Pilot Archive

Thread: Imperial guard TIE interceptor quest question.

Ciretos
Sat Aug 20, 2005 5:35 pm
#1

I'm on the final part of the quest, now the station asks me to disable a corellian corvette guarded by rebel fighters and gunboats. My questions is that is the steps needed to complete this mission similiar to ace pilot mission? Will the gunboats come after me instead of following the flightpath and won't steer to attack me?


thanks



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Nearro
Sat Aug 20, 2005 8:20 pm
#2

Did mine quite some time ago, so don't remember the specifics, but this is off my "best memory" guesswork.

The vette you need to disable is guarded by just a few fighters. I don't remember if there were any actual gunboats guarding it or not. But, this vette is nothing like the Kessel vette. Nothing is really like the ships out there.

The vette will pitch and yaw around (I know mine did) as soon as you engage it. So there is no real "blindspot". The best way is to get only as close as is needed to draw away the fighter escort without engaging the vette. Do not get it pissed at you. Then, when you go in to disable it, do it fast. Do *not* take out any more guns then is absolutely necessary, as they will help you in the next part. Once you have captured the vette, you have to escort it towards an Imperial station. This is where the gunboats come into play. They will spawn in your path towards the station. Those do sit still (at least all mine did), but they jump in facing you, so to get behind them can sting if you are trying to do it fast.

I got really lucky on mine and only had to deal with 2 waves of gunboats. It all depends on how far you are away from the station when you disable the vette.



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Bawarr
Sun Aug 21, 2005 3:32 am
#3

I think there is only 3-4 ships guarding the vette to start with. And i did 3 of these missions and the vette never once 'bucked' it flew straight as an arrow. The gunboats that hyper in however make strafing runs at the vette and so are alwaystwisting and turning and therefore very hard to hit from a blindspot.





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MotorPsycho
Sun Aug 21, 2005 9:01 am
#4

i've been using bomber strike 3 to help me disable the vette, but i think they are doing too good a job, because by the time i have it disabled, the bridge is already down to about 60%, and they continue to attack, even after the escort has begun. anybody else have any problems with this?



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Nearro
Sun Aug 21, 2005 10:28 am
#5



MotorPsycho wrote:
i've been using bomber strike 3 to help me disable the vette, but i think they are doing too good a job, because by the time i have it disabled, the bridge is already down to about 60%, and they continue to attack, even after the escort has begun. anybody else have any problems with this?




Yeah, that's an issue for Imperials that are too "free" using their Bomber Strike. Remember, those little bombers will target, in order, guns, shield, engine, reactor, bridge.

So they are first going to take out all the guns that the vette could use to protect itself once you have it captured. Plus, the bomber strike isn't going to stop until it times out or destroys the vette. Thus, using BStrike3 on this mission is really not recommended, though you could use it against a gunboat if things got a little too intense.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

Guyvii2
Sun Aug 21, 2005 8:05 pm
#6

I have a problem with the vette bucking. I was shooting at it from the close engine blind spot. I ran out of missils so I had to use guns. Sloooowwww. It would then make a turn and broad side me. and I would die fast fast fast. I finally had to just take my time and strafe the ship , cork screw out , fixshunt shields,then strafe the ship and screw out again. This took so long that the vette was close to the warp point and I had no gunships to fight. LOL



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Creaturetaimer
Sun Aug 21, 2005 8:25 pm
#7

I used bomber strike 1 on my mission they get blown to bits but keep the gunfire off you long enough to disable the vette. by then you will have enough time to call a BS3 on the second gunboat (kill the first one as quickly as possable)



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mclouj
Sun Aug 21, 2005 9:37 pm
#8

From what I remember, the gunboats are only tier3 and therefore weaksauce. A couple of strafing runs finished em off easily to my recollection.



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IL-Vec
Mon Aug 22, 2005 5:22 am
#9






mclouj wrote:
From what I remember, the gunboats are only tier3 and therefore weaksauce. A couple of strafing runs finished em off easily to my recollection.





only for the imperial version



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Jarun_Thaks
Mon Aug 22, 2005 6:08 am
#10

when i did this quest. i knocked out turret # 5 on the vette only, then flew around to take out the shields and then finally disabled the engine leaving all other guns intact.


once the vette is taken over it will fly a set course through the system to its jump point and you have to protect it the entire way.


there's like 8 waves of rebel ships that come at you during the trip. (might be more i forget) 2 of those waves have 1 gun boat in each of them. how i did this part solo was. i held back and let the ships lock on the the vette then i flew in and started taking out the fighters while the vette fought with the gunship. once the gunship is engaged with the vette, it wont turn to attack you, it just sits there fighting the vette.


so you'll beable to hover underneath the gunship and blast it away.





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