Pilot Archive

Thread: What's your Krayt Loadout?

Infestus
Tue Feb 08, 2005 2:13 pm
#1


2 level 9 weapons at about 3500 max damage

1 level 7 for 2600max (which doubles as the turret and wing mount)

2500 f/r sheild gen

1250 charge 47 recharge cap

92 speed engine

13500 reactor

modest armour... cant remember stats but its nothing special

no ordinace armed but that level 7 weapon can always go bye bye in favor of a master level launcher.


my philosophy was part balance and part flexibility... only my sheild i make sacrafices for, i have a 1500 charge 47 recharge cap thats too heavy in combination with that shield. With that set up im left with like 2k mass and 1k reactor. with slight mods I can make my krayt into a gunship, an MP ship or a bomber. I generally prefer the gunship loadout (above)

Message Edited by Infestus on 02-08-2005 01:16 PM



Master Smuggler Alliance Pilot
Master Musician (Ret), Master Creature Handler (Ret), Master Bounty Hunter (Ret)
Star Ships by IMI - Infestus Military Industries: "Look to the Sky with IMI"
AlexKC
Tue Feb 08, 2005 2:18 pm
#2

let me try to remember the stats


96 speed RE engine

2400 point shields ~ 40k mass

weapon 1 - 3700 damage borstel disruptor

weapon 2 - 2900 triple blaster

weapon 3- 3300 damage taim & bak annihalator

945 energy, 44 recharge capacitor

15.0 speed droid interface

25.5 speed booster

crafted mark 3 reactor ~ 16k output


droid commands

shield adjust heavy front/back

capacitor to shield shunt 4

reactor overload 3

weapon overload 3

engine overload 3

capacitor overload 3




Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
KaiRan
Wed Feb 09, 2005 1:54 am
#3

Been fiddling with mine a while and it dawned on me I might be re-inventing the wheel here as a tweak with what parts to use.


So far my only claims to fame are a Tier 1 1300 mass reactor with 11700 output that does what it needs under overload 3, a 1700 shield (thanks Kaline!!!) and a 92 speed 13k mass lvl 6 motor I spent a few million to posess, which looks like it may have actually been looted before they took this configuration off the loot tables.


The weapons arent much to write home about: 2 lvl 8 and 1 lvl 9 cannons throwing 3200 3500 and 3700 damage, and a lvl1 pea shooter in the turret that's more for looks and to make the occasional passanger feel good about being there, flesh out my projectile loadout while a Mark 3 proton tube helps swat at the occational light fighter in kessel.


Nothing real special, and at this pointeverything is loot (gasp!)with a mere1 or 2 items that are REd.



Anyone have tips they'd like to share as I work on this loadout, or a ship they'd like to show off at least?



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
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KaiRan
Wed Feb 09, 2005 10:39 am
#4

Fair amount of mass dedicated to shields on both those rides. No armor then?


*looks over his ship for places to cut weight*



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
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Infestus
Wed Feb 09, 2005 2:15 pm
#5

I have some light weight armour... i think level 7 crafted stuff


It there primarily to give me a few seconds to IFF when my sheilds are exhausted.



Master Smuggler Alliance Pilot
Master Musician (Ret), Master Creature Handler (Ret), Master Bounty Hunter (Ret)
Star Ships by IMI - Infestus Military Industries: "Look to the Sky with IMI"
Imaridril
Thu Feb 10, 2005 12:20 am
#6

I use the following loadout on my Rihkxyrk, but I could just as easily swap it over to a Krayt...


40k energy, 11k mass reactor

Pre-nerf level 6 reward engine

Level 8 reward shield

1409 energy/47 recharge capacitor

Mark II Booster

Pre-nerf level 1 droid interface

Three RE'd level 10 guns.


If I dropped all those items into a Krayt instead, I would use the additional mass to either add some armor or put in another gun for a gunner.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

Anadeobe
Thu Feb 10, 2005 12:26 am
#7

^ Scary!


How much mass does that cap have?


I have a similar one with 1300/47 and 7k mass.





Love me tender, love me true.
wolfmanIII
Thu Feb 10, 2005 3:20 am
#8

engine level 8 RE 93 speed 72 pitch 74 yaw and 70 roll
reactor level 8 crafted 15567 power
shield 2555 point and shield recharge rate 14.45
two armor around 1000 hp/armor
3 level 8 gun around 2300min 3500max damage
capacitor 1435 power and recharge rate 44.7
level 7 droid interface 15.8 sec.




Adrine Skyrunner
Corellian Security Forces Ace Pilot

KaiRan
Thu Feb 10, 2005 10:06 am
#9






Imaridril wrote:

I use the following loadout on my Rihkxyrk, but I could just as easily swap it over to a Krayt...


40k energy, 11k mass reactor

Pre-nerf level 6 reward engine

Level 8 reward shield

1409 energy/47 recharge capacitor

Mark II Booster

Pre-nerf level 1 droid interface

Three RE'd level 10 guns.


If I dropped all those items into a Krayt instead, I would use the additional mass to either add some armor or put in another gun for a gunner.






Woah! What do those lvl 10s weigh, and what is their reactor draw? For that matter- did you actually have to rummage through lvl 10s to find good canidates, or just throw together the first 30 (wow!) you got your hands on?



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
KaiRan
Thu Feb 10, 2005 10:48 am
#10

It dawned on my I was asking for such detail from others and offering none of my own... oops!







M-22T "Krayt": 203788/210107 mass, 17368/11718 (18748 w/ boost 3) energy, 2771/2771 HP


Reactor: Lvl 1, 1320.9 mass, 11717.8 generation, non-REd (I'm lazy. yup)
Engine: Lvl 6, 13764.8 mass, 2100 drain, p/y/r 63.2, speed 92.2, non-RE'd ("Cygnus "Megadrive""- possibly prenerf loot?)
Shield: Lvl ?, 16054.2 mass, 3149.1 drain, 1842.8 f/b HP, recharge rate 9.14, Crafted
Armor: Best I can fit in the 10k mass range each f/b
Capicitor: LvL ?, 4627.7 mass, 1055.8 drain, 1008.7 energy, 36.9 recharge, non-RE'd (I havent needed to look for better with astromech cmds)
Booster: Lvl 4, 3055.7 mass, 450 drain, 2039.4 energy, 51.0 recharge, 149.2 consumption, Accel 37.4, Top Speed 26.2, RE'd
Droid interface: Lvl ?, 19431.3 mass, 499.8 drain, 13.2 speed, non-RE'd
Weapon 1: Lvl 8?, 38216.1 mass, 2800.3 drain, 2387.8-3692.3 dmg, 0.63/0.62 vrs s/a, 14.1 energy/shot, 0.43 refire, non-RE'd (Borstel)
Weapon 2: EMPTY (gunner, often replaced with a light/energy efficent and almost no dmg lvl 1, currently looking for a new 1k drain gun)
Weapon 3: Lvl 9, 45136.8 mass, 2748.8 drain, 2010.2-3670.0 dmg, 0.62/0.40 vrs s/a, 27.9 energy/shot, 0.33 refire, non-RE'd (Ion)
Weapon 4: Lvl 8, 31617.2 mass, 2322.3 drain, 2308.8-3267.8 dmg, 0.62/0.61 vrs s/a, 33.0 energy/shot, 0.43 refire, non-RE'd (quad blaster- god I love the way this looks outboard!)
Ordanance: Mark 3 Proton Launcher, 5887.8 mass, 1045.1 drain, 3096.3-6483.2 dmg, 0.52/0.52 vrs s/a, 10.0 energy/shot, 8.39 refire 14 ammo (crafted, obviously)
Countermeasures: Sensor Decoy, 2875.0 mass, 1196.6 drain, 52.6-87.0 dmg, 0.38 refire, 12 ammo (crafted, of course)








jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
RandolfOKeefe
Thu Feb 10, 2005 1:21 pm
#11

For the loadout in mine, went with a17k gen RE'dreactor, RE'd Borstel bout 3800max 13.4 energy a shot, Tri-cannon rebel version of the Borstel cept not Re'd yet, RE'd lvl 7 gun around 3200 max. Engine is a 103 max speed sw made one, using a booster with 2500ish energy 67 regen 47 acceleration and 33 speed. For shield RE'd reward shield at 2555 front/back with 13.4 regen, cap is an RE'd lvl 6 with 51 recharge 1193 energy. Interface is a lvl 1 with 13.8 speed low mass, To make these all fit, went with lower level armor and swap out the booster for a spare gun when I have a gunner. No ordinance launchers on it but swap out things like the booster when needbe but always keep the micro chaff launcher on it. With shield shunt 4, engine, weapon and reactor overload 3, just makes things a lot easier.
Ramona_Garcia
Thu Feb 10, 2005 1:23 pm
#12

Hmm...

103 speed engine

14400 crafted reactor

2400 shield

Mark III armor

1 borstel disruptor

2 Re'd level 7 guns

1 crafted level 7 turret gun

1200ish max 40 plus cap or so, not sure, haven't bothered to install the 51 recharge 1300 max yet.

26 speed booster (I think).

Droid interface.


Really should get the shield, engine and borstel re'd, parts are ready, but I only use the krayt if I have a gunner.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Imaridril
Thu Feb 10, 2005 3:21 pm
#13




KaiRan wrote:





Imaridril wrote:

I use the following loadout on my Rihkxyrk, but I could just as easily swap it over to a Krayt...


40k energy, 11k mass reactor

Pre-nerf level 6 reward engine

Level 8 reward shield

1409 energy/47 recharge capacitor

Mark II Booster

Pre-nerf level 1 droid interface

Three RE'd level 10 guns.


If I dropped all those items into a Krayt instead, I would use the additional mass to either add some armor or put in another gun for a gunner.






Woah! What do those lvl 10s weigh, and what is their reactor draw? For that matter- did you actually have to rummage through lvl 10s to find good canidates, or just throw together the first 30 (wow!) you got your hands on?





The three level 10 guns take up 70% of my ship's mass, however as you can see by the list of other items I have in there, I'm not really missing anything important. I had to collect about 45 or so level 10 guns before I had enough to RE with the stats I wanted. I made a post a little while back showing off the three guns. Here's the link to it...



My Level 10 Guns

As for the guns' reactor drain, I use a 40k energy output reactor, so I have more than enough energy to run Engine Overload 4, Weapon Overload 3, and Capacitor Overload 4.






Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

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