Pilot Archive
Thread: What's your Krayt Loadout?
Message Edited by Infestus on 02-08-2005 01:16 PM
reactor level 8 crafted 15567 power
shield 2555 point and shield recharge rate 14.45
two armor around 1000 hp/armor
3 level 8 gun around 2300min 3500max damage
capacitor 1435 power and recharge rate 44.7
level 7 droid interface 15.8 sec.
Imaridril wrote:
I use the following loadout on my Rihkxyrk, but I could just as easily swap it over to a Krayt...
40k energy, 11k mass reactor
Pre-nerf level 6 reward engine
Level 8 reward shield
1409 energy/47 recharge capacitor
Mark II Booster
Pre-nerf level 1 droid interface
Three RE'd level 10 guns.
If I dropped all those items into a Krayt instead, I would use the additional mass to either add some armor or put in another gun for a gunner.
M-22T "Krayt": 203788/210107 mass, 17368/11718 (18748 w/ boost 3) energy, 2771/2771 HP
Reactor: Lvl 1, 1320.9 mass, 11717.8 generation, non-REd (I'm lazy. yup)
Engine: Lvl 6, 13764.8 mass, 2100 drain, p/y/r 63.2, speed 92.2, non-RE'd ("Cygnus "Megadrive""- possibly prenerf loot?)
Shield: Lvl ?, 16054.2 mass, 3149.1 drain, 1842.8 f/b HP, recharge rate 9.14, Crafted
Armor: Best I can fit in the 10k mass range each f/b
Capicitor: LvL ?, 4627.7 mass, 1055.8 drain, 1008.7 energy, 36.9 recharge, non-RE'd (I havent needed to look for better with astromech cmds)
Booster: Lvl 4, 3055.7 mass, 450 drain, 2039.4 energy, 51.0 recharge, 149.2 consumption, Accel 37.4, Top Speed 26.2, RE'd
Droid interface: Lvl ?, 19431.3 mass, 499.8 drain, 13.2 speed, non-RE'd
Weapon 1: Lvl 8?, 38216.1 mass, 2800.3 drain, 2387.8-3692.3 dmg, 0.63/0.62 vrs s/a, 14.1 energy/shot, 0.43 refire, non-RE'd (Borstel)
Weapon 2: EMPTY (gunner, often replaced with a light/energy efficent and almost no dmg lvl 1, currently looking for a new 1k drain gun)
Weapon 3: Lvl 9, 45136.8 mass, 2748.8 drain, 2010.2-3670.0 dmg, 0.62/0.40 vrs s/a, 27.9 energy/shot, 0.33 refire, non-RE'd (Ion)
Weapon 4: Lvl 8, 31617.2 mass, 2322.3 drain, 2308.8-3267.8 dmg, 0.62/0.61 vrs s/a, 33.0 energy/shot, 0.43 refire, non-RE'd (quad blaster- god I love the way this looks outboard!)
Ordanance: Mark 3 Proton Launcher, 5887.8 mass, 1045.1 drain, 3096.3-6483.2 dmg, 0.52/0.52 vrs s/a, 10.0 energy/shot, 8.39 refire 14 ammo (crafted, obviously)
Countermeasures: Sensor Decoy, 2875.0 mass, 1196.6 drain, 52.6-87.0 dmg, 0.38 refire, 12 ammo (crafted, of course)
KaiRan wrote:
Imaridril wrote:
I use the following loadout on my Rihkxyrk, but I could just as easily swap it over to a Krayt...
40k energy, 11k mass reactor
Pre-nerf level 6 reward engine
Level 8 reward shield
1409 energy/47 recharge capacitor
Mark II Booster
Pre-nerf level 1 droid interface
Three RE'd level 10 guns.
If I dropped all those items into a Krayt instead, I would use the additional mass to either add some armor or put in another gun for a gunner.
Woah! What do those lvl 10s weigh, and what is their reactor draw? For that matter- did you actually have to rummage through lvl 10s to find good canidates, or just throw together the first 30 (wow!) you got your hands on?
The three level 10 guns take up 70% of my ship's mass, however as you can see by the list of other items I have in there, I'm not really missing anything important. I had to collect about 45 or so level 10 guns before I had enough to RE with the stats I wanted. I made a post a little while back showing off the three guns. Here's the link to it...
My Level 10 Guns
As for the guns' reactor drain, I use a 40k energy output reactor, so I have more than enough energy to run Engine Overload 4, Weapon Overload 3, and Capacitor Overload 4.