Pilot Archive
Thread: Ship Loadout v3 (final Beta)
One little bug I found right off. When calculating remaining mass, it doesn't take into account the gun. I just made my IGI with an RE'd Beamrail at 44k mass. Now, if only the game would do that.
Oh, and another question, since I am yet to go through all of it. Does the component lists have any sort of filtering options. IE, only show me stuff I have....only show me stuff on my server....show me everything.
Nearro wrote:
NP. I didn't play around with it fully earlier (didn't have the time), but one question I do have: Does it currently save the ships you create after you load them out, or is it just for a one-time setup to see what will fit?
Oh, and another question, since I am yet to go through all of it. Does the component lists have any sort of filtering options. IE, only show me stuff I have....only show me stuff on my server....show me everything.
The save feature is all but complete, just adding the final validation code. That way ppl can share there ship configs with other players.
2. The final list componenets will only show what you have entered into the database, If I include them all then the loading will take forever. I might add an option that you select what component lvl you can use and it filters on that.
3. My mind does wonder off sometimes thinking how SW's can use it to sell parts. So for instance you can enter crafted parts that you sell and put a price on it. So when a player builds a ship he can then producea shopping list. This will then pull out the components fom the database showing the Crafters name, shop and price.
My ultimate vision is to have a loadout page that two players can configure at the same time with a chat screen. Just like the idea of a hanger in game where a SW can play with someones ship.
anyway off the the library, kids need more books to read.
I know I worked on a site (done solely in PHP with no javascript) that allowed almost-realtime chatting between people on the site. That was a headache and a half.
The saving will be very nice, as will filtering components.
The shopping side of it will be interesting. Would mainly be a matter of being able to get enough shipwrights/pilots to go there and enter data.
update : you can now save your ship loadout for furture viewing for update.
I'm doing something similar (not posting link, not trying to hijack you here) and would be happy to have a sitdown sometime to discuss collaboration strategies. Drop me a private message sometime if you're interested.