Pilot Archive

Thread: Anyone got the TIE Royal Guard Interceptor?

Chooie123
Thu Jun 02, 2005 5:01 am
#1

How does this compare to a regular interceptor? and is the quest difficult?



Ballchinian
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EfreaK
Thu Jun 02, 2005 5:24 am
#2

80K Mass. 1 cannon/Missile and 600 YPR.


Quite hard, have to disable a corvette, the easy part.

Problem is escorting it.




mafo
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macnider123123
Thu Jun 02, 2005 5:27 am
#3

It's much easier to escort it if you disable it without taking all it's guns out first.



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Vegitaa
Thu Jun 02, 2005 9:56 am
#4

The Royal Guard TIE Intercepter has the same stats as the original Intercepter except for higher mass (as far as I know).


For the mission..... instead of going all aggro from the beginning, take out gun #5 first, wipe out the escorts. then let the vette cruise closer to the station so that the escort is shorter. Basically the escort portion takes the vette close to Kassyk station. So if you let it cruise awhile first you don't have to face as many gunboats.


Make sure that the only gun you take out is gun #5. Once the vette is captured the hard part is keeping it alive. Having almost all of it's guns intact definately helps.





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Satch_of_GL
Thu Jun 02, 2005 11:20 am
#5

For the mission, first take out the fighters. Then take out the shields with proton 3 missiles. Last take out the engines. During the escort missions, take out the fighters and stay out of the way of the gunboats unless they stop in space and you can scoot into the blind spot. Easy.



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Attacca
Thu Jun 02, 2005 1:08 pm
#6

You can take out all the turrets you want to, pretty sure they respawn when the vette is captured.


Don't take out the engines until 3 or 4k out from Kashyyyk station (I forget which, sorry). If you get as close as possible, you won't have to deal with the gunboats.







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Sylia
Thu Jun 02, 2005 1:14 pm
#7






Attacca wrote:

You can take out all the turrets you want to, pretty sure they respawn when the vette is captured.


Don't take out the engines until 3 or 4k out from Kashyyyk station (I forget which, sorry). If you get as close as possible, you won't have to deal with the gunboats.








I thought that too.


The first time I did this mission I wasn't thinking and pop'd a B-strike on it.


Of course the dumb TIE bombers just kept pounding away even after I had captured and was trying to escort it. When they finally left all there was left of the vette was half it's bridge, and the incoming waves from the front lined up perfectly to finish the bridge off, and it didn't last long.


When you capture the vette all the turrets respawngraphically but they do not function at all.



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