Pilot Archive
Thread: My Vaksai can't run EO4/WO3/RO4 together?
My question would be do you run the same sequence of commands? I normally run RO4 EO4 WO3....check weapons. CO3.
Cyd Outlander
Multiply the reactor energy drain of your engine by 10, and add the RED of all your other components to that number. If you're running CO4, also multiply your capacitor's RED by 10 when adding it in. Multiply your reactor's generation rate by 2, and compare the numbers. This will give you a good idea of how close your reactor is to being able to power your ship.
RO4 CO4 WO3 EO4 -
EO4 is a resorce hog and can disable your ship
Is it because the chassis spd is higher, allowing the engine to run at full power?
Anyway, thanks for the help. It's not a perfect solution, but I can do without the heavy shields and armor and squeeze in the bigger reactor, so it all good.
Kryxal wrote:
Try using the /ethrust command, and see if it works afterward.
Sometimes, droid commands "stick" to components even after you unload them and redeed a ship. So yeah Kryaxal might be right, /ethrust clears the flags on the components.
Weapon systems almost go offline after using EO, but with WO they come back up to full power.
I am able to use these settings with my Vaksai, hope it helps
I have been a ace for a long time and i have aced2 classes and i have found and made tickes on engine overload 4 and how it will disable and break stuff , As a 3 time master pilot i have found you realy only need 4 chips to own anything in space
reactor overload (freelancer)
Cap overload (freelancer)
Engine overload 3 (imp chip)
Cap to shield shunt 4 (freelancer chip)
i found that weapon overcharge was not that good, AS for the freelancer chips imps can use them and they are life savers in battle ,
Also if you get disabled and the station can fix you, you have to land and use a repair kit on them i had to do this when i was grinding out imp pilot for the 2nd time when i did engine overcharge 3 2 times by misstake
hope this helps