i have yet to come across a vendor on my server that has any RE'd component i would actually buy for my ship. likewise : it is very hard to find a shiprwright to do the RE'ing work. result : i have hundreds of loot pieces stacking up in my house waiting for the odd shipwright to RE.






Go to the shipwright forums and post a request... and your server forums as well, actually.


I'm sure you'll find someone, if you allow that they RE for you but keep any FS disks they find in the job.




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