Pilot Archive

Thread: When Should i do the Heavy Xwing mission?

Ravanger
Mon May 30, 2005 6:34 pm
#1

I have allaince pilot 3/3/3/3 (almost ready 4 another box ) and i was wondering if a should try the heavy Xwing mission, i have heard of people not getting the ship when they complete the mission, also i'm not sure if i can complete the mission with my current skill, but the bug is the bigger issue to me.


What should i do?



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Amuro0079
Mon May 30, 2005 7:08 pm
#2

If you have4 or more badgesyou should be able to use the ship after you've done the quest. However,I recommend youbring a group to help you if you're going to attempt the mission at 3333.

Message Edited by Amuro0079 on 05-31-2005 03:01 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


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Tartuffe
Tue May 31, 2005 6:27 am
#3

Ok, I have a nOOb question on this... the badges, are these the normal ground badges or are these specific to space? If they are specific to space, where you do you get them?



IGN: Montu Krell
Please offer all auction winnings to vendor at 1436, 8, -2385 on Dantooine
Ravanger
Tue May 31, 2005 8:12 am
#4

Any POI badges will do, (krayt skeleton, kenobis house etc) they are easy to get on tatooine so you shouldn't have trouble.



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MachXXV
Tue May 31, 2005 8:26 am
#5

and one important note - at some point fairly early on, emya (sp?) (the guy on the ground) will ask you about the pirates - youll have responses something like "they were numerous/strong" etc and "their numbers were thin/weak etc" be sure to answer with the former numerous/strong reply or you will be bugged



MachXXV - Eclipse
Master Shipwright, Master Droid Engineer, Merchant
Tartuffe
Tue May 31, 2005 9:10 am
#6

Thanks guys... I have one more mission to run from the rebel outpost (already got through weak/strong part) and it just seemed odd that ppl would have this ship and not at least 10 badges from the ground, so I wanted to make sure my 30-something badges willwork


BTW- how much tougher is the last mission over the other first one at the outpost? (soloed in my 3433 X-Wing to this point, but definately had to work at the last one I did)





IGN: Montu Krell
Please offer all auction winnings to vendor at 1436, 8, -2385 on Dantooine
Ravanger
Wed Jun 01, 2005 6:56 am
#7

bump



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Peolin
Wed Jun 01, 2005 7:56 am
#8

For the last mission, you have to disable a Corellian Corvette. Fun stuff!


I am at 4333, and did this last night. It took a few tries to get the tactic down, but I was able to peel away the fighter escort, destroy them with little trouble, catch up to the 'vette, and it was by the numbers, gun 5, shield 1, shield 2, engines.


Then I had to escort the thing.


I was doing fine until the gunboat hypered in. I killed the fighters and swung around behind it to try and take it out, but I wasn't sure how to handle it, and it vaped me out of space.


Bleah. Will try again.



Osryn Relas: Corsec Ace Pilot
Pilots: Got Convergence?
JoceSearar
Wed Jun 01, 2005 8:28 am
#9

I do this a bit differently. I take out the fighter screen, and then approach the vette from DIRECTLY behind. If you stay right behind his engines, he wont shoot you. When we are about 6k away from the rebel station, I target his shields, secondary shields, engines, with MKII spacebombs (if you arent master, you are only certed to MKI. Not sure if they pack enough punch) and take down those components. Once the gunboat shows up, I usually try to avoid it rather than killing it. Take down the fighters, but the gunboat should not be able to take out a fully armed (advantage to leaving ALL guns on the vette working) Corvette.



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Peolin
Wed Jun 01, 2005 9:45 am
#10

Hmm, I will try that. I used mark 3 proton missiles to take out the shields, but it took a while (4 shots to each shield.) I'd be worried about the ship hypering out... time to go find a space bomb launcher.


Any plan that involves staying the hell away from that gunboat is alright by me.



Osryn Relas: Corsec Ace Pilot
Pilots: Got Convergence?
AODSystemShock
Wed Jun 01, 2005 11:08 pm
#11


i did something like that, took out gun 5 then shields and engine kept all the other guns, worked really good till a 2nd gun ship hypered in....i also messed up and took it out at 9k but in the end i finished the quest, with no guns, armor, booster and cap lol.



ps i used the mark2 spacebomb launchers with rebel supplied space bombs wich i got from an inspace reload



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