Pilot Archive

Thread: Farstar Recruiting Pilots for the kill Lord Cyssk space mission (from the Blackscale Camp)

Naked-Wep-Smith
Thu Jun 02, 2005 7:12 pm
#1



Hi i got the kill Lord Cyssk space mission (from the Blackscale Camp - so far hardest to get into, in the wookie expansion)


im looking to recruit as many pilots irrelevent of faction to go kick his ass, u might get the kill lord cyssk biobadge, if ur interested mail MERL or post here, im hoping to do the mission at approx 9 pm gmt friday evening - farstar


so i dont have to repeat myself i'll leave instructions of what i hope will happen



there are 2 waves, the 1st wave consists of 1 t5 named bad guy ship (its a new ship looks like one of big droid troop carriers) and about2 t5 arcs/bulby ships, the named ship is a mission target. These ships will go after 5 t3 ally ships basically i doesnt matter if these die (and they do!) but as long as these are alive the next wave will not come in yet...



anyway wave 2 consists of 2 rebel gunboat and about 6 t5 arcs/bulby ships as well as lord cyssks t5 named battleship thingy. Cyssk needs to die



Any peeps with bomber strike 3 and or misiles would be great - this mission is not for the feint hearted!! as many master and t4 pilots etc



This is a quite nasty misison IMO tougher than the corvette, any help would be greatly appreciated.


I want to group on land, then i will send u a w8ing wp (-4800 5000 -5800)for you to go to. It is in kysyyyk space, the spaceport is nearby so if you die, plz can i ask you to come back upon repair



UPDATE



They are all neutral ships (but reb style gunboats) this wont affect affliation, but i mention it as a prewarning for tactics etc



Bring whatever strong ship you have and as many m8s as poss I would hopefully like to launch with a full squadron. We tried it last night with 5 t4/t5 pilots and we did excelent booster equiped wet paper bag impressions



I would like to group on wookie land, thenI will send u a wp for the squad to w8 at a wp (-4800 5000 -5800) this is approx 1 km from their jump point. I would like to get all the group and ur wping done by 9pm UK gmt time.I will not launch into the wook system i will be going via somewhere else so this will give u all time to run ur progs and charge shields etc



The problem with this mission is the fact that they all stick v close together and there are 2 "cruisers" and 2 rebstyle gunboats and about 7 t5 ships all moving and turning fast. Here is some advice that u may find handy... http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=70438


Based on what i see, 3 tie bomber strikes barely dent the 1st phase's cruiser. 1st phase will be attacking about 5 allies if we can protect the allies (they die v easily) phase 2 wontjump in so fast (if we suceed, hopfully no bug and phase 2 DO jump in lol - easily imaginable bug lol) once phase 2 jumps in beware of where u are cos they are nasty





Thx in advance - /salute



MERL

Message Edited by Naked-Wep-Smith on 06-03-200503:44 PM

Message Edited by Naked-Wep-Smith on 06-03-2005 03:45 PM

Naked-Wep-Smith
Fri Jun 03, 2005 7:28 am
#2

Hiya all, - quick update


Just a quick name check so far



Me


Orur


Albino'


Semoa


Sengis


Jasco


Iteo (could help but not on friday :smileysad


Ar'iane


Daaemo


Higgins/Higginsis



All thx in advance - i understand that there are other guild hunts etc so plz do try ur best



To help answer further question....



They are all neutral ships (but reb style gunboats) this wnt affect affliation, but i mention it as a prewarning for tactics etc



Bring whatever strong ship you have and as many m8s as poss I would hopefully like to launch with a full squadron. We tried it last night with 5 t4/t5 pilots and we did excelent booster equiped wet paper bag impressions



I would like to group on wookie land, thenI will send u a wp for the squad to w8 at a wp this is approx 1 km from their jump point. I would like to get all the group and ur wping done by 9pm UK gmt time.I will not launch into the wook system i will be going via somewhere else so this will give u all time to run ur progs and charge shields etc


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=70438


The problem with this mission is the fact that they all stick v close together and there are 2 "cruisers" and 2 rebstyle gunboats and about 7 t5 ships all moving and turning fast.



Based on what i see, 3 tie bomber strikes barely dent the 1st phase's cruiser. 1st phase will be attacking about 5 allies if we can protect the allies (they die v easily) phase 2 wontjump in so fast (if we suceed, hopfully no bug and phase 2 DO jump in lol - easily imaginable bug lol) once phase 2 jumps in beware of where u are cos they are nasty



THX and GL!!!!



Merl



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